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Is There Any Reason To Ever Keep/use The Summoner?


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#21 Mcgral18

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Posted 11 July 2015 - 09:56 AM

View PostLostdragon, on 11 July 2015 - 09:52 AM, said:


He has a point, you just seem to be looking for confirmation of your negative opinion of the mech.


He's not wrong; it's objectively gimped in a couple regards such as hardpoints (Prime 8/8 could have had amazing quirks...nope) and just terrible construction, forced by TT.

It loses 1.5-2 tons of pod space because of Endo instead of Ferro alone. HoverJets™ are barely usable even on this robot, built with 5 tons of them.


Fix two of those issues, and you'd have something nice enough. Armour quirks make it kinda durable, at least.

#22 Lostdragon

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Posted 11 July 2015 - 09:59 AM

View PostMcgral18, on 11 July 2015 - 09:56 AM, said:


He's not wrong; it's objectively gimped in a couple regards such as hardpoints (Prime 8/8 could have had amazing quirks...nope) and just terrible construction, forced by TT.

It loses 1.5-2 tons of pod space because of Endo instead of Ferro alone. HoverJets™ are barely usable even on this robot, built with 5 tons of them.


Fix two of those issues, and you'd have something nice enough. Armour quirks make it kinda durable, at least.


Yeah, I'm not saying it is as good as a TBR, just that it is possible to do well and have fun with the mech. It has to be played differently than a TBR since it can't tank and doesn't have huge alphas, but it can still do ok if you play smart. Some better quirks would have been great, but maybe in this upcoming balance pass it will get some love.

#23 Rakshasa

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Posted 11 July 2015 - 10:01 AM

My reason to keep/use my Summoner is "The Hive" - 4x SRM6 with 6 tons of ammo, and an LRM20 with 3 tons of ammo. Sure it's a walking bomb but it runs cold, the LRM is useful in a fire support role and the SRM's work great up close. It can shred Assaults when its ammo isn't cooking off :P Too much fun to sell!

Edited by Rakshasa, 11 July 2015 - 10:12 AM.


#24 Saint Scarlett Johan

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Posted 11 July 2015 - 10:02 AM

I actually really enjoy my Summoner and find them to perform better than both my Grasshoppers and Cataphracts.

Sure it's not a Hellbringer, Timberwolf, or Ebon Jaguar but I still find it better than all the IS Heavies short of the 9SE and 5SS.

I run one with Gauss/ERPPC, one as Gauss/4 ERMLs, and the last as 5 ASRM6

#25 Alistair Winter

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Posted 11 July 2015 - 10:02 AM

Mostly nostalgia. That's my #1 reason.

Beyond that, I think there's a certain level of comradery between Summoner pilots, just as there is between Awesome pilots and Dragon pilots. And if you get top score in a match with a Ebon Jaguar or a Grasshopper, nobody really cares. If you get top score with a Summoner, other gentlemen will tip their hat, offer a cigar and say "Bravo, old boy!"

#26 Kin3ticX

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Posted 11 July 2015 - 10:05 AM

Summoners are better than Cataphracts. Where is the Cataphract thread at so I can post in it?

#27 Ngamok

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Posted 11 July 2015 - 10:18 AM

For Fun

#28 Bishop Steiner

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Posted 11 July 2015 - 10:34 AM

View Postmogs01gt, on 11 July 2015 - 08:50 AM, said:

I have over 250 games in my Thor. The more I play it, the more I realize what a waste of time it is to use the mech.

It looses side torsos like crazy
its arm hardpoints are useless on maps with multiple terrain levels(Caustic)
Cant even us it's iconic PPC without over heating or having to boat DHS
has zero DPS when you do use all of hits hardpoints due to no DHS(ac10+4ml's over heats it)
No energy ST hardpoints
I could keep going and going....

Once you own the any other Clan heavy, the Thor is pointless since cookie cutter laser builds simply do not work on it.

I think I'll keep it for a few more months, if its not quirked or if PGI doesnt move its arms up a bit, Im freeing up a mech bay.


Mogs

masochism?

#29 ArchSight

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Posted 11 July 2015 - 10:34 AM

Hi,


Most clan weapons make clan mechs run hot builds so I recommend getting used to planning for what your going to do about the amount of time to cool down.

The Thor which is the Summoner is useful in Community Warfare due to saving 30 tons for another clan mech choice; sense, it's the only 70 ton mech for clans right now. It fits into a 70t, 70t, 70t, 30t drop deck which will be quick to get for new clan players. It should only be compared against other 70 ton clan mechs due to the way the game handles the stats of the mechs. If the mech was 5 tons heavier it would have more hit points to keep it alive longer and have more tonnage to mount equipment or weapons.


In Assault, Skirmish, and Conquest, if not leveling the mech up or benefiting from a C bill boost on it, I don't recommend using it due not being the top weight of it's class. There's no tonnage limitation in those game modes so why not bring a 75 ton mech to fill out the three heavy weight class slots? Three 35ton lights, three 55ton mediums, three 75ton heavy's, and three 100ton assault mechs makes a longer lasting and more powerful team than bringing the lower ton options. Although 100 ton assaults are usually too slow to keep up with the team when their team runs away from them so a faster lighter assault maybe is a better option in those cases.

#30 Bishop Steiner

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Posted 11 July 2015 - 10:38 AM

View PostArchSight, on 11 July 2015 - 10:34 AM, said:

Hi,


Most clan weapons make clan mechs run hot builds so I recommend getting used to planning for what your going to do about the amount of time to cool down.

The Thor which is the Summoner is useful in Community Warfare due to saving 30 tons for another clan mech choice; sense, it's the only 70 ton mech for clans right now. It fits into a 70t, 70t, 70t, 30t drop deck which will be quick to get for new clan players. It should only be compared against other 70 ton clan mechs due to the way the game handles the stats of the mechs. If the mech was 5 tons heavier it would have more hit points to keep it alive longer and have more tonnage to mount equipment or weapons.


In Assault, Skirmish, and Conquest, if not leveling the mech up or benefiting from a C bill boost on it, I don't recommend using it due not being the top weight of it's class. There's no tonnage limitation in those game modes so why not bring a 75 ton mech to fill out the three heavy weight class slots? Three 35ton lights, three 55ton mediums, three 75ton heavy's, and three 100ton assault mechs makes a longer lasting and more powerful team than bringing the lower ton options. Although 100 ton assaults are usually too slow to keep up with the team when their team runs away from them so a faster lighter assault maybe is a better option in those cases.

But that deck is strictly inferior to a SCR/SCR/SCR/TBR deck, or any number of other permutations.

#31 Saint Scarlett Johan

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Posted 11 July 2015 - 10:58 AM

View PostBishop Steiner, on 11 July 2015 - 10:38 AM, said:

But that deck is strictly inferior to a SCR/SCR/SCR/TBR deck, or any number of other permutations.


Or the triple Hellby/Swaguar with a Ice Ferret (or soon to be Cheeter/Scat).

#32 ArchSight

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Posted 11 July 2015 - 11:03 AM

View PostBishop Steiner, on 11 July 2015 - 10:38 AM, said:

But that deck is strictly inferior to a SCR/SCR/SCR/TBR deck, or any number of other permutations.

Nah, the one Timber Wolf and three Storm Crow drop deck is old. Those storm crows are usually out tonned these days. Drop decks in CW are stronger when the player's are taking the most tonnage they can for three waves or rounds during the match because those three wave's out of four are likely going to determine if their team is going to win or loose the match. Can't take three Timber Wolves on a 240 ton drop deck because there's no such thing as a 15 ton mech in the game currently.

Don't forget I said it's a drop deck for a new clan player. It's a easy and quick drop deck to get that does fall into the the most tons for three waves strategy. The other drop decks require more than two mastered mech chassis or are either lower ton for those first three waves.

Edited by ArchSight, 11 July 2015 - 11:06 AM.


#33 Splatshot

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Posted 11 July 2015 - 11:05 AM

Just run 5 streak 6's

Flying Streak Boat...

#34 Bishop Steiner

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Posted 11 July 2015 - 11:08 AM

View PostArchSight, on 11 July 2015 - 11:03 AM, said:

Nah, the one Timber Wolf and three Storm Crow drop deck is old. Those storm crows are usually out tonned these days. Drop decks in CW are stronger when the player's are taking the most tonnage they can for three waves or rounds during the match because those three wave's out of four are likely going to determine if their team is going to win or loose the match. Can't take three Timber Wolves on a 240 ton drop deck because there's no such thing as a 15 ton mech in the game currently.

Don't forget I said it's a drop deck for a new clan player. It's a easy and quick drop deck to get that does fall into the the most tons for three waves strategy. The other drop decks require more than two mastered mech chassis or are either lower ton for those first three waves.

those tons have to be effective. SCR is still much more combat effective than ANY build on the Summoner.

#35 lol lol lol lol lol lol lol lol

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Posted 11 July 2015 - 11:08 AM

Summoner isn't a mech to lead the pack with. It's good at repositioning, and supporting firing lines... but doesn't have enough firepower to lay down against metamech builds.

Since all this game is concerned about is how much PPFLD a mech can bring, yes the Summoner sucks in PGI land since the rest of the mechs have better model profiles or can carry more weaponry.

#36 Richard Hazen

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Posted 11 July 2015 - 11:24 AM

I want to get one because you don't see them that often and they look cool and they remind me of the cartoon but I'm not entirely sure whether it's worth it.

#37 LordKnightFandragon

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Posted 11 July 2015 - 11:27 AM

View PostSplatshot, on 11 July 2015 - 11:05 AM, said:

Just run 5 streak 6's

Flying Streak Boat...



More like a wright brother's flier sreakboat.....JJ makes no mech fly.

#38 Light-Speed

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Posted 11 July 2015 - 11:49 AM

View PostBishop Steiner, on 11 July 2015 - 11:08 AM, said:

those tons have to be effective. SCR is still much more combat effective than ANY build on the Summoner.

If you want superior survivability, Summoner works out better in terms of Streak boats since it can poptart and spread damage vertically.

#39 ArchSight

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Posted 11 July 2015 - 11:55 AM

View PostBishop Steiner, on 11 July 2015 - 11:08 AM, said:

those tons have to be effective. SCR is still much more combat effective than ANY build on the Summoner.

How so? Is it the laser vomit builds that require staring at a target for more than a second which just so happens make it easier to aim at the storm crow's hit boxes? Those hit boxes do have less hit points to shoot through than the summoners. I don't know about you but I don't have trouble with hitting storm crows where I want to. It's easy to just take the blow to keep my accuracy in place to win by numbers when I'm fighting just storm crow vs summoner. That's why 70 tonner's should only be compared vs other 70 tonner's.

It's still the pilots problem first when teamwork is not being done. The mechs build is after that when team work and the pilot is not allowing it to go into the positions where it's effective. The build on a summoner is only a problem if it doesn't have the capability to perform in the situation that it's put into. The summoner can do high damage builds there just at different ranges. The clan ultra auto cannons were buffed recently so the builds it's in with the summoners are not that bad anymore.

Take some time and figure out how to make things possible. A pilots skills will just become greater for it.

Edited by ArchSight, 11 July 2015 - 12:02 PM.


#40 Chrome Magnus

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Posted 11 July 2015 - 12:11 PM

I enjoy my Thor and can usually do pretty well in it. Of course I've left the thing as a hopping SRM boat for a long time so I can't really comment on it's other builds. That said I would love some slightly quirked JJ's and 15-20% more ammo per ton but in the end I still enjoy the way it plays.





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