There will come a time when PGI decides to look at Crimson Strait. They'll add day/night cycle, they'll add destructible lamps, destructible trees, they might densify the infrastructure... but I'd like to see an improvement to layout as well.
![Posted Image](http://i294.photobucket.com/albums/mm102/Musicmanj4/MWO%20shit/CrimsonSuggestions_zpsv4kioxwh.png)
Here is Crimson Strait as it is right now, for reference: http://mwo.smurfy-ne...etropolis&m=tdm
Changes:
- A passage through E5 has been added - allows the use of a flank that was previously out of bounds and should diversify the gameplay experience. This new area features storage and light industrial structures.
- A satellite tower has been added to the newly-inbounds hill, as well as a steep rickety path up to it.
- The "upper platform" and "basement" have both been expanded further into E4 and are longer.
- Docks have been added to accommodate additional ships at the harbour. This adds more cover to the water area and helps make it more interesting.
- Island has been moved northward and waterways into and out of the bay have been widened to accommodate the passage of ships
- Bridges have been added to and from the island - these should be elevated enough to allow the passage of ships
- Light infrastructure has been added to the island
Here is a two-step animation that shows the changes against the original map:
![Posted Image](http://i294.photobucket.com/albums/mm102/Musicmanj4/MWO%20shit/CrimsonSuggestionsAnimated_zps3ladvhgk.gif)
Comments and criticism are welcome! While most people are generally very happy with this map, I think the opening up of a new area (the bottom left corner) will really freshen up the map. It's getting monotonous, as almost all the fights happen in the same three grid squares every match.