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My Proposal For A Revised Terra Therma


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#1 Anjian

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Posted 10 July 2015 - 09:21 PM

I am going to make it simple, so that its easier to imagine.

Let's take the map. In the center we have that volcano right?

But lets take out that volcano, and replace it with a bigger --- much bigger --- volcano.

But this time the volcano isn't closed, but rather a huge open crater like caldera.

Inside the immense caldera at the very center, rises an artificial structure --- a geothermal power plant with cathedral like spikes to the sky.

Around the geothermal power plant, we have all sorts of bridges and walkways, heading to and round the power plant in concentric circles.

The plant has openings heading into it, an empty cavity inside where you can put a Conquest point and enables mechs to brawl inside it.

Four other conquest points are placed outside of the caledera at equal distances.

In addition to trails leading to the top of the caldera, there are trails leading to openings at the bottom of the caldera, and stairs leading to the concentric bridges on top.

#2 Gattsus

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Posted 10 July 2015 - 09:23 PM

Maybe a paint map if your idea would help.

#3 LordKnightFandragon

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Posted 10 July 2015 - 09:33 PM

Who builds anything right over the mouth of a volcano anyway? Thats basically sentencing all the workers to death.....

#4 El Bandito

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Posted 10 July 2015 - 09:53 PM

View PostLordKnightFandragon, on 10 July 2015 - 09:33 PM, said:

Who builds anything right over the mouth of a volcano anyway? Thats basically sentencing all the workers to death.....


Apparently in Terra Therma we have. The whole operation could be autonomous though.

Edited by El Bandito, 10 July 2015 - 09:53 PM.


#5 Narcissistic Martyr

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Posted 10 July 2015 - 10:18 PM

How about we just remove the volcano. Everywhere else on the map makes for an interesting fight.

#6 ManDaisy

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Posted 10 July 2015 - 10:24 PM

Also lava geysers big as mechs. Not those little bubbly things we have on only the center of the map. lava geysers everywhere! Make the map perpetual dark, with magma as a light source and also periodic lightning flashes from heat friction to light up the map for a few seconds then return it to darkness.

Edited by ManDaisy, 10 July 2015 - 10:26 PM.


#7 patataman

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Posted 11 July 2015 - 01:56 AM

View PostLordKnightFandragon, on 10 July 2015 - 09:33 PM, said:

Who builds anything right over the mouth of a volcano anyway? Thats basically sentencing all the workers to death.....


Probably the instalation was built in the star league era, when mankind had the knowledge to build things like that. I like the idea of a fortress/installation avobe the caldera, but with more buildings in the border, including several levels of catwalks, vehicle bays, etc.

Another posibility is moving the caldera to the border of the map and change the rest of terrain to be more interesting, put there a "mining station" for conquest mode and use it as one of the bases for assault. Create a mining colony in the other side of the map for the other base.

The current terra therma is a day map? With a day-night cycle the map will be quite dark at night.

#8 Satan n stuff

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Posted 11 July 2015 - 02:04 AM

View PostLordKnightFandragon, on 10 July 2015 - 09:33 PM, said:

Who builds anything right over the mouth of a volcano anyway? Thats basically sentencing all the workers to death.....

You wouldn't make a very good supervillain.

#9 SaltBeef

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Posted 11 July 2015 - 02:21 AM

Why would you need Geothermal Power Plants in the Age of Fusion Technology? You could have a Large XXXXXXXXXL Fusion Power Plant. Just Divert all sewage to this Plant and it will convert waste to energy, Oh and send Grandma and Grandpa there too when they get to old and bothersome .LOL!

#10 Satan n stuff

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Posted 11 July 2015 - 02:34 AM

View PostSaltBeef, on 11 July 2015 - 02:21 AM, said:

Why would you need Geothermal Power Plants in the Age of Fusion Technology? You could have a Large XXXXXXXXXL Fusion Power Plant. Just Divert all sewage to this Plant and it will convert waste to energy, Oh and send Grandma and Grandpa there too when they get to old and bothersome .LOL!

Fusion plants don't run on sewage, you need hydrogen for fusion, something particularly hot planets won't have a lot of. You take whatever power source you can get and a planet that is mostly covered in lava happens to be a good place for a geothermal energy plant.

Edited by Satan n stuff, 11 July 2015 - 02:35 AM.


#11 Joseph Mallan

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Posted 11 July 2015 - 02:35 AM

View PostLordKnightFandragon, on 10 July 2015 - 09:33 PM, said:

Who builds anything right over the mouth of a volcano anyway? Thats basically sentencing all the workers to death.....

How many SciFi fights take place in Volcanoes? Come on man learn your SciFi. Where did the fight between Obi Wan and Anakin take place? Suspend disbelief.

View PostSatan n stuff, on 11 July 2015 - 02:04 AM, said:

You wouldn't make a very good supervillain.

Got it in One!

#12 Johnny Z

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Posted 11 July 2015 - 04:44 AM

The geo thermal power idea is great. There would have to be a water source though, to drive turbines, although that could be represented by pipes, so a pipeline from outside the map would have to be added. Steam wouldnt be a must since it could be reclaimed, this is a sci-fi, although today it would be tough to do on a large scale in those conditions, although some steam would be a must, but maybe that could be piped away also.

This idea would make the map realistic as a strategic battle location also.

This whole thing adds the need for defense shields/fields of some sort against air and orbital attacks, added to mechwarrior/battletech. Star Wars has them these days, so its not impossible to add these to maps in some way.

Edited by Johnny Z, 11 July 2015 - 04:56 AM.


#13 mark v92

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Posted 11 July 2015 - 09:59 AM



:ph34r:

#14 Hans Von Lohman

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Posted 11 July 2015 - 10:41 AM

My only problem with the Terra Therma map is that the volcano, the only interesting map feature, is dead center of the map.

There is no reason to go anywhere else. It is the only landmark in the whole map.

1. The Caldera needs to be offset to a side.
2. There needs to be 2 or 3 other areas on the map with interesting features to draw your attention to it.

#15 Sjorpha

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Posted 11 July 2015 - 10:51 AM

Make the volcano have random eruptions that covers everyone near it in lava, that might make people stop going center. Might.

#16 MechWarrior3671771

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Posted 11 July 2015 - 11:22 AM

"Make the volcano have random eruptions that covers everyone near it in lava"

damn. ninjas.

What he said, random eruptions would be cool

#17 Throat Punch

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Posted 11 July 2015 - 12:28 PM

View PostLordKnightFandragon, on 10 July 2015 - 09:33 PM, said:

Who builds anything right over the mouth of a volcano anyway? Thats basically sentencing all the workers to death.....


Have you never seen Revenge of the Sith? Those people built a damn factory in a lava flow. Gosh!

#18 LORD TSARKON

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Posted 11 July 2015 - 02:06 PM

View PostHans Von Lohman, on 11 July 2015 - 10:41 AM, said:

My only problem with the Terra Therma map is that the volcano, the only interesting map feature, is dead center of the map.

There is no reason to go anywhere else. It is the only landmark in the whole map.

1. The Caldera needs to be offset to a side.
2. There needs to be 2 or 3 other areas on the map with interesting features to draw your attention to it.

^^
THIS

Most really good maps in video games have landmarks or structures that are easily identifiable... and thus are easy to coordinate or give quick info to your teammates..

#19 Mystere

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Posted 11 July 2015 - 02:45 PM

I have an even better idea. Instead of replacing a map, why not just add yours? In that way, you do not deny people something they enjoy even if you don't. And adding variety is not bad either.

#20 ShadowWolf Kell

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Posted 11 July 2015 - 02:49 PM

Destructible gantry in the caldera. That alone would bring about a lot more movement around the map.





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