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Pve Is The Way Ensure The Future.


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#221 Johnny Z

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Posted 17 July 2015 - 11:55 AM

View PostXX Sulla XX, on 17 July 2015 - 08:25 AM, said:

No think of it this way. What about all the players that are not playing because of the learning curve. Think of all the players we could bring in to help support that game that might also play PVP later. Think about how much it would help when the game goes on steam.


They are not serious. They just trolling.

Of course so called PVE is a must. That it is done in a good way to improve game atmosphere and tell a story and improve game play options and so on is quite obvious.

Edited by Johnny Z, 17 July 2015 - 11:57 AM.


#222 Baba Yogi

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Posted 17 July 2015 - 12:20 PM

View PostXX Sulla XX, on 11 July 2015 - 01:39 PM, said:

I believe now that the best way to ensure the future of MWO is a very very strong PVE (Player versus environment). element to the game. I say this while having almost zero interest in PVE myself. And I think every one should get behind this no matter of you care about using it or not. And even if it would slow down some CW or other elements of the game.

Reasons why we need to all back PVE as the most important near term goal fo the game.

1. PVE fixes the learning curve the stops most new players from staying with the game. They would no longer put directly in with skilled players when they cant even understand how to move etc.

2. PVE lets people help support the game that will never enjoy playing against other people.

3. PVE gives people a place to use mechs and builds that are substandard.

4. PVE can add indepth lore and role play etc that the current game just does not support well.

5. PVE can expand the player base to much higher levels than the current system ever can.

What we should do.

1. Every one even those like myself who have little interest in playing PVE should vocally support it to PGI.

2. If they offer a PVE pack that directly supports PVE we should buy it.

3. Encourage PGI to talk about and advertise PVE more when they have the information needed.

4. Encourage PGI to have good PVE BEFORE they go live on Steam.

Post your thoughts feedback and ideas. The best ones will be added.


Save future MWO players. :)


Pve requires too much work for the content it provides. Single player, you play it once and its over, even if its great you would not touch it after finishing it twice for a while. PvP? Ye ppl have been spending thousands of hours, even the richest single player game doesnt offer nowhere near that amount and devs dont have enough manpower to handle something like that.

Lets be realistic, only way that is going to happen is if devs released a campaign editor and let players create the content for themselves.

Edited by Lordhammer, 17 July 2015 - 12:21 PM.


#223 terrycloth

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Posted 17 July 2015 - 12:26 PM

Start with the same maps and modes as PvP but co-op against AI or with a team full of bots against an AI bot team. This is the feature that every MOBA has that MWO is missing, and it's what you use to (a) soften the learning curve, (B) play with a small group of friends, and (c) play when you don't feel like you're up for a competitive match.

A campaign editor with player created content would be pretty cool too.

#224 Imperius

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Posted 17 July 2015 - 12:31 PM

Actually if you look how I laid out PVE in my SINGLE PLAYER/CO-OP MEGA THREAD it gives you 6 play throughs. Creating the PVE maps would be as easy as taking river City a duplicate it like 4 times. The only thing missing to have PVE is AI and story thing is the hard part of story is done. They just needs some voice acting and cinematics. Which I would love to help with if we had a director mode.

#225 Random Carnage

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Posted 17 July 2015 - 04:11 PM

Just have AI hit percentages set to 90% of the player currently being shot at by the AI. Simple skill scaling system. As you get better, so does the accuracy of incoming fire. Some fine tuning around the fringes could add variability +/-.

#226 MischiefSC

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Posted 17 July 2015 - 04:27 PM

View PostWildstreak, on 17 July 2015 - 10:47 AM, said:

Yet that is already done in many other online games.

Transformers Universe had it, anything you could use in PvP could be used in PvE. Only real difference besides who you fight was the PvE rewards were lower. I have other games I have played that also allow use of content in both. I doubt PGI is going to take all of a player's stuff they bought, with MC and not, and say, "Whelp, sorry, you're ***ed out, you cannot use that in PvE, everyone starts from scratch all over again."


As I said, you can use it in an arena environment but it would bugger up a campaign mode. Also the money you earn using it can't be used to then, say, upgrade them or buy more gear/weapons/skills/whatever, since that doesn't transfer back.

MW:O is a bit of a different animal. You don't want to force players to grind PvP to unlock stuff to use in PvE and you can't let them grind PvE to get stuff to use in PvP.

#227 Random Carnage

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Posted 17 July 2015 - 04:36 PM

And drop that awful 3 mech master system. It's rubbish. There is no justifiable reason why a pilot who devotes enough time to a single mech shouldn't be able to master it.

#228 LordKnightFandragon

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Posted 19 July 2015 - 10:00 PM

Yeah, ive been playing Warframe the last few days and its primarily a PVE game as far as I can tell. So far it has plenty of depth, difficulty, lotsa missions and its a great game. So, to all the QQ PVE is ez or lame or boring...it really can be alot of fun an WF PVE mobs are actually vicious...ofc they use swarm tactics and lotsa HP....but still.

WF is very group dependant, you basically can do nothing solo. So yeah, if MWO wants PVE, they can make it nd it can be good.

Somewhere between WF and AW would be amazing.

#229 XX Sulla XX

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Posted 19 July 2015 - 10:30 PM

View PostLordhammer, on 17 July 2015 - 12:20 PM, said:


Pve requires too much work for the content it provides. Single player, you play it once and its over, even if its great you would not touch it after finishing it twice for a while. PvP? Ye ppl have been spending thousands of hours, even the richest single player game doesnt offer nowhere near that amount and devs dont have enough manpower to handle something like that.

Lets be realistic, only way that is going to happen is if devs released a campaign editor and let players create the content for themselves.

To make it work it has to work as assets for the PVP part of the game also.

#230 TheArisen

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Posted 19 July 2015 - 11:55 PM

View PostXX Sulla XX, on 19 July 2015 - 10:30 PM, said:

To make it work it has to work as assets for the PVP part of the game also.


Quite true, pve isn't ever going to be the main focus.

#231 anonymous161

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Posted 20 July 2015 - 12:01 AM

I agree the only way to get the franchise to grow and become relevant again is for a strong single player to be implemented at the triple A level not just some low budget crap ai botos against yourself, but a truly next gen mechwarrior game that utilizes a brand new or a recent engine that allows for some pretty awesome stuff like full destructive environments, to have lots of mechs to start off with but with dlc that adds them but nowhere over 20 bucks as the pricing in this game pretty sure has kept a lot of people from spending much time in it.

However I just dont feel pgi are the guys to do this and we might have to accept that this franchise will be officially and likely permanently dead once this contract ends.

Until a new ip with mechs is made and done the way we all have hoped for many years this thing is on borrowed time, and frankly even that isn't enough to get me to keep playing this, I've played the same thing for 3 years now or more and just bored of it.

#232 anonymous161

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Posted 20 July 2015 - 12:07 AM

View PostLordhammer, on 17 July 2015 - 12:20 PM, said:


Pve requires too much work for the content it provides. Single player, you play it once and its over, even if its great you would not touch it after finishing it twice for a while. PvP? Ye ppl have been spending thousands of hours, even the richest single player game doesnt offer nowhere near that amount and devs dont have enough manpower to handle something like that.

Lets be realistic, only way that is going to happen is if devs released a campaign editor and let players create the content for themselves.



I still play shogun 2 I have like over 1400 hours on it and never touched the mp, I bought the dlc that came with it all of them of great value.

If a game does a single player well enough people will keep playing it, will buy dlc as long as it's worth the money and play the mp if enough people are playing the game to keep it populated.

Same thing with the halo games, the story is big enough that to this day I sitll play them just beat halo 4 and at some point will likely play it again, perhaps just before halo 5 comes out the games are of good enough quality that I keep buying them because besides the mp portion being very well done except maybe 4's as I found it way too much like cod for my taste but the story was told in such a way that it keeps my interest.

#233 Lily from animove

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Posted 20 July 2015 - 12:47 AM

I don't have much interest in PvE, yet a tutorial with some decent PvE compaign may be good for new players to get into a better touch with controlling their mech. Having played the other mechwarrior games made it quite easy to get into the control feelings of MWO, yet lerning the PvP gameplay of MWO was a steep thing. People having to do both at the same time is not very beginner friendly. But then a proper AI for controling a complex mech, I am not sure how this is going to work properly, none of the previous games had a proper AI that you could call "good" it all just worked because of long open areas where AI had it easy to hit things.

Edited by Lily from animove, 20 July 2015 - 02:02 AM.


#234 JernauM

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Posted 20 July 2015 - 02:49 AM

A quality PVE experience is essential to retain the new players who will eventually discover MWO via Steam. In my opinion, the ideal PVE experience would be a well-produced, story-based single-player campaign. Such a campaign would introduce new players to the Battletech universe and might even turn some of them into committed fans - the kind of fans who will keep playing a game despite its imperfections.

#235 Imperius

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Posted 20 July 2015 - 03:26 AM

View PostJernauM, on 20 July 2015 - 02:49 AM, said:

A quality PVE experience is essential to retain the new players who will eventually discover MWO via Steam. In my opinion, the ideal PVE experience would be a well-produced, story-based single-player campaign. Such a campaign would introduce new players to the Battletech universe and might even turn some of them into committed fans - the kind of fans who will keep playing a game despite its imperfections.

That's the idea! :)

#236 TWIAFU

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Posted 20 July 2015 - 03:40 AM

View PostImperius, on 20 July 2015 - 03:26 AM, said:

That's the idea! :)


Yep.

A NPE that teaches the game, Basic, Advanced, and CW, is a great idea. A welcome idea. This community could really help make a good NPE and include vital info from players to players.

Making a single player game to stand alone, along side MWO, no.

#237 Wildstreak

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Posted 20 July 2015 - 12:40 PM

View PostMischiefSC, on 17 July 2015 - 04:27 PM, said:


As I said, you can use it in an arena environment but it would bugger up a campaign mode. Also the money you earn using it can't be used to then, say, upgrade them or buy more gear/weapons/skills/whatever, since that doesn't transfer back.

You went to vague here to follow.
Other online games I have done, PvE earnings can be used to buy content for both PvE and PvP including content only usable in PvP.

View PostMischiefSC, on 17 July 2015 - 04:27 PM, said:

MW:O is a bit of a different animal. You don't want to force players to grind PvP to unlock stuff to use in PvE and you can't let them grind PvE to get stuff to use in PvP.

Don't see why not. It assists players who try to play aginst others in PvP, there is no big problem here.

#238 Satan n stuff

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Posted 20 July 2015 - 01:01 PM

View Postkamiko kross, on 13 July 2015 - 12:13 PM, said:

This is what I meant though, the pro solo guys just don't care that others DON'T WANT to solo. Make the pve scale with groups and hey presto-we have a winner. Make it solo only and watch whales like me walk.
I'm not EVER going to pay to support a game I don't want to play, just like many of them have spewed.
As I said, Arma3 scale with warfame-ish complexity with group scaled campaigns=win, it may mean fail for any sense of community but hey the playerbase here doesn't seem to want that anyway....

No, I don't want PvE to scale at all, I want to try to solo it when it's balanced for 4 players like I would in GunZ ( I'm currently playing good Samaritan for new PvE players in GunZ: The Second Duel campaign. )
I want skill to have a meaningful impact, I want to be able to do a complete solo run if I'm good enough and I want missions to be challenging even for groups. I want boss fights involving a dropship, several mechs and swarms of lesser enemies, I want missions that are more complicated than kill everything on the map or stand in a box but most of all, I want to have the option to challenge myself beyond the standard difficulty.

#239 Tombstoner

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Posted 20 July 2015 - 01:24 PM

View PostRandom Carnage, on 17 July 2015 - 04:11 PM, said:

Just have AI hit percentages set to 90% of the player currently being shot at by the AI. Simple skill scaling system. As you get better, so does the accuracy of incoming fire. Some fine tuning around the fringes could add variability +/-.

Will this also work if your grinding your CT's? do you have any idea how easy it would be to game this system. 20-1 alphas miss, but that last one is a head shot.

#240 Tombstoner

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Posted 20 July 2015 - 01:28 PM

View PostImperius, on 20 July 2015 - 03:26 AM, said:

That's the idea! :)

I disagree. A single player campaign is the tutorial. PVE is the secession wars. where the player has an impact on the over all status of the IS much like EVE. then you can simulate the clan invasion. where the entire player base is involved in combating AI invaders. with clan tech salvage being top prize.

granted a script based PVE is also welcome it has a barrier of entry it its creation or its simply o great another go to way point A and kill stuff then B to scout and C to get ambushed....

Edited by Tombstoner, 20 July 2015 - 01:31 PM.






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