I'd like to see a match mode specifically for stock mechs. None of these mechs could be leveled up, none of these mechs would be from your mech bays (Though playing with the paints would be nice), it would be like using trial mechs all the time, except instead of trial mechs built to compete with min-maxed power-builds, it's just mechs vanilla and off the shelf.
The good thing about this is that a mechanic could be built into the game where, by measuring the frequency of use of a given 'mech, it could raise/lower the requirements to use a given 'mech chassis/variant (Not unlike the Tabletop games' Battle Value system, except updated daily if not hourly). Of course, everyone is going to go straight for the big, scary mechs, but what if big scary mechs with advanced technology offered fewer rewards, or meant that you drop with fewer mechs? What if taking those low-tech locusts and urbanmechs meant that you rake in fat stacks of C-bills, or that you could drop with greater numbers of them? The other great thing about this is that it would reduce all the escalation. All you ever see on the forums are people delving through Sarna.net to look for whatever design comes with fifteen gauss rifles and another dozen ac20s (And ignoring all the lore), because balance is not what they want. I honestly think that when there's a reason to dial things back, when it's hard-wired into the game that there's a benefit to not just taking the munchiest meta build, greater emphasis will be put into teamwork and the game will be more fun to play.
God forbid, at least an Atlas might survive more than 2 seconds out in the open, again.
Edited by ice trey, 10 July 2015 - 04:04 PM.