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Pve Is The Way Ensure The Future.


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#121 Sjorpha

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Posted 15 July 2015 - 01:12 AM

View PostAsakara, on 14 July 2015 - 08:46 AM, said:

In my opinion there are 3 types of players. Ones who only want to PvP. Ones who only want to PvE... And ones who want to do both.


Genius, who would have guessed?

There are 10 kinds of people, those who read binary and those don't.

Edited by Sjorpha, 15 July 2015 - 01:20 AM.


#122 TWIAFU

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Posted 15 July 2015 - 02:39 AM

View PostNephyrisX, on 15 July 2015 - 12:29 AM, said:

People are actually arguing against PvE?

Do you guys even play any of the four previous iterations of MW?


Since THIS game, the one we play, is designed around PVP, yes people are against a PvE Campaign mode, ala other MW titles. Why? Because this game is centered around PvP. People are NOT against a PVE training/NPE to get them ready fro PvP. What people are against is using this PvE idea disguised as a NPE when actually they want a full on MW campaign mode. Furthermore, trying to sell us on the idea that once these players are done with this PvE campaign they will go right into PvP and start grinding c-bills for mechs so they can PvP is utter BS.

#123 Joseph Mallan

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Posted 15 July 2015 - 02:42 AM

View PostTWIAFU, on 15 July 2015 - 02:39 AM, said:


Since THIS game, the one we play, is designed around PVP, yes people are against a PvE Campaign mode, ala other MW titles. Why? Because this game is centered around PvP. People are NOT against a PVE training/NPE to get them ready fro PvP. What people are against is using this PvE idea disguised as a NPE when actually they want a full on MW campaign mode. Furthermore, trying to sell us on the idea that once these players are done with this PvE campaign they will go right into PvP and start grinding c-bills for mechs so they can PvP is utter BS.

I don't PVP in any other game with a PVE environment... I would like to have a multiplayer PVE like SWTOR.

#124 TWIAFU

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Posted 15 July 2015 - 02:58 AM

View PostJoseph Mallan, on 15 July 2015 - 02:42 AM, said:

I don't PVP in any other game with a PVE environment... I would like to have a multiplayer PVE like SWTOR.


I have before if you count Battlefield '42, Quake and Doom.

Then realized that to enjoy "real" PvP need to play something where that is the center of the game and not an afterthought.

#125 Joseph Mallan

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Posted 15 July 2015 - 03:15 AM

View PostTWIAFU, on 15 July 2015 - 02:58 AM, said:


I have before if you count Battlefield '42, Quake and Doom.

Then realized that to enjoy "real" PvP need to play something where that is the center of the game and not an afterthought.

Not a bad way to say it. I will confess I am a PvE player. I like playing to a story, having missions to perform that advance a goal. Actually earning something other than glory (though glory is nice).

#126 TWIAFU

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Posted 15 July 2015 - 03:24 AM

View PostJoseph Mallan, on 15 July 2015 - 03:15 AM, said:

Not a bad way to say it. I will confess I am a PvE player. I like playing to a story, having missions to perform that advance a goal. Actually earning something other than glory (though glory is nice).


Same way Joe, like my PvE.

Used to play DDO for the PvE and not the PvP. Played MW titles for the PvE and not the PvP.

Play MWO for the PvP, next to it being MechWarrior, PvP was what drew me to it, not any potential PvE.

However, if we were to have PvE for training purposes to get new players familiar with MWO for PvP, I'm all for it. PvE to pull attention from what MWO is based on, PvP, then hell no.

#127 Joseph Mallan

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Posted 15 July 2015 - 03:30 AM

I'm not as picky. It's a BattleTech game, with my Big stompy robots. I'd be good either way, so long as we finally get a reason to fight and a eventual end game. So we can transfer/progress from Clan Invasion to FedCom civil war.

Edited by Joseph Mallan, 15 July 2015 - 04:06 AM.


#128 Imperius

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Posted 15 July 2015 - 03:40 AM

Let me say this many of my friends and I want PVE. Bringing in PVE would actually make a lot of the players that quit or rarely play comeback. If they come back then their is a chance they will spend money again. Regardless if they decide to go to PVP added revenue is added revenue and is good for the game.

PVE will pull alot of people away from PVP it would be a new feature many will what to take for a spin, some may never leave it and some may never touch it but the general mass will migrate back to PVP. You keep saying that MWO is based around PVP well sadly that is one of MWO's biggest flaws because most of its fan base grew up with the PVE.

Also PVE will cut back of the Meta threads, people will meta on PVP but still get to use their fun builds in PVE with zero consequence.

#129 EightBitKnight

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Posted 15 July 2015 - 03:41 AM

I'd like to see PvE missions in CW. Missions like esscort, or search and destroy, possible a wave system where you take on waves of enemy lances. I don't want another game mode that wil not help this game, only fragment the community more. I've taken a peek at Hawken ( I'm not comparing the games) and the PvE ques and single player death match modes are ghost towns, I've never had a match yet. Now I get that MWO is not Hawken, but that tells me that people want to face other people. PvE is fun only for a little bit. I play MWO for the challenge that a real thinking person gives me, as long as PvE doesn't kill that I'm fine with it.

#130 jss78

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Posted 15 July 2015 - 03:57 AM

I think all we really need "to ensure the future" (and I agree on that) is the option to start a one-off 12-vs-12 match against AI mechs. Either single-player or co-op. You can use the same old Assault/Skirmish/Conquest modes, same old maps, but against AI mechs of adjustable skill.

That in itself would hugely improve the new-player experience and improve player retention. Also, as the game modes are exactly the same as in PvP, the single player/co-op wouldn't divert the players too far from the PvP content -- they could simply enter the public queue after gaining a bit of confidence, and play the exact same game modes against humans.

All you'd need to do is code the AI. A formidable task in itself, but a far smaller one than preparing plot-driven campaigns with voice actors, etc.

#131 Imperius

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Posted 15 July 2015 - 04:53 AM

View PostEightBitKnight, on 15 July 2015 - 03:41 AM, said:

I'd like to see PvE missions in CW. Missions like esscort, or search and destroy, possible a wave system where you take on waves of enemy lances. I don't want another game mode that wil not help this game, only fragment the community more. I've taken a peek at Hawken ( I'm not comparing the games) and the PvE ques and single player death match modes are ghost towns, I've never had a match yet. Now I get that MWO is not Hawken, but that tells me that people want to face other people. PvE is fun only for a little bit. I play MWO for the challenge that a real thinking person gives me, as long as PvE doesn't kill that I'm fine with it.


Let's not ignore MWO campaign needs to be available offline and online I say this because not everyone has the best internet some can't play MWO during certain times due to their network traffic and ping.

#132 EightBitKnight

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Posted 15 July 2015 - 05:15 AM

It's called Mechwarrior Online for a reason. While I would love an offline game that was Mechwarrior we don't have it. I'd rather see the game part of MWO improved over a useless single player mode added. Besides I'd rather have a separate single player game not tied to this.

I get you though, suffered on dial up till the early 2000's, gotta love parents and their "if it works you don't need better" mentality.

Edited by EightBitKnight, 15 July 2015 - 05:19 AM.


#133 Jon Gotham

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Posted 15 July 2015 - 05:23 AM

View PostImperius, on 14 July 2015 - 09:41 AM, said:

Funny PVE doesn't build community... So skyrim, metal gear, old mechwarrior games had no community? Weird I think we live on different planets. Guess all these people started liking mechs out of the blue lucky us. Sarna must have just been built thank god for pvp!

PVE communities are more likely to work as a team that a pvp one. Never seen a coop campaign where your friend played on the AI's team.

Forum communities yes, I agree there however I mean in game communities. In house Kurita we mainly use the HK TS hub. Here we have about 10 different large units all mixing together. We also have around 100 or so solo players who drop in and out mixing with the unit players on a casual basis.
Now, because our units talk to other units we also know and speak to other faction's units too. I'm only a casual (yes that's right mr anti antigroup guy is a casual) participant but my buddy list is currently sat at around 120 strong. I have numerous options to play with others pretty much anytime of day. Our groups also have really good friendly rivalries with many other units and we can often arrange matches against each other etc. A large group of people not just in HK faction but elsewhere too.
that's what I mean by community. That's what I want out of an MMO title. Usually pve emphatic titles only really have a community on forums, meaning I wouldn't have access to the community I'm in now.
MWO would need to pull so many players in with this pve it'd be unreal to sustain it, this game isn't WT or WOT. Plus if it did start to pull players away from the pvp-the online communities like mine would suffer.
I'm not saying no-but I AM saying not instead of-which is what many here seem to want.
You have to admit the anti group, anti social play stance of the playerbase here is a bit....insane? Never seen this level of it before in any other game.

IF they could blend it with the group play, I.e merge it into CW (maybe a PVE CW mode.PVP CW mode with larger rewards for group/pvp play?) that way even the uber casuals could contribute without having to form those nasty social groups they hate so much? Actually that's an idea!
How about:

PVP modes:

Solo Q:
Leave it as it is.
More maps.
Buff rewards for objective play.

Group Q:
Introduce more complex game modes.
Try to incentivize people to communicate somehow
Rewards much greater than solo Q.

CW:
Introduce different game modes,use existing maps maybe?
Introduce benefits for your faction to own certain planets.
Incentivize people to talk somehow.
Rewards greatest of all the Qs.


PVE modes:

Solo pve mode:
Small scale escort/skirmish/recon missions.
AI lancemates you can order.
Rewards for objectives.
Maybe solo specific achievements?

Group pve mode:
More complex missions.
Assault a location,skirmish,recon,withdrawal,patrol etc.
Group specific achievements, unit bonuses.
Rewards MUCH greater than solo. Scales with group size.

CW pve mode:
Not sure there should be a solo cw mode. This is the chance to get people togetehr for something more involved but still low stress.

Group CW pve:
A choice of mission types on any given world. Capture ticks count for less than pvp modes, rewards are less also. rewards scale for group size.
This to be used also when there is a ghost drop.

With the above, peeps get exactly what they want yet are rewarded for talking to others, grouping up (in pve and pvp) and hopefully not damaging the communities already existing.

How about it?

#134 Deathpactt

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Posted 15 July 2015 - 05:42 AM

View Postkamiko kross, on 15 July 2015 - 05:23 AM, said:

Forum communities yes, I agree there however I mean in game communities. In house Kurita we mainly use the HK TS hub. Here we have about 10 different large units all mixing together. We also have around 100 or so solo players who drop in and out mixing with the unit players on a casual basis.
Now, because our units talk to other units we also know and speak to other faction's units too. I'm only a casual (yes that's right mr anti antigroup guy is a casual) participant but my buddy list is currently sat at around 120 strong. I have numerous options to play with others pretty much anytime of day. Our groups also have really good friendly rivalries with many other units and we can often arrange matches against each other etc. A large group of people not just in HK faction but elsewhere too.
that's what I mean by community. That's what I want out of an MMO title. Usually pve emphatic titles only really have a community on forums, meaning I wouldn't have access to the community I'm in now.
MWO would need to pull so many players in with this pve it'd be unreal to sustain it, this game isn't WT or WOT. Plus if it did start to pull players away from the pvp-the online communities like mine would suffer.
I'm not saying no-but I AM saying not instead of-which is what many here seem to want.
You have to admit the anti group, anti social play stance of the playerbase here is a bit....insane? Never seen this level of it before in any other game.

IF they could blend it with the group play, I.e merge it into CW (maybe a PVE CW mode.PVP CW mode with larger rewards for group/pvp play?) that way even the uber casuals could contribute without having to form those nasty social groups they hate so much? Actually that's an idea!
How about:

PVP modes:

Solo Q:
Leave it as it is.
More maps.
Buff rewards for objective play.

Group Q:
Introduce more complex game modes.
Try to incentivize people to communicate somehow
Rewards much greater than solo Q.

CW:
Introduce different game modes,use existing maps maybe?
Introduce benefits for your faction to own certain planets.
Incentivize people to talk somehow.
Rewards greatest of all the Qs.


PVE modes:

Solo pve mode:
Small scale escort/skirmish/recon missions.
AI lancemates you can order.
Rewards for objectives.
Maybe solo specific achievements?

Group pve mode:
More complex missions.
Assault a location,skirmish,recon,withdrawal,patrol etc.
Group specific achievements, unit bonuses.
Rewards MUCH greater than solo. Scales with group size.

CW pve mode:
Not sure there should be a solo cw mode. This is the chance to get people togetehr for something more involved but still low stress.

Group CW pve:
A choice of mission types on any given world. Capture ticks count for less than pvp modes, rewards are less also. rewards scale for group size.
This to be used also when there is a ghost drop.

With the above, peeps get exactly what they want yet are rewarded for talking to others, grouping up (in pve and pvp) and hopefully not damaging the communities already existing.

How about it?


No offence but I do not think MWO team can do the list you are talking about, well not at least in couple years.
What we need an AI mod, same maps and mods (assault, capture and skirmish maybe cw maps too) so new 4-8-12 players can battle against AI opponents and learn the game easier. After that thats their choise to pvp or go on on AI again or both.
Lets be honest MWO is on the market for more than a couple of years and its not getting anywhere. This is a step to the mwo future not new mech packs every 3-4 months. If you need MWO to survive and florish, this is what you need to ask from Devs.

#135 EightBitKnight

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Posted 15 July 2015 - 05:46 AM

I liked some of it. Needs more emphasis on team play though, to get players ready for the PVP. Still think a complete solo game or MW5 should be separate a game though.

#136 Johnny Z

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Posted 15 July 2015 - 06:13 AM

This topic is about some of what players would like to see in Mechwarrior Online? Then I will leave this here.

https://www.youtube....e&v=ONEjoRQ0Cg8

https://www.youtube....e&v=OkWhrahs3AQ

https://www.youtube....e&v=2MQPWE_M_EM

https://www.youtube....e&v=XTRJyWq7IHM

Edited by Johnny Z, 15 July 2015 - 06:13 AM.


#137 lol lol lol lol lol lol lol lol

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Posted 15 July 2015 - 06:30 AM

So why were turrets removed from Assault mode, again? That was the closest thing to PvE this game had, and Russ had them removed.

#138 SmoothCriminal

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Posted 15 July 2015 - 06:45 AM

Still believe the best way would be to have a more immersive story driven CW map, and PvE elements within PvP games (ie blow up tanks and helis in game, R&R in a mobile field base and protect X convoy as it crosses the map). Multiple objectives and field bases would also breed less kill-ball mentalities/laservomit loadouts...

#139 The Ratfink

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Posted 15 July 2015 - 07:24 AM

I just can't see them doing any large amount of PVE as they wont see any benefit. Most players would finish the campaign within a couple of nights then complain about the lack of content, crap AI, story, acting, rewards etc. I would like to see a training mode against bots as this would allow a fun way to test builds.

#140 MischiefSC

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Posted 15 July 2015 - 07:39 AM

A recurring stupid idea that I see in this thread and has come up in bad business decisions is this idea that if you don't give people choices or the content they want they will just take what you give them and be happy. That is not, never had been and never will be the case.

People who only want pvp will still pvp. People who want some pve will come back, play pve and likely stay some pvp - instead of their current decision to just play something else all together. People who like pve almost exclusively will buy that content and play it, as opposed to never touching mwo.

However every single person who gets into mwo adds value to it and increases the odds that someone they know will get introduced to it. The game need a full pve campaign you can play solo and coop, it needs an arena mode you can play solo and coop. Most gamers play most their time on solo play. Even games like CoD have only ~20% of their sold copies ever registering fire online play. Drives the devs crazy. It is reality though and trying to force people to play how you want doesn't work. Pve needs to be a thing and it will grow pvp directly and indirectly but it needs to be a complete, independent draw of its own.





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