Mawai, on 15 July 2015 - 06:49 AM, said:
Some things that might make CW more accessible:
- allow multiple copies of modules to be fitted to a CW drop deck ... you need to own one ... but can then fit it to any or all of the CW drop deck mechs. For example, radar derp is 6mill, seismic is 6mill ... for a 4 mech drop deck this is 24 mill which is a substantial barrier for newer players.
- increase CW cbill awards to be consistent with the time required for the matches ... maybe add a queuing bonus so that the longer you are in the queue waiting for a match .. the larger your bonus rewards.
- adjust the CW matchmaker so that it tries to match 12v12 and small group/solo vs small group/solo ... try to avoid the mismatched cases of large groups against random disorganized players ... these are less fun for both sides.
I am sure that there are lots of other ideas out there but no matter what happens CW will always have a lower population than the public queues.
(Note: the introduction of European and Asian servers may result in a significant split in the player base and even longer queue times in both PUG and CW matches (I don't know if they are splitting CW)).
I've reiterated your statement about increasing the number of new players to "trickle down" enough players to populate CW. That means they have to concentrate on the New Player Experience and the CW players will have to wait to reap any benefit.
Your other points have merit too, but I wanted to throw one more option into the mix. I wonder if it would be possible to create a "Drop Deck" MechBay in which PGI gives the player 4 basic mechs (or allows them to choose 4 of 6 or some other number) to create a personal Drop Deck stable of mechs that can be used in CW ONLY.
No taking these mechs into the public queue, they are available for CW drops only. A player can add mechs from his public queue collection to this stable of mechs as they see fit, but the initial drop deck is forever locked into CW.
This alleviates the big issue that you pointed out....many players cannot even field a full deck for CW without a very long, very extensive grind.
Allow them to modify and upgrade them as much as they want, but they can't ever leave the CW deck.
It's a Win-Win scenario;
- more players for CW
- new players get mechs to play with
- It's still a c-bill sink for PGI
The only issue I can see is the uppity CW players crying..."We don't want
these people in CW, give us experienced players in organized groups". Well..tough.....suck it up. You will get experienced players, along with some noobs. Just be glad you are getting NEW players for CW and live with the growing pains.