LordKnightFandragon, on 16 July 2015 - 12:22 AM, said:
I dont run meta mechs. Ofc, I have a hard time building any other builds I would dare take into a game. I mainly run my WHK, it had 4x LPL on it, since, well, that is an insanely effective build, chain fire, dual fire, idk, it racked me up a number of kills and some nice damage numbers 600-800, 2-4 kills....it worked well. But now ive been running 4x CERPPC Warhawk simply because I like the WHK with its 4x CERPPC. ITs been working better since the buff.
I wont lie, I find the all laser meta boring as **** to. Its why I for one, dont play this game much, as I find its style boring overall, just alpha all the lasers, and its hard to come up with a build that is non laser vomit that would be decent at all. SRMs and LRMs in general are kinda crap, cannons, esp CUAC, I think are meh, aside form the DWF AC boat. PPC, on any mech but a WHK, or something with nice speed quirks is meh....
That's a building problem on your part... can't really tell you much but try to experiment a lot.
Ask yourself what you want to build, think about the specialty of weapons, and go from there I guess.
IMO all the weapons on the weapons list have some useful application, though stuff like flamers and machine guns are a bit situational/not useful in all circumstances and therefore so loved.
SRMs is not useless but requires a different playstyle compared to PPCs.
Cannons are superior to lasers in terms of not spreading damage,
heat generation, and a bit on the facetime side.
It's all about the results in the end though.
Do try to not underestimate heat though. Anything less than 40% heat is going to absolutely suck when you can't put cover between you and the enemy.
LordKnightFandragon, on 16 July 2015 - 12:22 AM, said:
Plus, with the alphas, its hard to run anything but an assault, since they atleast might survive 1 alpha. Took my HBR out in a CW match, itgot face planted in like 3 blasts from a 6LL Stalker. Arm gone, CT stripped, other torso stripped....SCR, despite everyone claiming its so durable, I find it to get killed real quick. WHK, ive had it take a fe hits, but lately, even with twisting and moving, it just melts.....no amount of twisting or anything will make it live. Plus, with the way heat vs sustainable output is, once the enemy has you in thier sights, nothing you do will let you get away. Then with high ass alphas, your just dead.
Im bad with lights, and with the way alphas are, lights melt in sseconds. Even ive gob smacked a number of them. Plain and simple, this game needs to start addressing the TTK.....
Maybe don't drive everything like an assault?
There are Shields called Not-Being-Where-The-Shot-Is and Immortal-Objects (fancy word for indestructible terrain) that's pretty much godlike. Torso twisting helps, but it's much better to just not be exposed to enemy fire so much. Even real life military forces rely heavily on these Godly Shields, though the latter is changed to something more like simply "Cover".
Hellbringers make much more sense if you call them ECMbringers and not heavies. Plus Stormcrow is a medium... even more reason to not charge into the open (which is the impression I am getting. don't have an idea/example of what happens that causes epic fail on your part, so can't help you much there).
Then there's lights.
I am a dedicated light pilot and I actually like the HSR fix.
Makes killing heavies even more efficient and better outcomes when I engage certain lights that exist in quantum superposition. Plus I can feel better about myself because lag shield can't take credit for those miracle survivals now.
Now that I don't still make tons of mistakes, but I don't particularly feel like I die more often than before. Open areas are still death traps for lights though.
LordKnightFandragon, on 16 July 2015 - 12:22 AM, said:
Role Warfare basically CANT happen, any attempts to do anything but deathball is met with swift death.....I watch the maps in pug games. When my team splits up into groups of 2-3, 3 or 4, the game is assuredly a wipe...and it is. THe team that deathballs wins.....and yeah, takes alot of brain power to sit in a ball and shoot.......this game is just boring.
CW is a tunnel, defenders sit on the other side of the wall and shoot.....the defender that doesnt deathball loses, the defender that does wins. The attackers only win if the defenders dont deathball and decide to emply some kind of alternate strategy. THe only strat is deathball.....then melt anyone who dares poke out to shoot. Lasers do that best since they are light, small, plentiful and give great heat/dmg.
IMO there's a line between not doing a deathball and splitting up far too much. I mean, heavies and assaults have to go in groups...
Given how so many players just facetank and try to brute force the other team, it's not much of a surprise if a pug team can't handle an enemy team that have a superior deathball.
With how strategies end up failing or not being brought up due to the definition of PUG, it's not surprising how you think deathball is the only strategy. Seriously... they need to fix that...
CW is a bit hated for being a bit bland on the tactical side... Don't see much point in such large fortresses if the defenders can't really take advantage of it. 31st century combat indeed. Please, even modern weaponry will absolutely troll that kind of defense into the ground.
I disagree with your view on lasers. I feel like most of the weapons are around the same level of usefulness, it's just how it's applied in builds and combat - the results - that matter.
Though one of my favorite mech is a laser boat
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, not sure how the term laser vomit applies to lights.