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Severe Mech Balancing Needed After Recent Patch


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#1 Nadezhda

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Posted 30 July 2015 - 05:31 AM

It is near impossible to hit or damage the Arctic Cheetah and Shadowcat.

The only solution to this is to up the damage of Streak SRM6's to at least double its current damage.

Right now people have been spending their entire ammo and all that achieves is killing is 2 or maybe 3 AC/SCs and leave us defenseless against same class or heavier mechs.

Doubling the damage of Streak SRM6's would make MWO matches fairer.

#2 Paigan

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Posted 30 July 2015 - 05:32 AM

Very amusing.

As a SHC pilot, I can definitely assure you that is it VERY well possible and not even very hard to hit a SHC.

Also, given that you specifically only mention the two new ACH and SHC and not other Mechs like Firestarter or Adder (which has a considerably lower profile than the SHC), you made it yourself crystal clear that this is just a frustration and/or envy rant and nothing even remotely close to an objective analysis.


tl;dr: lolz

Edited by Paigan, 30 July 2015 - 05:36 AM.


#3 Nadezhda

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Posted 30 July 2015 - 05:36 AM

The Adder is as hard to destroy but it doesn't pack quite a punch as the other two. The Firestarter is meh, gets killed in 2 salvos.

#4 Jetfire

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Posted 30 July 2015 - 05:38 AM

View PostNadezhda, on 30 July 2015 - 05:31 AM, said:

The only solution to this is to up the damage of Streak SRM6's to at least double its current damage.


Um no... we're not going to do that.

#5 TheCharlatan

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Posted 30 July 2015 - 05:41 AM

View PostNadezhda, on 30 July 2015 - 05:31 AM, said:

The only solution to this is to up the damage of Streak SRM6's to at least double its current damage.


Posted Image

#6 Rhaythe

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Posted 30 July 2015 - 05:41 AM

Yes, let's make this game even more unfriendly to anything lighter than 45 tons. Great idea. The heavy queues aren't clogged enough already.

#7 Piney II

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Posted 30 July 2015 - 05:44 AM

I must be driving the wrong version of the Shadow Cat. Mine seem to get hit and damaged fairly easily.

#8 Throat Punch

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Posted 30 July 2015 - 05:45 AM

Dang, then ive been doing something wrong because I get hit in my S-Cat all the dang time. Hmmm, maybe i need to start a thread about how underpowered my armor is on my S-Cat, or how OP weapons are against my 'Mech...hmmmm

#9 Nadezhda

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Posted 30 July 2015 - 05:46 AM

How do you propose to address the game-breaking imbalance then? You can't make them slower people will cry out. Streakcrow is the only real counter to these mechs but it can't take more than one of them on with their ECMs.

Doubling the Streak SRM6 damage makes it fairer because with ECM they can't even shoot so a lot of strategy would be involved and this would make it a more fun game

#10 Paigan

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Posted 30 July 2015 - 05:48 AM

View PostNadezhda, on 30 July 2015 - 05:36 AM, said:

The Adder is as hard to destroy but it doesn't pack quite a punch as the other two. The Firestarter is meh, gets killed in 2 salvos.

You do realize the adder has ~1 ton MORE for weapons and better hardpoints than the SHC, do you?
Please at least TRY to use your brain. It doesn't hurt, I promise.

And saying firestarters are easily killed while SHC is supposedly "near impossible to kill" makes me seriously question your mental sanity.

Not an insult! Honest concearn!

Edited by Paigan, 30 July 2015 - 05:49 AM.


#11 Nadezhda

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Posted 30 July 2015 - 05:51 AM

View PostRhaythe, on 30 July 2015 - 05:41 AM, said:

Yes, let's make this game even more unfriendly to anything lighter than 45 tons. Great idea. The heavy queues aren't clogged enough already.


That's not an excuse.

Lighter mechs are supposed to be easier to kill, that's why they are cheaper to buy compared to the more expensive heavy mechs.

View PostPaigan, on 30 July 2015 - 05:48 AM, said:

You do realize the adder has ~1 ton MORE for weapons and better hardpoints than the SHC, do you?
Please at least TRY to use your brain. It doesn't hurt, I promise.

And saying firestarters are easily killed while SHC is supposedly "near impossible to kill" makes me seriously question your mental sanity.

Not an insult! Honest concearn!


I don't have the numbers to back me up. Only from experience. I just know Firestarters either die or run. Shadowcats just keep fighting and face you on even though they are an overwhelming 5 tonnes lighter. Streakcrows out damage the shadowcats I find however their damage is too spread out so the 5 tonne lighter Shadowcat can take out a Stormcrow which is ridiculous.

#12 Paigan

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Posted 30 July 2015 - 05:51 AM

View PostNadezhda, on 30 July 2015 - 05:48 AM, said:


That's not an excuse.

Lighter mechs are supposed to be easier to kill, that's why they are cheaper to buy compared to the more expensive heavy mechs.

You know that losing a Mech does not cost money, only buying ("unlocking") it, don't you?

This guy gets better and better :lol:

#13 Pariah Devalis

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Posted 30 July 2015 - 05:53 AM

View PostNadezhda, on 30 July 2015 - 05:31 AM, said:

It is near impossible to hit or damage the Arctic Cheetah and Shadowcat.

The only solution to this is to up the damage of Streak SRM6's to at least double its current damage.

Right now people have been spending their entire ammo and all that achieves is killing is 2 or maybe 3 AC/SCs and leave us defenseless against same class or heavier mechs.

Doubling the damage of Streak SRM6's would make MWO matches fairer.

View PostNadezhda, on 30 July 2015 - 05:36 AM, said:

The Adder is as hard to destroy but it doesn't pack quite a punch as the other two. The Firestarter is meh, gets killed in 2 salvos.



FYI: The Adder has as much room for guns as the Shadow Cat and is a much smaller target. The Shadow Cat is as big as a Cicada, but slower. Objectively, not subjectively, objectively you are wrong in regards to the Shadow Cat.

The Arctic Cheetah is durable, yes. But only because it uses the same quantum supposition as the Firestarter. :P If you shoot for the ACH's legs, however, and stop wasting shots on the torso, it is just as killable. Meanwhile, it packs the same level of firepower as the FS9 on a 10 KPH slower chassis. By all accounts, it should be easier to hit while being approximately just as big as the FS9. It can be harder to spot due to the ECM, but stop relying entirely on your sensors and you should be OK on any map but Frozen City and Veridian Bog.

#14 mariomanz28

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Posted 30 July 2015 - 05:53 AM

I can't speak on the Shadow Cat but that damn Cheetah definitely has broken hitboxes. I saw one tank 6 mechs for 5-10 seconds before finally going down and that was just one scenario. They can soak as much damage as an assault it seems.

What makes it pretty funny is the fact the Awesome with it's broken hitboxes were fixed in less than a day. The Cheetah has been out a while now and still no fixes. Go figure.

Edited by mariomanz28, 30 July 2015 - 05:54 AM.


#15 Nadezhda

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Posted 30 July 2015 - 05:53 AM

View PostPaigan, on 30 July 2015 - 05:51 AM, said:

You know that losing a Mech does not cost money, only buying ("unlocking") it, don't you?

This guy gets better and better :lol:


The point is light mechs are meant to be easier to kill than medium mechs, that's why they cost cheaper in every Battletech game mechcommander, mechcommander 2, etc. If not then everybody would run light mechs all day.

#16 QuantumButler

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Posted 30 July 2015 - 05:55 AM

OP it sounds like you might not be very good at aiming.

Just a thought, I can hit those mechs no problem even with slow AC20s now that the hitreg has drastically improved.

I usually have 200 ping, 300 on euro servers.

#17 Nadezhda

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Posted 30 July 2015 - 05:55 AM

View PostPariah Devalis, on 30 July 2015 - 05:53 AM, said:



FYI: The Adder has as much room for guns as the Shadow Cat and is a much smaller target. The Shadow Cat is as big as a Cicada, but slower. Objectively, not subjectively, objectively you are wrong in regards to the Shadow Cat.

The Arctic Cheetah is durable, yes. But only because it uses the same quantum supposition as the Firestarter. :P If you shoot for the ACH's legs, however, and stop wasting shots on the torso, it is just as killable. Meanwhile, it packs the same level of firepower as the FS9 on a 10 KPH slower chassis. By all accounts, it should be easier to hit while being approximately just as big as the FS9. It can be harder to spot due to the ECM, but stop relying entirely on your sensors and you should be OK on any map but Frozen City and Veridian Bog.


I think you're right when I think about it, it is not much about the Shadowcat but it is the Arctic Cheetah with its impossible to hit torsos that require doubling the damage of Streak SRM6's to balance it out.

The shadowcat is a slightly different story because it is hard to kill even though easy to hit.

#18 TheCharlatan

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Posted 30 July 2015 - 05:56 AM

View PostNadezhda, on 30 July 2015 - 05:53 AM, said:


The point is light mechs are meant to be easier to kill than medium mechs, that's why they cost cheaper in every Battletech game mechcommander, mechcommander 2, etc. If not then everybody would run light mechs all day.


Huge logic flaw here:
1- your initial point is that light mechs are too sturdy.
2- you then asses that if light mechs were hard to kill, everyone would use them.
3- reality is that light queue is one of the lowest ones. Your logic has encountered reality, and it has lost.
Please stop this nonsense. For your own good.

Edited by TheCharlatan, 30 July 2015 - 05:57 AM.


#19 Rhaythe

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Posted 30 July 2015 - 05:57 AM

View PostNadezhda, on 30 July 2015 - 05:51 AM, said:


Lighter mechs are supposed to be easier to kill, that's why they are cheaper to buy compared to the more expensive heavy mechs.


No. Just... just no. That's so wrong I don't even know where to begin.

#20 Brizna

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Posted 30 July 2015 - 05:58 AM

Shadow Cat is fine, maybe a bit on the tough side but nothing out of the ordinary. Arctic "Cheater" on the other hand is blatantly broken and is harder to kill than a warhawk by several orders of magnitude.





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