Ecm Change Feedback
#281
Posted 16 July 2015 - 12:11 AM
but new relationship for ssrm\uav\narc\tag need too
#283
Posted 16 July 2015 - 12:14 AM
How about making the ECM suit only affecting the Mech it's equipped on. Don't know how this can be implemented code wise. Maybe shrinking the bubble down to 10m to the center mass of the Mech. And then implementing a Module that gives the ECM its 90m bubble to cover teammates.
#284
Posted 16 July 2015 - 12:24 AM
Secondly: take a break forumwarriors. Seriously, 15 pages thus far and half the posts are like five people bickering with each other over minutea they have no control over, or even worse: semantics. Leave your thoughts on the chair post then go take a shower, spend time with loved ones, take a walk, really anything other than pad your post counts.
Edited by PremithiumX, 16 July 2015 - 12:25 AM.
#285
Posted 16 July 2015 - 12:34 AM
Edited by YUyahoo, 16 July 2015 - 12:37 AM.
#286
Posted 16 July 2015 - 12:50 AM
#287
Posted 16 July 2015 - 01:11 AM
ReapersGuise, on 15 July 2015 - 03:31 PM, said:
Make every one run c3 computers in order to share targeting information. 5 tons for the master c3 computer and 1 ton for the slave c3 computer. I am da lore.
Edited by OZHomerOZ, 16 July 2015 - 01:12 AM.
#290
Posted 16 July 2015 - 01:18 AM
Simple suggestion:
Make the current "tiny" ECM a owner-mech-only equipment (or 1 meter radius if you want a quick and easy hack ), meaning a true Guardian ECM and introduce a second, heavier ECM (i believe "Angel" in lore) with a larger radius. 90m or 180m or whatever.
No additional coding, no broken existing loadouts, just another XML entry with different type and stats.
Edited by Paigan, 16 July 2015 - 01:21 AM.
#291
Posted 16 July 2015 - 01:21 AM
Looking forward to seeing what comes next PGI.
#292
Posted 16 July 2015 - 01:21 AM
Paul Inouye, on 15 July 2015 - 04:30 PM, said:
Paul - right now ECM is so powerful, that everyone that has an option to mount one, does so. You see a Hellbringer - 99% of the time it's got ECM. You see a Kitfox- it's got ECM.
Even if you nerf the range to 60 meters, everyone will still use it.
Heck. Even if you disable the bubble and it will only work for the carrier, it's still the best spent 1-1.5 tonnes in the game.
If one could freely mount ECM , you would see it on each and every mech in MWO. Think about it.
Edited by Kmieciu, 16 July 2015 - 01:23 AM.
#293
Posted 16 July 2015 - 01:30 AM
Make the LRM Lock Time so that a bigger mech is faster locked than a little mech ... so its fair ...
And the ECM can be 90m when the BAP will be ~120m ... when BAP stay at what is now, ECM is useless for lights and they will stop playing.
#294
Posted 16 July 2015 - 01:45 AM
I mean we all know that if covert teams that paint targets for laser-guided missiles/bombs used visible beams, that would be bad for their health, just like it's bad for health of LURMboats trying to paint their own targets in a bunch of mechs under ECM's Jesus canopy.
#295
Posted 16 July 2015 - 01:47 AM
As for Streaks, they're painful and everyone hates running into a Streakcrow with a light mech, the way i see it a Streakboat will get torn apart by any other mech in the game, so its a balance. If a Stormcrow pilot dedicates his whole build to light hunting he probably *should* be able to tear me apart in short order. Scouting and using the lights speed to pick your fights will always be the Light mechs best strategy, not relying on the Jesus Box
#296
Posted 16 July 2015 - 01:50 AM
As lame as ECM worked, as lame are LRMs. Up until now, ECM was only used as a sanity-checker that nobody in my or the enemy team is stupid enough to mount LRMs. Sadly, I still see arrows that blot out the sun once in a while. Granted, you could use cover - but the impact LRMs have on beginners is just bad. LRMs are the Noob-tube of MWO and to be honest: If you degrade ECM, then give us Laser-AMS. If LRM boats want to be effective, they have either to coordinate their attack patterns (to give at least a tiny aspect of 'skill' requirement towards the need of coordinated fire) or have to make sure to ready the target info box to check the targets which are not equipped with AMS.
ECM should make it hard to gather this information and should still increase the lock-on-times, but at the same time, the cross-dependencies in electronic warfare between all possible (and as of yet not included) equipment has to be designed anew.
Posts have been made by homeless bill and other people. They have good ideas.
#297
Posted 16 July 2015 - 01:50 AM
Mostly, I just want LRMs to finally find a place outside of the bubbles of "No-skill BS" and "Useless garbage L2DirectWeapons", and want the role of being a forward recon/spotter unit to be worth taking, even in competitive play.
#299
Posted 16 July 2015 - 01:58 AM
Speedy Pinky, on 16 July 2015 - 01:30 AM, said:
Make the LRM Lock Time so that a bigger mech is faster locked than a little mech ... so its fair ...
And the ECM can be 90m when the BAP will be ~120m ... when BAP stay at what is now, ECM is useless for lights and they will stop playing.
I do think about them - when I go out of my way to hunt them down in my Mad Dogs and Stormcrows.
#300
Posted 16 July 2015 - 02:05 AM
The range is not an issue, the effect is.
Make ECM mechs all be targetable.
increase missiles spread by 50% on mechs being shot with srm's and lrms. and lock time by 50% and target info gathering time by 50%.
50% more msisile spread will also grant lights by being smaller more benefit that a big mech which will still eat the most missles.
now ECM is a support tool, and not a instant choice bubble, because even the effect on the mech owning it is very strong.
Edited by Lily from animove, 16 July 2015 - 03:17 AM.
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