Charlie Pohr, on 28 July 2015 - 09:22 PM, said:
. . .
So whatever you guys do, PGI...make sure LRM boats don't end up topping the dmg charts. No famine, but no feast too.
Agreed, ECM should never have been a hard counter against LRM locks, and LRMs should never have been the 'massed rain' weapon they were before ECM was as prevalent as it is now.
Problem:
LRMs are terrible as an individual weapon, because they were brokenly overpowered because they can be fired indirectly en mass. This wasn't an issue in BT because indirect fire only permitted one 'Mech to fire indirectly per 'Mech spotting.
Solution: Give IDF locks a tracking strength (whatever) attribute based on the spotter(s). Arbitrarily, say you get two points per spotter, plus three points if the target's TAGed and plus Four if it's NARCed. . . then ECM cover counters TAG and NARC. Each LRM launcher fired indirectly at a target consumes one point while it's salvo is airborne. If the maximum number of IDF launcher salvos for a target are already airborne then any concurrent attempts at indirect fire will not launch, though locks can be maintained normally. (or you could just do 1 spotter one person doing IDF, whatever).
Problem:
Another reason LRMs can be fired en mass is because the heat system is half-arsed and gives you the entire overheat range penalty free.
Solution:
A well expressed low capacity, high dissipation heat system with overheat penalties.
Problem:
LRMs have bad ammo efficiency, especially in the face of doubled armor and a weapon with no capacity for focused fire.
Solution:
240 missiles per ton for LRMs. 200 for SRMs.
Problem: SRMs and LRMs are slow.
Solution: Increase speeds.
Problem: The critical hit system is a bit junk.
Solution: fix the danged critical system.
There's a fairly important point I'm forgetting but I kinda ran outta steam.
Meh.
Edit - Oh yeah, AMS. It's effectiveness really should scale to the size of a missile salvo somewhat. Having it eat a consistent number of missiles per inbound salvo regardless of overlapping AMS cover would make LRMs much less of a 'feast or famine' weapon. Small launcher load outs could be useful.
LRM 5 -> 0 to 2 missiles destroyed
LRM 10 -> 1 to 3 missiles destroyed
LRM 15 -> 2 to 4 missiles destroyed
LRM 20 -> 3 to 5 missiles destroyed
Edited by no one, 28 July 2015 - 11:15 PM.