

Ecm Change Feedback
#81
Posted 15 July 2015 - 04:33 PM
And with Passive Sensors, ECM could make it harder for you to be detected, while BAP would increase detection range. And we'd get rid of a lot of Hard Counters all at once. There should be definite advantages to using Active Sensors though.
#82
Posted 15 July 2015 - 04:34 PM
#83
Posted 15 July 2015 - 04:34 PM
http://mwomercs.com/...warfare-scouts/
Or, if you want to take a trip on the way back machine, to 2012, here's some thoughts. I've since revised my feelings a bit, but there's lots of suggestions in there for alternative devices that would, like the above thread, create - get this - role warfare. Enjoy!
http://mwomercs.com/...les-considered/
Edited by Peiper, 15 July 2015 - 04:52 PM.
#84
Posted 15 July 2015 - 04:35 PM
#86
Posted 15 July 2015 - 04:36 PM
As far as ECM I'd love it if it only made the mech that used it protected. PGI obviously is only loosely modeling this game over the BT universe not the table top.
#87
Posted 15 July 2015 - 04:36 PM
bad arcade kitty, on 15 July 2015 - 04:33 PM, said:
do you know that ecm prevents locks outside of 200 meters? 250 with bap
the radius of its 180-90 meters umbrella doesn't matter here
Negative, lock range against an ecm mech is 200m, or 250m with advanced sensors. But, as soon as you enter the 180m jammer range you are jammed and can't lock. (unless you have bap and counter the ecm 1 to 1)
That sweet spot is now much larger when you can lock an ecm mech before it can jam you. (200m, or 250m to 90m instead of 200m or 250m to 180m)
Edited by LORD ORION, 15 July 2015 - 04:42 PM.
#88
Posted 15 July 2015 - 04:38 PM
Void Angel, on 15 July 2015 - 03:29 PM, said:
Quote
Groundpound, on 15 July 2015 - 03:33 PM, said:
Boy, that would be awefully nice.
So, stop defending PGI... the things I was addressing had nothing to do with what's been addressed in the past few town hall meetings, all of which I have listened to, and perhaps participated in. Nor do they appear on these forums, but I can very easily believe they've been discussed on Twitter, and I'm not turning back to Twitter, unless I start up Armageddon Unlimited, again.
#89
Posted 15 July 2015 - 04:40 PM
Jack Shayu Walker, on 15 July 2015 - 03:11 PM, said:
I use ECM FIRST to protect MYSELF from being highlighted, and missile locked. Sharing it with friends is just a bonus that I use out of curtousy; take that away before you take away my missile defense system.
EXACTLY THIS. I do not use ECM to cover other people's a**es. That's just a bonus for them. Nerf the ECM all you want but the path it followed in its development marks it clearly as a personal stealth device. Get rid of the sharing aspect if you must, but please keep the self-hiding aspect intact.
#90
Posted 15 July 2015 - 04:41 PM
XX Sulla XX, on 15 July 2015 - 04:34 PM, said:
Its hard for them to right now. Because their Information Warfare system is tied to Missile targeting. If you turn off your radar, you would turn off 1/3 of the weapon group.
I made some clarifications t to the proposal I made on the first page on how Active/Passive Radar would be possible
http://mwomercs.com/...49#entry4564949
#91
Posted 15 July 2015 - 04:41 PM
There's a reason everyone wants ECM, and it's not just because it stops the little red box from appearing.
#92
Posted 15 July 2015 - 04:41 PM
LORD ORION, on 15 July 2015 - 04:36 PM, said:
Negative, lock range against an ecm mech is 200m, or 250m with advanced sensors. But, as soon as you enter the 180m jammer range you are jammed and can't lock.
That sweet spot in now much larger when you can lock an ecm mech before it can jam you.
any streakboat has a bap and bap range is longer than the ecm umbrella
so it's actually that 200 meter ecm zone which matters for streaks, not the 90-180 umbrella radius, it's irrelevant unless you are countered by two ecm mechs at once
that's why bap nerfs can hurt streakboats, because right now bap has 240 meters range and allows normal locks at the comfort zone, if its range decreases, the speed of locks in the band between 250 and the new bap range will be twice as slow
umbrella nerfs won't affect streakboats except for negating them with 2 ecm mechs
Edited by bad arcade kitty, 15 July 2015 - 04:43 PM.
#93
Posted 15 July 2015 - 04:41 PM
Pjwned, on 15 July 2015 - 04:13 PM, said:
This barely does anything to ECM.
If you want a missile defense system then use AMS and stop whining about your crutch potentially being taken away.
It's not a crutch and your inflammatory comments are unappreciated. I'm quite a good pilot actually. What I have a problem with is mechs getting to rain hell on a target THEY CAN'T EVEN SEE. You want to take away the equipment's status as a Jesus Box, that's fine, but at least give it the TT quality of countering the C3 computer-like capabilities that all mechs in MWO have.
ECM, no LOS and no TAG? NO LRM LOCK.
Edited by Jack Shayu Walker, 15 July 2015 - 04:42 PM.
#94
Posted 15 July 2015 - 04:42 PM
90m is more or less where you have to hug your ECM carrying teammate, so asking for your ECM teammate to cover you is more incumbent on the teammate that doesn't have the ECM to get into coverage. This indirectly allows more ECM Sniper mechs (Raven-3Ls and Spider-5Ds) to go off on their own.
This doesn't hurt the naturally brawly Atlas-D-DC as much as you want to surround it anyways. I suspect more deathballing will result.
With respect to Streaks, a BAP counter range adjustment will mostly call for a TAG laser... which isn't a problem with the "Skillcrow" (head TAG) as Streaks @ facehugging range is far more effective due to how AMS works (AMS works more effectively when the missiles are fired further from its target).
While this doesn't really affect the LRM boat much DIRECTLY vs the ECM carrier, it will affect LRM boats vs targets NOT under ECM coverage. I expect plenty of QQ coming from this direction.
Otherwise, not much will change otherwise, as the counterplay isn't that much different other than people deathballing more as a consequence.
Edit:
I would like to point out that BAP is mostly going to be an anti-ECM facehugging thing (if you can't counter it, expect the ECM carrier to hug you so you can't fire LRMs/SSRMs). You may see less use of BAP as a consequence (it's not as necessary) and more TAG, but it's just the only real counterplay that may change...
Edited by Deathlike, 15 July 2015 - 04:45 PM.
#95
Posted 15 July 2015 - 04:43 PM
Still relevant advice back from open beta:
ECM is meant to counter advanced tech, not be a counter to basic functions of mechs. BAP being a sensor, ECM is the shield against that sensor. Artemis being a missile enhancer, ECM is the shield against that missile enhancer. And so on. Making a radar proof field makes no sense either compared to tabletop OR reality, and makes its roll in MWO questionable at best, and unbalanceable at worst (and given the time we've spent with it, I would say the worst case has happened - LRM's are COMPLETELY balanced against ECM, without it they wreck, with it they are fireworks - skilled teams using cover excluded from this statement).
PUAL, REWORK TEH ECM. DO IT.
#96
Posted 15 July 2015 - 04:44 PM
bad arcade kitty, on 15 July 2015 - 04:41 PM, said:
any streakboat has a bap and bap range is longer than the ecm umbrella
so it's actually that 200 meter ecm zone which matters for streaks, not the 90-180 umbrella radius, it's irrelevant unless you are countered by two ecm mechs at once
that's why bap nerfs can hurt streakboats, because right now bap has 240 meters range and allows normal locks at the comfort zone, if its range decreases, the speed of locks in the band between 250 and the new bap range will be twice as slow
umbrella nerfs won't affect streakboats except for negating them with 2 ecm mechs
WTF are you even posting for, you are mistaken on some things, and agreeing with me on others. Fuctionally illiterate or just an insufferable know it all who can't shut his mouth even when looking stupid?
#98
Posted 15 July 2015 - 04:49 PM
Edit: And sure, it makes the game even more Call of Doody, but that seems to be what most people playing this game actually want. Heaven forbid we actually get what was originally advertised.
Edited by Rick Rollington, 15 July 2015 - 04:52 PM.
#99
Posted 15 July 2015 - 04:49 PM
LORD ORION, on 15 July 2015 - 04:44 PM, said:
WTF are you even posting for, you are mistaken on some things, and agreeing with me on others. Fuctionally illiterate or just an insufferable know it all who can't shut his mouth even when looking stupid?
i'm trying to explain it to you with fingers
ecm inner bubble doesn't matter for streakboats in 1v1 situation because bap bubble radius is longer and it negates the ecm bubble
meantime the range on which ecm prevents locks from far away does matter
simple enough to you?
Edited by bad arcade kitty, 15 July 2015 - 04:54 PM.
#100
Posted 15 July 2015 - 04:50 PM
Levi Porphyrogenitus, on 15 July 2015 - 03:00 PM, said:
That out of the way, here is my objection: it still leaves ECM as an on/off switch. Hard counters are bad gameplay. The rework should be to redo ECM and information warfare entirely, into a system of soft counters. Have ECM impose sensor penalties against targets protected by it, rather than making them flat-out immune, and then make the various offensive sensor options give sensor bonuses against affected targets. This lets all the various information warfare kit interact freely, without having trump cards or on/off switches or hard counters.
Yes, hard counters incentives rock paper scissors style of gameplay which leads to or feast/famine experience.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users