1 Day Until The Countdown To The Shadow Cat And Arctic Cheetah Begins
#21
Posted 13 July 2015 - 11:20 PM
#23
#24
Posted 14 July 2015 - 12:06 AM
#25
Posted 14 July 2015 - 12:13 AM
Yeah, great...
#26
Posted 14 July 2015 - 12:22 AM
Hope they do it justice.
The instagram preview looks cool.
Anybody have any idea when Clan Wave 3 will be out for c-bills?
#27
Posted 14 July 2015 - 12:32 AM
Q: When will these 'Mechs be available for purchase in-game with MC or C-Bills?
- Executioner: August 4th for MC and September 1st for C-Bills
- Ebon Jaguar: August 18th for MC and September 15th for C-Bills
- Shadow Cat: September 1st for MC and October 6th for C-Bills
- Arctic Cheetah: September 15th for MC and October 20th for C-Bills
#28
Posted 14 July 2015 - 12:46 AM
#30
Posted 14 July 2015 - 02:45 AM
#31
Posted 14 July 2015 - 03:25 AM
#32
Posted 14 July 2015 - 04:09 AM
Jack Shayu Walker, on 13 July 2015 - 07:29 PM, said:
It's not a fixed schedule... It varies based, I assume, on how many ideas they can come up with for sneak peeks The Urbanmech was 10 or 12 (can't remember)
Presumably, we'll get a similar set of days to Wave III pt. 1, except now they don't need to explain MASC mechanic, so one day shorter...
#33
Posted 14 July 2015 - 04:26 AM
Edited by SgtMagor, 14 July 2015 - 04:26 AM.
#34
Posted 14 July 2015 - 05:05 AM
#36
Posted 14 July 2015 - 05:11 AM
Koniving, on 14 July 2015 - 05:07 AM, said:
the hunchback isn't significantly taller than any of the 45 tonners, but its a pretty tight mech
Edited by Tennex, 14 July 2015 - 05:20 AM.
#37
Posted 14 July 2015 - 05:16 AM
MoonUnitBeta, on 13 July 2015 - 10:47 PM, said:
Returning foot scoops doesn't raise up like that. The toe doesn't bend down.
They barely use the length of the leg to extend any amount behind the mech, or in front to create any kind of fluent stride. They hardly bend the knee. It's just paddling across the ground and tip toeing like the stupid Direwolf. Isn't this a medium mech? The animation looks stiff. But w/e I'm not surprised. All chicken walkers have been a major disappointment from PGI. Save for the Timberwolf and Maddog. Those mechs have a good stride.
Its a real shame. They've animated mechs really well before
The body of the mech swings and transfers some of the movement from the legs. The 'ankle' joint bends to so that the feet stay parallel to the ground. The toes curl during the recovery phase. The 'knees' actually articulate being completely stiff. And the foot plants flat on the ground instead, of the heels hitting the ground first.
Edited by Tennex, 14 July 2015 - 05:27 AM.
#38
Posted 14 July 2015 - 05:16 AM
#40
Posted 14 July 2015 - 05:22 AM
Tennex, on 14 July 2015 - 05:16 AM, said:
Its a real shame. They've animated mechs really well before
They mentioned in the last town hall that they were going to look into why Reverse Kinetics got pulled, and possibly see about bringing it back... So, we might get better animations back.
Koniving, on 14 July 2015 - 05:20 AM, said:
Okay... That was pretty funny actually, lol
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