So, here it is.
Most of us have heard the complaint at least once. "LRMs wouldn't be so bad if PGI hadn't given us free C3"
People seem to assume that C3 was some magic box that allowed LRMs to be fired indirectly, but this is not the case. LRMs have ALWAYS (well, since The Battletech Compendium at least) had the ability to fire indirectly, with the aid of a spotter.
What C3 ACTUALLY did, was allow Inner Sphere mechs to compete on a nearly even footing with Clan mechs, in terms of weapon ranges.
Yes, they payed a tonnage Tax (5 tons for a Master Unit, 1 ton for a Slave Unit), but it allowed them to fire Long Range Shots as though they were Short Range shots, provided a member of the C3 Unit was within Short Range.
Now, in TT, this meant that the Weapon Skill Modifier was reduced from +4 to +0. I realize that MWO is based on "Skill" rather than random numbers, which is why if C3 were to be implemented in MWO it would have to function slightly differently.
I propose that C3 provide the same Buffs as a Clan Targeting computer, with each unit in range increasing the TC Tier by 1, provided they can link to a Master unit. The Master unit would be capped at TC V, with each Slave starting at TC I, and stacking up to TC IV.
TL:DR. Please stop blaming the poor C3 unit for LRMs. It was designed to buff all weapons, and would balance IS against Clans nicely if PGI ever decided to implement it.
Edited by Thunder Child, 16 July 2015 - 12:18 PM.