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You Are Not Nerfing Ecm You Are Buffing Streaks...


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#21 Nothing Whatsoever

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Posted 15 July 2015 - 08:12 PM

View Postbad arcade kitty, on 15 July 2015 - 08:07 PM, said:


mrms will probably kill ordinary srms, as for atm... they will imo suck, if you want to get both lrm and srm you are limited by ammo more than by launchers


Right now, since they are so ammo inefficient compared to other weapons.

I know that I can waste too much of my missiles due to issues with simply missing, not hitting where I want to, along with lag spikes, HSR damage absorption, and the hard counters on the current lock system.

That's why I want to test out being able to aim these weapons to see how that pans out in a live environment.

Edited by Praetor Knight, 15 July 2015 - 08:13 PM.


#22 One Medic Army

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Posted 15 July 2015 - 08:13 PM

View PostEl Bandito, on 15 July 2015 - 07:05 PM, said:

BAP already counters ECM at 240 meters. That ECM range nerf DOES NOTHING against SSRMs since all SSRM boats equip BAP. Think for a minute before posting, mate.

However, the shrinking of the umbrella is a good news for LRM users. They can finally see some doritos beyond close range, after years of starvation.

Posted Image

Pretty much this.


You know why I'm excited? This is a step towards entire teams no longer sitting under an ECM blanket at all times. This makes it easier to *communicate to your team* where the enemy is (without popping your 1/match UAV), and easier to see where enemies are damaged/what their loadouts are.

The fact it might make LRMs no longer dead weight, and possibly worth bringing in small quantities as a harassment weapon at long ranges is just gravy.

As to everyone who is so concerned about how this will impact streaks: learn to aim and you'll find you stop caring.

#23 LordKnightFandragon

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Posted 15 July 2015 - 08:18 PM

View PostEl Bandito, on 15 July 2015 - 07:05 PM, said:

BAP already counters ECM at 240 meters. That ECM range nerf DOES NOTHING against SSRMs since all SSRM boats equip BAP. Think for a minute before posting, mate.

However, the shrinking of the umbrella is a good news for LRM users. They can finally see some doritos beyond close range, after years of starvation.

Posted Image


ITs annoying how gameplay of this game almost forces us to be that close together. Wish we could spread out more and do 1-2 mech skirmishes all over rather then 1 big blob. The team that deathballs wins......

The unrealistic shooting eahc other in the ass, blocking each others way as we try to corner hump our way to victory....6 mechs all hugging one rock on the corner of a mountain as half our fire goes into our allies back cuz no one dares go another direction cuz this spot is the best spot...

Edited by LordKnightFandragon, 15 July 2015 - 08:19 PM.


#24 King Arthur IV

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Posted 15 July 2015 - 08:29 PM

I think they should reverse it.

-no passive detection unless you have LOS/minimum range (~200m).

-then instead of a jamming item (ecm) they should have a increase detection item that also shares the detection info.

this would passively make scouts more important without the use of coms (more pug friendly) and it wouldn't be as effective if stacked.

there are probably some huge holes but what im trying to get at is the idea of not having 800m passive detection.

#25 El Bandito

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Posted 15 July 2015 - 08:49 PM

View PostLordKnightFandragon, on 15 July 2015 - 08:18 PM, said:


ITs annoying how gameplay of this game almost forces us to be that close together. Wish we could spread out more and do 1-2 mech skirmishes all over rather then 1 big blob. The team that deathballs wins......

The unrealistic shooting eahc other in the ass, blocking each others way as we try to corner hump our way to victory....6 mechs all hugging one rock on the corner of a mountain as half our fire goes into our allies back cuz no one dares go another direction cuz this spot is the best spot...


Herd mentality mate. And it is effective. Also, kills and assists reward far more than the objectives, so PGI should rewamp the reward system if they wish to break up deathballs.

#26 MauttyKoray

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Posted 15 July 2015 - 09:47 PM

View PostEl Bandito, on 15 July 2015 - 07:10 PM, said:


I want MW4's fire-and-forget mechanic for SSRMs. Then I can target individual sections with homing missiles! :D Suddenly SSRMs are useful against not only Lights! Since I have to aim at the particular section in the first place, the Church of Skill should have no issues, right?

I think you should still need to 'acquire' a lock, however reduce it to 2/3 or 1/2 the LRM lock time and give it guided fire (attempts to aim at location the user is pointing at when shot) and then allow them to continue their tracking even if the pilot loses lock after firing them.

#27 Kiiyor

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Posted 15 July 2015 - 09:58 PM

View PostEl Bandito, on 15 July 2015 - 07:21 PM, said:



It's a start. But make sure the Clan versions weighs the same, cause they always have lighter and better equipments than the IS. <_<


Didn't 'Sphere electronics generally overtake those of the clans anyway? Bloodhound active probe, Angel ECM, Improved C3i...

Actually... the Clans DO end up with the Watchdog CEWS... and eventually the ludicroulsy overpowered Nova CEWS...

Ok, ignore me :)

#28 STEF_

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Posted 15 July 2015 - 10:41 PM

View PostEl Bandito, on 15 July 2015 - 07:05 PM, said:

However, the shrinking of the umbrella is a good news for LRM users. They can finally see some doritos beyond close range, after years of starvation.


Too much optimism.

Remember we will have "ECM, ECM everywhere" in near future.

So even shrinking the ecm will change nothing.

#29 El Bandito

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Posted 15 July 2015 - 10:46 PM

View PostStefka Kerensky, on 15 July 2015 - 10:41 PM, said:

Too much optimism.

Remember we will have "ECM, ECM everywhere" in near future.

So even shrinking the ecm will change nothing.


Likely why Paul shrank ECM range in the first place, to counter the flood of Arctic Cheetos, and Scats. It likely won't change the status quo, but at least it means my lurm mechs will not be collecting dust.

#30 SaltBeef

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Posted 15 July 2015 - 11:13 PM

Pretty sad In Battletech 3052 no Fire and Forget munitions. Most modern day missiles today have target autonomous enemy vehicle, signature recognistion systems. Yes, the mean they see the target whence lased bracket it and track it autonomously. Some can even loiter in the area and make it's own decision to attack approaching targets based on uploaded data and AI.

Best we got is the streaks but you got to keep a lock.

Edited by SaltBeef, 15 July 2015 - 11:14 PM.


#31 LordNothing

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Posted 15 July 2015 - 11:22 PM

View PostSaltBeef, on 15 July 2015 - 11:13 PM, said:

Pretty sad In Battletech 3052 no Fire and Forget munitions. Most modern day missiles today have target autonomous enemy vehicle, signature recognistion systems. Yes, the mean they see the target whence lased bracket it and track it autonomously. Some can even loiter in the area and make it's own decision to attack approaching targets based on uploaded data and AI.

Best we got is the streaks but you got to keep a lock.


read some books. fire and forget is lostech.

frankly if games represented the actual current state of weapons technology, they would be very boring. everything would be op and ttk would be measured in miliseconds.

Edited by LordNothing, 15 July 2015 - 11:25 PM.


#32 Xetelian

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Posted 15 July 2015 - 11:26 PM

Why are they doing this? Anyone have a tweet or reddit post about this?

#33 SaltBeef

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Posted 15 July 2015 - 11:29 PM

I have read many and Clans did not have LOSTECH!

#34 bad arcade kitty

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Posted 15 July 2015 - 11:36 PM

View PostXetelian, on 15 July 2015 - 11:26 PM, said:

Why are they doing this? Anyone have a tweet or reddit post about this?


http://mwomercs.com/...-change-to-ecm/

#35 Weeny Machine

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Posted 16 July 2015 - 04:11 AM

View PostShadowWolf Kell, on 15 July 2015 - 07:09 PM, said:



Ninjad before I could post.

He's also forgetting most ECM mechs are specialist mechs and likely going to get a bump. The Hellbringer and Cataphract-0X are going to feel the hurt though.


Why should they feel it? Their bubble still affects them.

In general a reduction to 90m will me felt only in situations were...
1. you haven't many ECM mech in your team - with the ECM mech inflation...this will happen now and then.
2. you need a double ECM layer

As I said already, this is all situational. The underlying problem isn't solved, though: LRM lock mechanic, SSRM lock mechanic and ECM mechanic are simply terrinly implemented in the game. I won't go into detail about that again. We all know the reasons anyway

View PostSaltBeef, on 15 July 2015 - 11:13 PM, said:

Pretty sad In Battletech 3052 no Fire and Forget munitions. Most modern day missiles today have target autonomous enemy vehicle, signature recognistion systems. Yes, the mean they see the target whence lased bracket it and track it autonomously. Some can even loiter in the area and make it's own decision to attack approaching targets based on uploaded data and AI.

Best we got is the streaks but you got to keep a lock.

Oh yeah, it would be incredible fun to have 12 bunkers on each side and the dudes who press their buttons faster would win because of their fire and forget missiles would wipe the others out. Engaging gameplay!

Edited by Bush Hopper, 16 July 2015 - 04:13 AM.


#36 stjobe

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Posted 16 July 2015 - 04:14 AM

View PostLordNothing, on 15 July 2015 - 11:22 PM, said:


read some books. fire and forget is lostech.

Perhaps it's lostech to MWO, but in the BattleTech universe, all missiles except MRMs are guided missiles.

Posted Image
(Tech Manual, p.229)

Yep, SRMs are guided, and Streaks are just SRMs that refuse to fire until all tubes have a good lock.

#37 Widowmaker1981

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Posted 16 July 2015 - 04:15 AM

NO.

God! people either cant read, dont know how things work or are just dumb.

Pauls post is a NERF for streaks.

The size of the ECM bubble has literally zero bearing on the range a BAP equipped mech can lock it, that is entirely down to the range of the BAP to cancel the ECM. If BAPs range is reduced alongside the friendly bubble size and no other changes are made, Streaks will no longer be able to lock at the same range they can now.

#38 Lugh

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Posted 16 July 2015 - 04:20 AM

View PostLordKnightFandragon, on 15 July 2015 - 08:18 PM, said:


ITs annoying how gameplay of this game almost forces us to be that close together. Wish we could spread out more and do 1-2 mech skirmishes all over rather then 1 big blob. The team that deathballs wins......

The unrealistic shooting eahc other in the ass, blocking each others way as we try to corner hump our way to victory....6 mechs all hugging one rock on the corner of a mountain as half our fire goes into our allies back cuz no one dares go another direction cuz this spot is the best spot...

That's the thinking of a team that often loses. The second best spot is just as good, and a flank position exploited with a full lance in the backs of the enemy still succeeds as well.

#39 Lootee

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Posted 16 July 2015 - 07:05 AM

It only took them 3 years to figure out their ECM implementation was a pile of horsecrap (despite being told that over and over).

In another 6 they might have worthwhile LB-X ACs, working netcode, and battlefield roles beyond doing tons of damage to enemies.

In 10 years community warfare might be somewhat OK.

I can feel the excitement and anticipation building, NOT.

Edited by Lootee, 16 July 2015 - 07:06 AM.


#40 Almond Brown

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Posted 16 July 2015 - 08:24 AM

One thing the Forums continue to prove time and time again though...

PGI will NEVER be able to please everyone... ;)

It... is... a... first... step... ffs.





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