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Option To Not Play Certain Units In Cw


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#41 Weztside

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Posted 13 July 2015 - 08:21 AM

View PostSTR4NG3R, on 12 July 2015 - 02:35 PM, said:

ok so playing "some" of the top clan units in CW has made the majority of IS quit playing CW at all....
I would like the option to not drop against them when I don't want to or I too may stop CW all together... I can mute the people I don't want to hear so why cant I have a list of units (say 10 or more player teams ) that are on my no play list lol...
or show us who we will be fighting against so we can choose the planet without them

eg. 75% MS
25% mixed

or 100% MS

now I know the units will cry that we don't drop as teams etc etc but that's the way it is right now and well if you want the IS to keep playing something needs to be done.

The answer is no and never. You can complain all you want. Nothing will come of it unless the population grows in order to support adding such a feature. It would also make CW incredibly frustrating to play. Oh, you wanted to attack this planet? Well you can't because a bunch of cry babies have taken their ball and gone home. So, **** off unit that managed to defeat my unit fair and square but is now blocked because we refuse to be honest with ourselves or overcome any kind of challenge whatsoever, derp.

#42 masCh

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Posted 13 July 2015 - 08:43 AM

View PostWeztside, on 13 July 2015 - 08:21 AM, said:

The answer is no and never. You can complain all you want. Nothing will come of it unless the population grows in order to support adding such a feature. It would also make CW incredibly frustrating to play. Oh, you wanted to attack this planet? Well you can't because a bunch of cry babies have taken their ball and gone home. So, **** off unit that managed to defeat my unit fair and square but is now blocked because we refuse to be honest with ourselves or overcome any kind of challenge whatsoever, derp.


You're missing the point.

The attackers can still have that planet. Just keep doing ghost drops for 4 hours.

I think the gist of what OP is saying is : lets think of ways to make CW a battle between people vs people instead of continuing this path which eventually leads to a battle between people vs beacons.

#43 Weztside

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Posted 13 July 2015 - 08:53 AM

What you described would result in the exact opposite of what you suggest. Ghost drops would be more prevalent than ever even though the amount of ghost drops actually happening is really insignificant at the moment. It's not a good enough reason to implement a system that can be so easily abused. Before you know it teams like EMP, 228, or the boogie man himself MS would find themselves getting ghost drops on every planet because players decided they didn't like losing to them. Abused on a large scale it could slow the progress of an entire faction on the star map. It just seems especially pointless when you could launch into the solo queue and avoid the issue all together. Just let the game mode die already.

#44 Revis Volek

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Posted 13 July 2015 - 09:10 AM

View PostYellonet, on 12 July 2015 - 04:14 PM, said:

I think I was in the match with you against MS.
Although I'm a noob and maybe should keep my mouth shut, but I have to say that so far this game seems to be very unbalanced in a number of ways.
Unbalanced matches is not good gameplay and getting completely slaughtered over and over will in many cases make new players such as myself move on to other games instead.

IMO much of the balance problem lies in how matches are set up, both in terms of how easy it is to defend and how difficult it is to attack and that you can stumble upon a complete team of enemies that use proper communications and perhaps decent tactics against your own rabble of random people.
When it comes to balancing attacking vs defending the most realistic approach would be to make the attackers have more players, lets say 12 vs 10, or perhaps equal number of players but attackers getting 25% more tonnage. In reality it is easier/advantageous to defend so an attacker would not attack unless he had some kind of advantage, be in manpower or firepower.
The risk of running into highly organized opposition is more difficult to deal with but I think that giving more visual help on what to do and in general make it easier to see the benefit of working together in the game would go some of the a way to evening the odds.

Getting spawnkilled several times doesn't really trigger me to play more...




You claim you are a noob but then try to explain to EVERYONE else how unbalance the game is...

First L2P, you have no idea what you are talking about and making yourself look like a fool. CW has no MM so its first come first serve.

Second, PGI may not have let you know this But if you DONT have 4 mechs fully mastered w/ modules and good builds for CW you are not going to do well.

Thrid, How can you claim you know anything about Game Balance if you are a self proclaimed[Redacted]? How long have you been here?

Fourth, If you HAD been here for a while and realized things like the SEARCH function on these threads you would see everything you stated has been talked to death 1000 times and 12v10 wont work. You really want to be cannon fodder for clan mechs? I dont think so....

The unbalance comes from 12 DERPY Pilots thinking they can jump in CW and win vs 12 coordinated groups players who are all on comms together, practice together and know how to WIN together.

Thats the equivalent of you finding 12 friends and thinking you will have a chance playing tackle football against the Seattle Seahawks....See ya in the E.R. bud.

View PostYellonet, on 13 July 2015 - 07:27 AM, said:

That's one of the problems right there, in order to play "properly" you need to use software and organizing structures outside the game, most players will not want to do that. The game should have support for all this built in.



The game has built in VOIP, LFG (looking for group) queue, Unit chat, Faction Chat, and some other tools to help you find a people to play with. If you refuse to use those and then dont want to use Teamspeak 3 either then thats on you and your lack of commitment to have a good time.

[Redacted]

Edited by GM Patience, 17 July 2015 - 01:05 PM.
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#45 Hotthedd

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Posted 13 July 2015 - 09:44 AM

If you want to play CW (beta) just man up and play it.

That should be the whole freaking reason to play CW right now, because...

IT DOES NOT COUNT FOR ANYTHING!!!

Maybe when it means something, the QQ threads might have some meaning, but right now people are butt hurt over something that does not mean squat.

#46 Splatshot

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Posted 13 July 2015 - 09:49 AM

View PostYellonet, on 12 July 2015 - 04:22 PM, said:

I really don't understand what would be wrong with this.
Also, I can't think of a game that forces you to play maps you don't want to play.


What Multiplayer game allows you to skip maps?

I do not know of any, game modes sure, but actual maps never.

#47 Mystere

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Posted 13 July 2015 - 09:54 AM

View PostHotthedd, on 13 July 2015 - 09:44 AM, said:

If you want to play CW (beta) just man up and play it.

That should be the whole freaking reason to play CW right now, because...

IT DOES NOT COUNT FOR ANYTHING!!!

Maybe when it means something, the QQ threads might have some meaning, but right now people are butt hurt over something that does not mean squat.


Well, on one hand, it's BETA and as such people can complain about things they do not like.

On the other hand, it's BETA and as such people do not have to play it if they don't want to.

But insisting that groups and the requirements for teamwork be toned down or entirely eliminated from CW is a very deader than dead dead end.

Edited by Mystere, 13 July 2015 - 09:55 AM.


#48 Hotthedd

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Posted 13 July 2015 - 10:00 AM

View PostMystere, on 13 July 2015 - 09:54 AM, said:


Well, on one hand, it's BETA and as such people can complain about things they do not like.

On the other hand, it's BETA and as such people do not have to play it if they don't want to.

But insisting that groups and the requirements for teamwork be toned down or entirely eliminated from CW is a very deader than dead dead end.

Right.

But complaining about losing, when you are not actually losing anything, is a waste of everyones' time.

#49 Kristov Kerensky

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Posted 13 July 2015 - 02:50 PM

View PostYellonet, on 13 July 2015 - 07:27 AM, said:

That's one of the problems right there, in order to play "properly" you need to use software and organizing structures outside the game, most players will not want to do that. The game should have support for all this built in.


Ah, yes, the game needs to have some sort of system inside the game where you can look for a group, talk to other players in your Faction, and it most definitely needs some sort of ingame voice comm system, you are SO right!

Oh, wait, hang on a second...

MWO HAS ALL OF THOSE THINGS IN IT!

Hot damn! Who knew, right? There's a Looking For Group system, for both the non-CW and CW ques! There's a Faction Chat so you can talk to other people in your Faction! And we even have ingame VOIP so you can talk to and/or listen to your teammates in a drop in non-CW and CW drops!

Yeah sparky, we got those things, amazingly enough you didn't notice them, probably never looked for them I guess, since they are part of the game UI and/or included in the Settings options.

I drop solo in CW most of the time, I have since CW started, hence that CW Veteran title I'm sporting. SRM, the unit I'm in, has worked for Kurita and FRR, and I've used their House TS servers multiple times, both are easy to access, you don't have to be in a unit to use them, and they don't require you to even TALK, just be able to listen to them talk. During Tukayyid, we had a contract with FRR, dropped with multiple FRR solo and unit players during the event, had a great time, we won more than we lost too, simply because we could communicate. For the last event, we were contracted with Kurita, same thing, dropped with multiple Kurita solo and unit players during the event, had a great time, won more than we lost, same reason, communication. Be a team player, listen if you don't want to talk, CW can be fun because you'll win more often and your losses usually won't be as bad as just dropping solo and never communicating at all.

#50 Cptn Goodvibes Pig of Steel

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Posted 14 July 2015 - 02:34 AM

Just choose "Option Out". There is no other option for a Pug in CW. Unless you can commit to a group, then the only realistic course of action is to ignore it entirely. Is something that's currently being exercised by the majority of the MWO community. It takes a brave team of game developers to go against the majority of their games player base, for which I for one, am full of praise to their perseverance in this endeavour. It is after all, not my financial neck at risk here.

#51 Joseph Mallan

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Posted 14 July 2015 - 02:42 AM

View PostPjwned, on 12 July 2015 - 03:04 PM, said:

I'll be honest and say this is a small part of why I don't play CW, but it's mostly that CW is uninspired with long, drawn out games that I don't enjoy participating in...so I don't.

I think PUG stomping is just a small part of the larger picture.

Somebody is going to get stomped and the guys that don't wanna be part of a group are usually the ones.

#52 Jon Gotham

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Posted 14 July 2015 - 02:54 AM

View PostKBurn85, on 12 July 2015 - 03:19 PM, said:

Its goes in a cycle.

PUGs get stomped in CW, cry out for more balancing
PUGstompers tell them to git gud, QQ moar nubs, ggclose, etc.
PUGs leave CW
PUGstompers QQ about CW, hours to get matches, no PUGs to stomp, etc.
PUGs suggest balancing
PUGstompers tell them to git gud, QQ moar nubs, ggclose, etc.
etc.

Will continue until every last PUG leaves CW, then the PUGstompers will leave, and no one will play, because the PUGstompers in reality, are no skill units that falls apart the moment they hit any real competition

This post and the fact at time of this post, 7 others liked your post sums up exactly what is wrong with the mwo playerbase and why we can never have anything other than skirmish, assault and conquest.
I checked your post history and you seem to be relatively reasonable until you start throwing the word pugstomp about, the you look like one of the prosolo anti group brigade, and that is a bad thing.

Guess when pugstomps happen? It's when the pugs all play as solo players vs a more coordinated enemy. Guess what modes these stomps happen in?

ALL OF THEM.
The vast majority?
IN THE PUG QUEUE.
Why do they happen?
BECAUSE PEOPLE INSIST ON DOING THEIR "OWN THING" AND FAIL TO WORK AS A TEAM.
Whose fault is it?
THE PEOPLE WHO REFUSE TEAMWORK.

#53 Lykaon

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Posted 14 July 2015 - 03:28 AM

View PostSTR4NG3R, on 12 July 2015 - 02:35 PM, said:

ok so playing "some" of the top clan units in CW has made the majority of IS quit playing CW at all....
I would like the option to not drop against them when I don't want to or I too may stop CW all together... I can mute the people I don't want to hear so why cant I have a list of units (say 10 or more player teams ) that are on my no play list lol...
or show us who we will be fighting against so we can choose the planet without them

eg. 75% MS
25% mixed

or 100% MS

now I know the units will cry that we don't drop as teams etc etc but that's the way it is right now and well if you want the IS to keep playing something needs to be done.



Next time you find yourself faced with a known and vastly superior team that you know has a significant advantage and will likely win the match try this....

PAY ATTENTION!

Watch and learn.use this lopsided match as a classroom.If that other team is so good why are they so good?

Often time the common weakness with well drilled teams is the fact that they are so well drilled.Once you become very familular with the drill you can choose a course of action contrary to their well drilled plan forcing them to adapt and fairly frequently on the fly adaptation is the weakness of well drilled teamed.

Now if you are facing a team with superior organizational skill and possesing the ability to adapt quickly well...they probably deserve the win,but still pay attention and learn a thing or two.

#54 TWIAFU

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Posted 14 July 2015 - 03:31 AM

View PostIdealsuspect, on 13 July 2015 - 10:02 AM, said:



Yea of course but if game isn't fair for new CW players ( solo fighting solo and group fighting group ) people will not populate it longuer... also maybe isn't about PGI don't listening maybe it's about PGI [Redacted]



They told you it would not be fair to drop solo into CW. They told you how to make it fair and then added more things to make it even easier.

If you wanted a fair match you would have done any one of those things.

PGI is using their brain, the players however, are not. They want to play in a specific game mode, know what it takes to play in that mode, but are unwilling or flat out refusing to do so. Because they will not do what is needed to play in that mode, that mode has to change to suit them - instead of playing in game modes better suited to them.

Whats fair about changing the mode I like to play in to suit you?


Your "fairness' only goes as far as it benefits you,

#55 Idealsuspect

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Posted 14 July 2015 - 04:13 AM

View PostTWIAFU, on 14 July 2015 - 03:31 AM, said:


They told you it would not be fair to drop solo into CW. They told you how to make it fair and then added more things to make it even easier.


It's exactly what i say :)
People will not populate an unfair game ...

If PGI want fair game in CW without splitting queue, they should don't allow solo players to play in solo queue ( fair ) they have to forbid PUGs to access CW ...

After this If PUGs who absolutly wanna play CW ( and there is a lot cause CW is interesting and good work ) they will have to find a unit AND group ( EZ to find an unit they hire anybody on game chat for largest of them ).
Thoses who still don't wanna join a unit AND play in group, will not populate CW but now it will be clear, logical and fair for everyone groups or solo players, large units or small units.
Now it isnt, the last " HARDCORE " CW unit event proove it to us.

View PostTWIAFU, on 14 July 2015 - 03:31 AM, said:

Your "fairness' only goes as far as it benefits you,


What about your "fairness" don't change anything and let CW die just for you can still have easy game with your group/unit versus a bunch of defensors pugs...? Be honest with yourself....

Me i don't like easy game even when i drop with a 9' like 228 vs bunch of pugs i never say or feel it was a "gg"...
Just i say "Thanx PGI" (for all thoses pugs who wait and lose for have pleasure to have an unfair drop).

Edited by Idealsuspect, 14 July 2015 - 04:18 AM.


#56 TWIAFU

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Posted 14 July 2015 - 04:33 AM

View PostIdealsuspect, on 14 July 2015 - 04:13 AM, said:


It's exactly what i say :)
People will not populate an unfair game ...

If PGI want fair game in CW without splitting queue, they should don't allow solo players to play in solo queue ( fair ) they have to forbid PUGs to access CW ...

What about your "fairness" don't change anything and let CW die just for you can still have easy game with your group/unit versus a bunch of defensors pugs...? Be honest with yourself....



Fair is the place where you go to get deep fried goodness and cotton candy.

Nice that you, again, play the evil group stomp pugs card. Funny that you want to exclude solo from CW and yet accuse me of wanting easy games and stomp pugs.

Odd that you claim to want a fair game and are against stomping pugs and your sig shows you like to stomp pugs, a lot. How does that fit into being fair?

Quote

If PGI want fair game in CW without splitting queue, they should don't allow solo players to play in solo queue ( fair ) they have to forbid PUGs to access CW ...


I have tried to understand what this means, but cannot. You have to translate this into something understandable.

#57 Lugh

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Posted 14 July 2015 - 04:38 AM

View Postkamiko kross, on 14 July 2015 - 02:54 AM, said:

This post and the fact at time of this post, 7 others liked your post sums up exactly what is wrong with the mwo playerbase and why we can never have anything other than skirmish, assault and conquest.
I checked your post history and you seem to be relatively reasonable until you start throwing the word pugstomp about, the you look like one of the prosolo anti group brigade, and that is a bad thing.

Guess when pugstomps happen? It's when the pugs all play as solo players vs a more coordinated enemy. Guess what modes these stomps happen in?

ALL OF THEM.
The vast majority?
IN THE PUG QUEUE.
Why do they happen?
BECAUSE PEOPLE INSIST ON DOING THEIR "OWN THING" AND FAIL TO WORK AS A TEAM.
Whose fault is it?
THE PEOPLE WHO REFUSE TEAMWORK.

OH NO. It's actually PGI's fault for allowing those team players to play together. We must have an utterly annoying forced solo drop mode in an attempt to stop the stomping so I can feel good about my anti social personality disorder.

/sarcasm off.

View PostTWIAFU, on 14 July 2015 - 04:33 AM, said:


Fair is the place where you go to get deep fried goodness and cotton candy.

Nice that you, again, play the evil group stomp pugs card. Funny that you want to exclude solo from CW and yet accuse me of wanting easy games and stomp pugs.

Odd that you claim to want a fair game and are against stomping pugs and your sig shows you like to stomp pugs, a lot. How does that fit into being fair?



I have tried to understand what this means, but cannot. You have to translate this into something understandable.

Not only does he like to stomp pugs he likes to do it in a exploitable hit box related machine. Knowing it's exploitable is the basis of all his 'skill'

#58 Mercules

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Posted 14 July 2015 - 04:43 AM

View PostYellonet, on 12 July 2015 - 04:22 PM, said:

I really don't understand what would be wrong with this.
Also, I can't think of a game that forces you to play maps you don't want to play.


I can, MWO.


The reason they randomize the maps is because we can customize our mechs. This forces you to either build a mech that can do generally well on all maps OR build a mech that is meant for a certain type of engagement and then deal with not being effective when you hit a map that doesn't match that. Even on those maps there are things you can do.


Terra Therma in a LaserBoat? Fire less often or rotate off the front line to cool then come back in hard.

Brawler on Alpine Peaks? Save yourself for a push. Otherwise there are routes you can take that negate most of the long range fire, try and get your team to travel along those routes so that you can arrive fresh to the enemy and turn their advantage of range into a weakness.

#59 Joseph Mallan

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Posted 14 July 2015 - 04:53 AM

View PostIdealsuspect, on 14 July 2015 - 04:13 AM, said:


It's exactly what i say :)
People will not populate an unfair game ...

If PGI want fair game in CW without splitting queue, they should don't allow solo players to play in solo queue ( fair ) they have to forbid PUGs to access CW ...

After this If PUGs who absolutly wanna play CW ( and there is a lot cause CW is interesting and good work ) they will have to find a unit AND group ( EZ to find an unit they hire anybody on game chat for largest of them ).
Thoses who still don't wanna join a unit AND play in group, will not populate CW but now it will be clear, logical and fair for everyone groups or solo players, large units or small units.
Now it isnt, the last " HARDCORE " CW unit event proove it to us.



What about your "fairness" don't change anything and let CW die just for you can still have easy game with your group/unit versus a bunch of defensors pugs...? Be honest with yourself....

Me i don't like easy game even when i drop with a 9' like 228 vs bunch of pugs i never say or feel it was a "gg"...
Just i say "Thanx PGI" (for all thoses pugs who wait and lose for have pleasure to have an unfair drop).

How is it "fair" For a group of individuals to made equal to a group that have played together for months if not years? IF I wanna go test my metal I go drop in CW where MW:O is similar to other game's "nightmare" mode.

I do not want this whole game to be casual friendly and when the objective is universal conquest I don't see why it is fair for just anyone to be able to win. Unless you don't want this definition of FAIR:

marked by impartiality and honesty : free from self-interest, prejudice, or favoritism

You come you play you win lose or get crushed on your teams merits.

Edited by Joseph Mallan, 14 July 2015 - 04:55 AM.


#60 CDLord HHGD

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Posted 14 July 2015 - 06:06 AM

Just put in a mechanic that always puts the coordinated teams on the attacking side. :D

/jk

Edited by cdlord, 14 July 2015 - 06:07 AM.






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