Weekend Update - 07.11.2015
#1
Posted 11 July 2015 - 01:08 PM
#2
Posted 11 July 2015 - 01:13 PM
#3
Posted 11 July 2015 - 01:15 PM
#5
Posted 11 July 2015 - 01:46 PM
#6
Posted 11 July 2015 - 01:51 PM
I guess it'll be like fighting on the moon of Endor but with cooler/better mechs..
#7
Posted 11 July 2015 - 03:54 PM
armyunit, on 11 July 2015 - 01:51 PM, said:
I guess it'll be like fighting on the moon of Endor but with cooler/better mechs..
Took the words out of my mouth. I half expect to see some Ewoks throwing rocks at my mech when I go for a walk around the new map when it's done.
#8
Posted 11 July 2015 - 04:06 PM
VoodooLou Kerensky, on 11 July 2015 - 01:46 PM, said:
Go play the new River City
The plan is to have a dropship drop off on every map Just adds to immersion.
Looking forward to new Forest Colony... that map has badly needed a revamp since 12v12 dropped.
#9
Posted 11 July 2015 - 04:15 PM
#10
Posted 11 July 2015 - 04:24 PM
#11
Posted 11 July 2015 - 04:59 PM
How about adding some more props into the player's view that increases the sense of the mechs being larger than what they are?
Edited by ArchSight, 11 July 2015 - 05:08 PM.
#13
Posted 11 July 2015 - 11:18 PM
ArchSight, on 11 July 2015 - 04:59 PM, said:
How about adding some more props into the player's view that increases the sense of the mechs being larger than what they are?
Keep in mind, these are only a few screenshots, featuring what I believe is the dropship drop-off location, in other words where the 'Mechs spawn. This map will be bigger than the current Forest Colony map, and will feature more assets than shown here. More screenshots and videos will come over the weeks as the map continues the development process.
#14
Posted 11 July 2015 - 11:23 PM
I'd rather not have a repeat of HPG.
#15
Posted 12 July 2015 - 02:19 AM
ArchSight, on 11 July 2015 - 04:59 PM, said:
How about adding some more props into the player's view that increases the sense of the mechs being larger than what they are?
ever seen the intro of MW4?? guess not.
#16
Posted 12 July 2015 - 08:42 AM
Edited by DAYLEET, 12 July 2015 - 08:42 AM.
#17
Posted 12 July 2015 - 10:18 AM
ArchSight, on 11 July 2015 - 04:59 PM, said:
How about adding some more props into the player's view that increases the sense of the mechs being larger than what they are?
"Giant sequoias are the world's largest single trees and largest living thing by volume. Giant sequoias grow to an average height of 50–85m (164–279 ft) and 6–8m (20–26 ft) in diameter. Record trees have been measured to be 94.8m (311 ft) in height and over 17m (56 ft) in diameter."
There are trees on modern real-world Earth that make even the ~18-meter-tall MWO Atlas (which is already significantly larger than the ~13-meter-tall BT-canonical Atlas) look tiny.
A "forest colony" on a verdant alien world being populated by such trees is hardly the most unthinkable of things.
#18
Posted 12 July 2015 - 10:44 AM
Strum Wealh, on 12 July 2015 - 10:18 AM, said:
There are trees on modern real-world Earth that make even the ~18-meter-tall MWO Atlas (which is already significantly larger than the ~13-meter-tall BT-canonical Atlas) look tiny.
A "forest colony" on a verdant alien world being populated by such trees is hardly the most unthinkable of things.
Yes, what I said in much more detail.
DAYLEET, on 12 July 2015 - 08:42 AM, said:
Maybe PGI just needs to make the foliage different colors, so that it does not look so much like Earth foliage?
#19
Posted 12 July 2015 - 12:43 PM
#20
Posted 12 July 2015 - 01:33 PM
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