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Ecm Change Feedback


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#921 Kjudoon

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Posted 26 December 2015 - 07:48 PM

Overlapping ecm is almost completely gone where 2 or 3 mechs could completely protect 12 in a murderball. Its still too common on mechs and this could be dealt with through rearm and repair coming back making it an expensive item.

#922 InsaneRotta

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Posted 27 December 2015 - 11:03 AM

View PostBarkem Squirrel, on 22 December 2015 - 08:55 AM, said:


One thing I do notice when using Artemis, there are no bonuses to lock on time with an ECM mech or one that is covered. I have not tested this after an ECM mech is hit with a PPC. It is part of lore in that regards, but will PPC's allow Artemis to work in an ECM bubble?


Here's a quote from Sarna: "the use of an ECM suite is to nullify the effects of other electronics, such as missile beacons, active probes, and fire control systems. It can also cut a unit off from a C3 Network."

That fire control system refers to Artemis FCS, so yes one won't get lock on bonuses on an ECM equipped mech.

As for the PPC hit I can't say if it affects Artemis bonuses in game. If I understand correctly, in lore PPCs wouldn't disable ECM, although it's mentioned that: "Targets hit by multiple, simultaneous PPCs can also suffer electrical side-effects, such as overloaded computer systems or targeting sensors."

#923 Deadead

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Posted 28 December 2015 - 12:24 PM

personally i LIKE the new ecm change. When i drive my lrm machines, life is a lot easier now that TAG laser can actually get me locks.

When i play Lights, being able to narc things and actually have it matter is great for my c-bill generating as well. previously all ecms were so close together even if i narced an ecm mech he'd just be under another one's bubble anyways. narc was useless tag was useless.

and on mechs that do NOT use either narc or tag, i still like being able to get within 100 meters of a target and not give myself away. i've killed more then one assault in a light by gettting behind them, holding lock for an lrm and shooting legs when the missiles splash so as to not give myself away. 180 bubble from before made that much harder.

even on my hellbringers which cannot use the above shenannigans, the change doesnt cause me any harm, as i still have enough bubble to escort an assault so HE doesn't get lurmed. i just can't shield the entire dang team anymore, which was fairly silly to begin with.

Summary:
ECM change makes life easier for my LRM mechs.
ECM change makes life easier for my light/medium mechs.
ECM change causes me no trouble in my heavy mechs.
i LIKE the new 90m bubble much better and hope they don't revert it.

#924 Ranger Dave

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Posted 03 January 2016 - 09:53 PM

Definitely agree rewards focus to highly on damage/kills.

Can have a great game providing support for the team, but come to PSR/c-bills/xp and you're left going why do I bother.

#925 30ft SMURF

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Posted 19 January 2016 - 04:16 AM

Some of the best suggestions to improve the game were spelled out in the second post here, but do we have any indication PGI even bothered to read this in the last six months? Feels like a waste of time more than feedback... Especially if you bother to suggest that they use anything remotely approaching actual Battletech values. Essentially the reason we have a borderline pos of a game with useless mechs and weapon systems instead of the amazing game they bedazzled us with so long ago. Maybe they'll get there in the next 3 years...

#926 Drunk Canuck

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Posted 23 January 2016 - 01:38 PM

So, when is BAP going to have it's range nerfed? If ECM counter max range was nerfed, so should BAP.

#927 Gorgo7

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Posted 23 January 2016 - 10:20 PM

Nah, BAP is where it needs to be.

#928 Ragnahawk

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Posted 24 January 2016 - 02:46 AM

Should add the chameleon and null sig for raven.

#929 Sandpit

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Posted 09 February 2016 - 08:51 AM

View PostDrunk Canuck, on 23 January 2016 - 01:38 PM, said:

So, when is BAP going to have it's range nerfed? If ECM counter max range was nerfed, so should BAP.

BAP nerf?
seriously?
It counters ONE ECM, only one, not a bubble mechanic. Please explain to me why it should be nerfed simply because ECM range was nerfed.

I'm just curious honestly. The only reason BAP needs to be nerfed according to you is because ECM got nerfed? You don't see an issue with balancing a game like that?

#930 Lugh

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Posted 09 February 2016 - 10:46 AM

View PostF8Sealed, on 24 January 2016 - 02:46 AM, said:

Should add the chameleon and null sig for raven.

So more clueless raven 3l leet snipers can be left alone at the end of the game because they ignored helping their assaults come in from out of the rain???!?!

#931 Vonbach

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Posted 28 February 2016 - 06:21 PM

The ECM magic bubble needs to go away. LRMs are almost useless against organized clans. Or anyone else so long as they
stay in the magic bubble. If they complain theres this thing called cover.

#932 The Smoking Man

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Posted 21 April 2016 - 01:42 PM

So, you can't LRM someone because they took precautions? Isn't that the idea? I'm not seeing any shortage of LRM effectiveness, or kills from them. If you are sitting around waiting for others to get locks for you, then yeah... you are probably inconvenienced a little. Try getting your own locks or using another weapon system.

#933 lazytopaz

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Posted 02 June 2016 - 01:00 AM

View PostKjudoon, on 26 December 2015 - 07:48 PM, said:

Overlapping ecm is almost completely gone where 2 or 3 mechs could completely protect 12 in a murderball. Its still too common on mechs and this could be dealt with through rearm and repair coming back making it an expensive item.


As I understand what you've written here : after each match the ammount of cash I'm getting (which is already low comparing to expenses I'm suppose to dish out, like ridiculous prices on : module, engine and some weapons) - should be even smaller than it is because I need to spend even more money to refill ammunition and mandatory repairs after every match ?

Or am I missing something here?
Could you elaborate?

Edited by lazytopaz, 02 June 2016 - 01:01 AM.


#934 D V Devnull

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Posted 05 June 2016 - 05:34 AM

Okay, I just noticed some recent changes to ECM, and it's not good because it makes ECM too weak. UAVs should be able to spot, but not totally break ECM. Please restore ECM strength against UAVs, because blind breakage of ECM is slowly making it worthless. :(

~D. V. "Wondering why they wasted the tonnage for ECM now..." Devnull

#935 I R O N Patriot

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Posted 18 July 2016 - 04:16 AM

View PostRed Comet1, on 24 January 2016 - 02:46 AM, said:

Should add the chameleon and null sig for raven.





Ecm in its current configuration on this game doesn't need to change leave it alone and call that basic. Then make ECM and BAP Modules. Like I dunno... ECM Range Module, Or Bap Sensor Range. Maybe max boost gets double the range?

Edited by I R O N, 18 July 2016 - 04:18 AM.


#936 D V Devnull

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Posted 19 July 2016 - 03:13 AM

View PostI R O N, on 18 July 2016 - 04:16 AM, said:

Ecm in its current configuration on this game doesn't need to change leave it alone and call that basic. Then make ECM and BAP Modules. Like I dunno... ECM Range Module, Or Bap Sensor Range. Maybe max boost gets double the range?

There's already enhancements for Sensor Range. They should have 'ECM/BAP'-enhancing powers added however as to make them not worthless. Otherwise, there would just be more underpowered and worthless modules added without real need for them. ;)

~D. V. "Module Overkill = Bad" Devnull

#937 Karl Streiger

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Posted 19 July 2016 - 05:05 AM

we really should combine ECM and LT - two bad things can become super bad. and super is always good

#938 ToxicSocksWarrior

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Posted 27 November 2016 - 05:32 AM

I liked the way it was before with 200m range

#939 Koniving

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Posted 27 November 2016 - 09:24 AM

View PostBarkem Squirrel, on 22 December 2015 - 08:55 AM, said:

One thing I do notice when using Artemis, there are no bonuses to lock on time with an ECM mech or one that is covered. I have not tested this after an ECM mech is hit with a PPC. It is part of lore in that regards, but will PPC's allow Artemis to work in an ECM bubble?

Saw this on someone's quote, thought I'd address it since it doesn't appear anyone did beyond the lore response.

Hard counters disable ECM completely, including lock delays.
Soft counters disable ECM enough to lock on, but doesn't stop the 25% lock delays.

Hard counters:
Counter mode ECM
BAP
ER PPC (Don't ask, I honestly don't know why).
NARC Missile Beacon (fired at ECM user)

Soft counters:
Sweet spot (the range in which you can lock onto them regardless; varies with your sensor range).
TAG (the 25% lock speed bonus is pit against ECM's 25% lock delay penalty, cancelling each other out for normal lock speed instead of accelerated lock speed).
PPC (allows locks, does not cancel 25% lock delay).


Interesting stuff:
Artemis (for LoS, interestingly, Artemis's 25% lock speed bonus does work... But if the enemy is soft-countered, its your 25% bonus versus their 25% penalty so they cancel out).
NARC Missile Beacon -- ECM destroys this on anyone other than itself.

Hope that helps.

#940 Void Angel

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Posted 27 November 2016 - 09:27 PM

Which is why that's a better entry in the new player help forums than a signature. =)

PPC overload of 'mech electrical systems, such as targeting computers and sensors (from simultaneous hits, technically) has been part of several games and fictional elements over the years - I'd thought it was an optional rule somewhere, too, but I haven't found it in my ruleset. Essentially, this electrical overload property made it a lore-friendly hard-counter option, as well as a situational buff to weapons that haven't always been that good (particularly ERPPCs.)

PS: 180m, while canon, was too much range given the system's capabilities in-game. Without the sensor overhaul (which I think they're still planning) allowing for delayed detection times, the fix I personally wanted isn't possible - so it made a lot of sense to restrict the range.

Edited by Void Angel, 27 November 2016 - 09:25 PM.






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