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Option To Not Play Certain Units In Cw


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#21 Dingo Battler

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Posted 12 July 2015 - 07:13 PM

View PostScarecrowES, on 12 July 2015 - 06:21 PM, said:


Sorry... groups are the entire point of community warfare. Why would they split up groups from pug drops? If anything, they should be doing more to encourage players to get into units. I really see no reason for players interested in playing community warfare on a regular basis to do so as a solo player.


ok, fine. Just don't QQ that matchmaking takes hours, not enough PUGs to stomp, not enough players, etc.

Depending on where PGI wants to take this, they should either:

1) Lock CW out for PUGs (cue QQ from PUGstompers, hours to matchmake, etc)

2) Open it to everyone and split the queue (cue QQ from PUGstompers, cannot PUGstomp anymore, etc.)

That way, they send a clear signal as to what CW is for, and end the debate once and for all. It'll also get rid of all the no-skill units who are in it for the illusion that they're good

#22 Aiden Skye

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Posted 12 July 2015 - 07:36 PM

You really want PGI to waste time and resources on this?

#23 Kira Onime

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Posted 12 July 2015 - 07:40 PM

View PostYellonet, on 12 July 2015 - 04:14 PM, said:

I think I was in the match with you against MS.
Although I'm a noob and maybe should keep my mouth shut, but I have to say that so far this game seems to be very unbalanced in a number of ways.
Unbalanced matches is not good gameplay and getting completely slaughtered over and over will in many cases make new players such as myself move on to other games instead.


Community warfare is a unit focused mode.
Sure you can go in alone but you will face units and those units won't care that you're a solo player. You're in their territory.

If you want to drop solo and not face units, then regular pug drops are for you.

#24 Kristov Kerensky

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Posted 12 July 2015 - 07:49 PM

View PostKBurn85, on 12 July 2015 - 07:13 PM, said:


ok, fine. Just don't QQ that matchmaking takes hours, not enough PUGs to stomp, not enough players, etc.

Depending on where PGI wants to take this, they should either:

1) Lock CW out for PUGs (cue QQ from PUGstompers, hours to matchmake, etc)

2) Open it to everyone and split the queue (cue QQ from PUGstompers, cannot PUGstomp anymore, etc.)

That way, they send a clear signal as to what CW is for, and end the debate once and for all. It'll also get rid of all the no-skill units who are in it for the illusion that they're good


Show us on the doll where the 12 man bogeyman touched you, go on, they won't know you told us....

Seriously, CW is the team playground, that's what it was ALWAYS promised to be, it's what we were told it would be in 2011 when this game was first announced, and Russ even restated that fact recently in a Town Hall. You want to drop there solo, that's fine, just be prepared to face the consequences, and this is from someone who solo drops in CW quite a bit, so I know EXACTLY what the solo players face when they drop in CW.

Look at the Planet History, shows you who's been kicking ass on that planet, if you see a big well known unit name, and you are a whiny little baby, go elsewhere, simple as that.

Me, I enjoy facing -MS- as a solo in CW, they are always good sports, no insults, no bs, I may get my ass kicked but they make it fun by bantering with me and being respectful when they win. Not to mention I usually learn something when I face them, there's a reason they are such a successful unit you know...

#25 AlphaToaster

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Posted 12 July 2015 - 10:28 PM

Think this problem though. Deep down this is about LRMs, I know it.

Please people just stop bringing LRMs into CW when dropping solo. There is a meta whether people like it or not. LRMs aren't as good on every map and a player bringing them is leaving their team down a player, leading to a stomp.

When facing units, expect LRMs to be ineffective without some serious effort. When dropping in CW there's units. Solo players tend to expect more from their team than they are willing to give themselves. This puts the LRM solo player expecting exceptional assitance to be left ineffective and their team down a mech, or 3, since sometimes LRM players run out of missiles they bring several LRM mechs.

Edited by AlphaToaster, 12 July 2015 - 10:32 PM.


#26 meteorol

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Posted 13 July 2015 - 12:41 AM

Does it really matter if IS pugs lose 48:9 against MS or 48:14 against 12 clan pugs?

#27 Idealsuspect

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Posted 13 July 2015 - 04:49 AM

View PostScarecrowES, on 12 July 2015 - 06:21 PM, said:


Sorry... groups are the entire point of community warfare. Why would they split up groups from pug drops? If anything, they should be doing more to encourage players to get into units. I really see no reason for players interested in playing community warfare on a regular basis to do so as a solo player.


Isnt groups/units or PUGs fault ... i didnt say this you should reread
Only PGI fault ...

And the problem isnt to give more players to units ... the problem is to give more players to CW :P

If you identificate a false problem you will provide only bad solutions, everytime you try to resolve it i mean.

Edited by Idealsuspect, 13 July 2015 - 04:57 AM.


#28 Idealsuspect

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Posted 13 July 2015 - 04:56 AM

View PostKBurn85, on 12 July 2015 - 07:13 PM, said:


ok, fine. Just don't QQ that matchmaking takes hours, not enough PUGs to stomp, not enough players, etc.

Depending on where PGI wants to take this, they should either:

1) Lock CW out for PUGs (cue QQ from PUGstompers, hours to matchmake, etc)

2) Open it to everyone and split the queue (cue QQ from PUGstompers, cannot PUGstomp anymore, etc.)

That way, they send a clear signal as to what CW is for, and end the debate once and for all. It'll also get rid of all the no-skill units who are in it for the illusion that they're good


Again you tell the only truth ...
No matter if people are units, pugs or whatever....

CW isn't fair at the moment and a unfair game don't deserve to survive.
Don't worry for me just worry about hundreds pugs who leaved, leave and will leave the game and will never come back even they liked discover BT universe >> unfair game can't have more than a core of players/zealots.

#29 xWiredx

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Posted 13 July 2015 - 05:32 AM

As a solo player in CW at the beginning, we either lost a very close match against a team with a couple of 4-6 person groups on the side (something like 40-48-ish) or won a not so close match against a team made of solo players and maybe a group of 2 or 3 (something like 48-30-ish). As a player in a unit presently, winning a kind of close match (48-36-ish) against another organized unit is more satisfactory than crushing a group of solo players (48-15-ish).

Yeah, that's right, I don't like pugstomps and I'm usually part of the pugstomping group. What CW needs is a lot of things, but let's start with a population. A lot of people only flock to CW when there's a good prize to be won in an event right now. Give us some motivation for playing on the regular and watch the population pick up some.

What OP is suggesting is obviously a troll suggestion. It's a terrible idea that makes no sense.

#30 Yellonet

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Posted 13 July 2015 - 05:33 AM

View PostIdealsuspect, on 13 July 2015 - 04:56 AM, said:


Again you tell the only truth ...
No matter if people are units, pugs or whatever....

CW isn't fair at the moment and a unfair game don't deserve to survive.
Don't worry for me just worry about hundreds pugs who leaved, leave and will leave the game and will never come back even they liked discover BT universe >> unfair game can't have more than a core of players/zealots.
True, I'm new and I find this to be an excellent game in some ways (but really poor in others), but if the only fair fight I can take part in are meaningless random fights I'm not going to stick around for long.

#31 Inveramsay

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Posted 13 July 2015 - 05:55 AM

I can think of two things that could help fix the CW queue

Bigger Cbill rewards, both losing and winning

Restrictions that you can't bring trial mechs to CW or at least a restriction of max one or two trials per drop deck.

forcing people into groups is going to achieve nothing and will not work

#32 Sjorpha

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Posted 13 July 2015 - 06:51 AM

Russ said in the town hall that a solo queue in CW is completely out of the question unless there are at least 10 times as many players, so there is no real point harping on about that anymore. It isn't about PGI not listening, it just can't be done.

Also the FRR is calling all stray pugs to join the rebellion, we have lost our homeland and now it is time to kick the clanners of our lawn and reclaim the mead.

Join the FRR TS hub and get organised, you don't need to be in a unit or at a certain skill level. Load up on mead, mushrooms and carry bags for the loot, we'll get you going you'll be winning matches against clan 12mans before you know it.

Edited by Sjorpha, 13 July 2015 - 06:51 AM.


#33 DONTOR

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Posted 13 July 2015 - 07:08 AM

View PostVorpalAnvil, on 12 July 2015 - 02:42 PM, said:

Perhaps we can get some teddy bear and blanky cockpit items for you as well.

There already is a teddy bear cockpit item lol!

#34 Alistair Winter

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Posted 13 July 2015 - 07:10 AM

View PostMycrus, on 12 July 2015 - 03:43 PM, said:

Posted Image

This is my new favourite post on the forum.

#35 TWIAFU

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Posted 13 July 2015 - 07:17 AM

View Postbad arcade kitty, on 12 July 2015 - 04:28 PM, said:


hey, sergeant, i didn't enlist to the army to fight in a damn bog, send me to fight in a large city... preferably with good night clubs


And Sarg, didn't enlist to fight that army so, I going to sit this one out until someone that's not so good to come along.

View PostScarecrowES, on 12 July 2015 - 06:21 PM, said:


Sorry... groups are the entire point of community warfare. Why would they split up groups from pug drops? If anything, they should be doing more to encourage players to get into units. I really see no reason for players interested in playing community warfare on a regular basis to do so as a solo player.


Hell, don't even join a Unit, join a group!

Success rate just went up, unless your not a teamplayer.

#36 Yellonet

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Posted 13 July 2015 - 07:27 AM

View PostSjorpha, on 13 July 2015 - 06:51 AM, said:

Russ said in the town hall that a solo queue in CW is completely out of the question unless there are at least 10 times as many players, so there is no real point harping on about that anymore. It isn't about PGI not listening, it just can't be done.

Also the FRR is calling all stray pugs to join the rebellion, we have lost our homeland and now it is time to kick the clanners of our lawn and reclaim the mead.

Join the FRR TS hub and get organised, you don't need to be in a unit or at a certain skill level. Load up on mead, mushrooms and carry bags for the loot, we'll get you going you'll be winning matches against clan 12mans before you know it.

That's one of the problems right there, in order to play "properly" you need to use software and organizing structures outside the game, most players will not want to do that. The game should have support for all this built in.

#37 TWIAFU

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Posted 13 July 2015 - 07:29 AM

View PostKBurn85, on 12 July 2015 - 07:13 PM, said:


ok, fine. Just don't QQ that matchmaking takes hours, not enough PUGs to stomp, not enough players, etc.

Depending on where PGI wants to take this, they should either:

1) Lock CW out for PUGs (cue QQ from PUGstompers, hours to matchmake, etc)

2) Open it to everyone and split the queue (cue QQ from PUGstompers, cannot PUGstomp anymore, etc.)

That way, they send a clear signal as to what CW is for, and end the debate once and for all. It'll also get rid of all the no-skill units who are in it for the illusion that they're good


Ahh, the BS is strong with this one.

Anyways, little bit of info, PGI has stated for a LONG time now what CW is for, primarily for Groups and Units. Everyone else is going to have a hard time. Now, that is not very hard to understand now is it?

Now, the reason your having a hard time in CW and latched onto the BS Bandwagon, is that your dropping solo into the primarily Group and Unit part of the game. The have a less hard time, join a group, join a casual focus Unit, use Faction Chat, use Faction based TS hubs, use VOIP, use LFG. Any one or a combination of those tools will GREATLY enhance CW.

This is going to literally blow your mind, but those pug stomps are happening by other pug groups. Yea, pugstomped by pugs.

View PostYellonet, on 13 July 2015 - 07:27 AM, said:

That's one of the problems right there, in order to play "properly" you need to use software and organizing structures outside the game, most players will not want to do that. The game should have support for all this built in.



You mean like Faction Chat, Group Chat, Unit Chat, VOIP, and LFG?

Pretty sure those are built in now.

#38 Sjorpha

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Posted 13 July 2015 - 07:46 AM

View PostYellonet, on 13 July 2015 - 07:27 AM, said:

That's one of the problems right there, in order to play "properly" you need to use software and organizing structures outside the game, most players will not want to do that. The game should have support for all this built in.


Agreed, but in the meantime you're welcome to fight with us.

#39 Templar Dane

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Posted 13 July 2015 - 07:54 AM

View PostBurktross, on 12 July 2015 - 03:46 PM, said:

Posted Image
I can see it now
"boycott X unit because they use Y ******* ******* tactic."


There's one unit in particular I'd love to be able to skip playing. 12 man vs pug and the **** talking starts ASAP. They play slow even if they're up 24 mechs. The game will take at least 28 minutes.

They only use large laser meta mechs.

And like I said, the insults begin before the match even starts and doesn't end. Extremely toxic players.

#40 CocoaJin

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Posted 13 July 2015 - 08:03 AM

This why we can't have nice things...people who can't stomach adversity and feel entitled to dictate and experience challenges only on their terms.

The hand-holding, training wheel, breast-fed, hold me so I can burp mentality should not have a place in CW match ups. I'm all for more diversity in CW play modes that can cater to less competitive, rear actions/operations...but ultimately, this war...there should always be the possibility of running into the best the enemy has to offer.





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