Puresin, on 16 July 2015 - 04:39 PM, said:
stop doing stuff that makes it easier for the lights. cause honestly right now with the way things are going you might as well get rid of all the weight classes and just have lights.
firestarter with 6 med pulse that can alpha.......ever tried to put 6 lasers of any kind in a dire?
stop doing NEW stuff and look at your game and how you have skewed it for the lights and put it back to lights being just that. LIGHTS. mediums being MEDIUM
lights should only be able to do light work..... right now look at how the scores go. heavies score highest usually followed by a light.
and before people mouth off about pilot skill, I drive everything from light to assault and can put up match scores of over 1000 in just about every mech i own.
I honestly can say this ecm and other stuff is just more so you can put lights right to the top as usual.
I would probably believe you on the part that you think light mechs are that powerful if people actually used them more...
5 to 15% of the weight class in MM these past few weeks are Lights.
30 to 60% of the weight class in MM these past few weeks are heavies
20-30% of the weight class in MM these past few weeks are mediums or assaults.
Okay... normal MM and games are not a good Representative obviously, Community warfare would shed more light right? how often do we have people with 4 heavies or heavies mix assault/ medium lances compared to anyone with a light mech in there line up? or specificly one with multiple lights in a line up?
Well you can't even do 4 light mechs in a line up...
The playerbase doesn't seem to think light mechs are that good it seems...
The only light mechs that are played are stupidly quirked ones and that's it. I do not see Locusts often, nor commandoes, nor spiders or raven X variants, I rarely see the H firestarter and I do not see the jenners at all either.
Kitfox, adder, and mist lynx? Those things are in dire needs of a buff...
So far we looked at the line up in the MM and in CW... they do not seem to agree with you. Indirectly the playbase...
We looked at the light mechs that isn't a "huginn", or a Raven 3L or a Firestarter pulse spammer.
What do we have left? some of the worst or least popular mechs out there.
Now let's look at the other end of the spectrum...
"6 Energy on a direwolf of any kind?" besides the fact you pointed at a Clan assault, which are not exactly the top of the food chain (neither is the clan lights I have to add). and on purpose ignored all the IS assaults which heavily carry lasers... Banshee with 6 large pulse... Boars head or battlemaster with 6 mediums, medium pulse, etc... or the stalker with 6 large lasers... etc.
The Direwolf (on the meta at least) carry 4 ER medium lasers, 2 Large pulse lasers, and 2 Gauss rifles.
"But I do not care about meta!" you might say, very well. Neither do I... my Direwolf have...
Widowmaker: 2 Large pulse, 3 er mediums, 2 ppc's, and a uac 20... and a small laser.
A: 6 er mediums, 2 uac 5's, 2 er ppc's, SRM 6...
just two of the 5 I got...
Of course i do not count, I am only one player and all...
However continue to look at these big guys...
You say ECM only benifits lights? Look at your Atlas D-DC. That thing can wait in a corner, or flank the enemy without the "low signal" warning to the enemy, You got a monster with an AC 20, 4 medium lasers, and 3 SRM 6's (SRM 6 can be subed for SRM 4's +A, or the AC 20 for 2 LBX 10's).
That's about 82 damage lying right there going directly to the expecting enemy mech... possibly the back, possibly the CT, possibly the main weapon. Either way, 82 damage + sucks especially if you walked into it without knowing...
Doesn't that sound a tad better then a mythical firestarter with 6 medium pulse lasers? If that was a firestarter that took that 82 damage I do not think he would be standing...
What's the point of this post?
Not to say lights are OP or assaults are OP or get better scrub or clans are this and IS is that or what have you.
Not to say I am better then ya and get better skills and l2p issue or to say stop bullying and stealing the crutches.
What I am simply saying, is simply the things you kinda didn't think about or elaborate on.
You said yourself you want lights to do good at what lights should do.
Isn't flanking the enemy and going by unnoticed practically the soul purpose of ANY light that is fit for combat ? (fit for combat = more firepower then 1 medium laser and 2 mg's)
However I would love for the firestarter quriks to change (please just bloody fix the flamers and give these things a flamer quirk... it's weird that this is like a mech with every variant having 4 flamers or so yet you do not see 1 at all on the battlefield.) and to change the huginn (seriously? I thought of this as the best light hero before quirks and it was devestating and suddenly a 50% quirk? I do not want any weapon quirk to be above 30% but this thing got it?)
But either way, it kinda seems like you are making a mountain of a molehill. Most lights at least for me- coming from a player who plays both IS and Clan, All 4 weight classes from 20 tons to 100 tons. etc.