- overheating of the mech for too long (heat stroke) - also effectively reducing the alpha strike everything until is dead, by harming not only your machine but ur pilot as well.
- shots to the cockpit
- falling down (if it ever returns)
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Pilot Health
#1
Posted 13 July 2015 - 03:17 PM
#2
Posted 13 July 2015 - 03:26 PM
#3
Posted 13 July 2015 - 03:27 PM
Says the Tryhards!
#4
Posted 13 July 2015 - 03:29 PM
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#5
Posted 13 July 2015 - 03:30 PM
#6
Posted 13 July 2015 - 04:16 PM
hostile environments should kill the player if life support is critted. for example on manifold or terra therma. some environments would kill the player faster than others. possibly giving them time to make their last minute or two of life count, like doing a suicide run.
Edited by LordNothing, 13 July 2015 - 04:24 PM.
#7
Posted 13 July 2015 - 05:48 PM
if you accidentally kill a teammate you being saddened drink 2 glasses at once
#8
Posted 13 July 2015 - 06:27 PM
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#10
Posted 13 July 2015 - 06:35 PM
#11
Posted 13 July 2015 - 06:37 PM
bad arcade kitty, on 13 July 2015 - 05:48 PM, said:
if you accidentally kill a teammate you being saddened drink 2 glasses at once
I would pay to get this feature
#12
Posted 13 July 2015 - 07:04 PM
Mechwarrior needs to add a pilot character everyone knows, but this additon to the sim is an excellent idea.
#13
Posted 13 July 2015 - 07:32 PM
Spr1ggan, on 13 July 2015 - 06:31 PM, said:
I think it would promote more skilled play. Players would need to be better with their heat management and if knockdowns came back then that would promote better movement skills.
I would agree. But too often the self proclaimed Church of Skill players cry against anything that adds actual tangible skill to the game. You sir, are a bit of an oddity in that you tend to be pretty open and reasonable.
#14
Posted 13 July 2015 - 08:08 PM
I would rather see ALL heat effects available in the TT game be implemented here.
There are so many things that could be done.
If arm actuators are hit it makes the response of weapons in that arm sporadic/ slow to converge.
If a shoulder actuator is hit it freezes the arm in the position it was at the moment it was hit.
If a leg actuator is hit your movement is reduced and your cockpit jerks a bit (and the faster you go the worse it gets)
If a hip is hit you take a massive speed reduction (like half).
If a gyro is hit your mech wobbles/jerks a bit as you move (and upon landing from a jump) and you get recoil effects when you fire ballistic (and maybe missiles).
If an engine is hit you get a small increased heat buildup.
If an engine is hit twice you get a large increased heat buildup.
Side torso engine crits should be destructible.
Your speed should be reduced when you get to a certain heat threshold.
Your HUD should stark flaking out a bit as you get hotter still.
You should suffer possible ammo explosions if you keep pushing it yet further.
You should have possible engine shutdowns high up on the scale before the hard shutdown at max limit (which is what the override SHOULD be used for ... and the shutdown at the top of the heat scale CAN'T be overridden).
I wouldn't mind seeing a single one implemented on a patch and then go for a week or two to see how it does and get feedback and tweak as needed and when it looks good implement the next. Etc.
Right now this game doesn't FEEL like a mech sim, in part because there are few effects we are used to seeing from titles that are far older which did have them.
#15
Posted 13 July 2015 - 08:16 PM
#16
Posted 13 July 2015 - 08:31 PM
Bishop Steiner, on 13 July 2015 - 07:32 PM, said:
Can you stop making random **** up.
#17
Posted 13 July 2015 - 08:32 PM
#20
Posted 13 July 2015 - 09:35 PM
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