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Ac Hit Reg Broken...again...
#21
Posted 15 July 2015 - 03:48 PM
I have some matches in my Spidey where I feel absolutely invincible...talking running like a suicidal maniac through the enemy team taking barely a scratch, and this happens more often than not. Then I'll have the random, less common match where I get 1-shotted by something's alpha, which to me, as a light, I expect when I make a mistake. But this happens far less than I get to feel untouchable. Probably 9/10 Super Spider matches, with 1/10 normal behavior.
Now I love my Spider, and would rather not see it nerfed, but this has got to be a hitreg or hitbox thing, because I usually have pretty excellent ping, so I know I'm not lag-shielded in any way.
I've also seen this from my assaults while trying to kill Spiders, EBJs, and Cents, in particular. They simply do not die some matches, no matter what you unload into them, then next match, take normal amounts of damage...except the Spiders, which seem godlike more like 90% of the time.
I get the feeling it's more hitreg than hitboxes, in every case perhaps the Spider...(feel like I'm dooming my own mech here..)
#23
Posted 15 July 2015 - 03:51 PM
Edited by Eider, 15 July 2015 - 03:55 PM.
#24
Posted 15 July 2015 - 05:49 PM
I could play Super Spider in most matches then, yet today, even playing more conservatively, I'm getting one-shotted left and right as a Spider. So I'd have to guess whatever the issue, it's server-side, and it apparently fluctuates. Probably just something we'll have to deal with, since if it's not constant, they may not even be able to nail down the specific issue.
It's like playing an entirely different game today vs all my matches yesterday.
#25
Posted 15 July 2015 - 06:57 PM
So I don't play really because of it.
#26
Posted 15 July 2015 - 07:05 PM
http://mwo.smurfy-ne...7810c74a9c02743
Edited by Mister D, 15 July 2015 - 07:06 PM.
#27
Posted 15 July 2015 - 07:25 PM
I also notice little issue with hit reg on my PPCs now when im chain firing them. Even waxed a full health DWF the other day, chain firing my PPCs, took off his side, cored out his center, and caused some pretty heavy damage elsewhere on his mech.
Ofc, in a CW game, I seemed to have issues with my group fired MPL on my SCR.....
BUt the PPCs? I almost 1 shot a TBR when I shot him in teh ass with 40 dmg from my CERPPCs. Hit reg seems fine if you pace yourself.....wish the game kinda forced that.
Edited by LordKnightFandragon, 15 July 2015 - 07:26 PM.
#28
Posted 15 July 2015 - 10:59 PM
My chain fire build is 6 UAC5's, and while still able to put substantial dps down range, it lacks the punch that a couple of UAC10's adds.
I expect the haters will say their piece, and I'm not here to defend my shooting. It appears from the comments that others have noticed similar issues, so I'll leave it at that.
#29
Posted 15 July 2015 - 11:16 PM
From a user with 260-285 ping!
#30
Posted 17 July 2015 - 06:29 AM
#31
Posted 17 July 2015 - 06:34 AM
I don't see a reason not to mock this thinking.
#32
Posted 17 July 2015 - 08:02 AM
#33
Posted 17 July 2015 - 08:16 AM
Kristian Radoulov, on 17 July 2015 - 08:02 AM, said:
Where's the problem? Your shots were hitting, it died after you nailed it with an AC/20 + med lasers about 3 times.
#34
Posted 17 July 2015 - 08:47 AM
Water Bear, on 17 July 2015 - 08:16 AM, said:
Where's the problem? Your shots were hitting, it died after you nailed it with an AC/20 + med lasers about 3 times.
Don't you know? Lights are supposed to insta-pop whenever you look at them. Also, every shot hit CT...100%, no way it got spread over side torsos or arms or anything. That's like 1,500,000 effective armor on the CT alone to take that amount of firepower! Totally broken!
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