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Super Ghosts 'n 'mechs--Projectiles Exploding Mid Air. Video Proof


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#1 Mister Blastman

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Posted 20 July 2015 - 06:29 PM

I don't know what gives but something is seriously messed up. Kids, beware, there's some uncouth language in the video. But the proof is pretty clear. I tested Inner Sphere PPCs and Ultra 5 Autocannons. Watch as they explode before they reach their target!

Some points to note:

Weapons were paired in similar 'mech sections, PPCs in right torso, Autocannons in right arm.
Weapons were fired simultaneously
Weapons were fired with no objects in immediate line of sight to obstruct flight.
Testing grounds were used.
Test was done over land... and water.

This mirrors what I'm seeing in actual PUG queue gameplay. In the PUG queue, the PPCs are in different hardpoints, not grouped--so this rules out them hitting each other. In the PUG queue, one either explodes mid-flight -or- just vanishes in thin air.

Watch and see!



As Hank Hill would say, "What in the hell?!"

OKAY OKAY. Some don't believe this is happening. Well... here is MORE PROOF! This time on Alpine. No trees. No birds. No rocks. No buildings. Just... snow. And hills. And anti aircraft artillery!



Alright, ALRIGHT... So it could be a 32-bit problem only, right? Perhaps it is just a chassis issue with those specific weapons. Think again. I present to you video three! In a Timberwolf... with erPPCs and SRMs.



For some odd reason it was harder to reproduce the PPC issues in this one but it is definitely more prevalent in other instances. I'll try to capture one of those. And as far as I can tell, when they explode/disappear in the air... the ones that do, do no damage DESPITE a red cross hair.

Edited by Mister Blastman, 21 July 2015 - 12:27 PM.


#2 Eider

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Posted 20 July 2015 - 06:36 PM

Yes we know, hitreg went back to being trash. Wonder if on pupose..

Oh nvm yours is more an invisible wall issue.. found a few too.

#3 Weaselball

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Posted 20 July 2015 - 06:36 PM

Man, if you're this angry sounding (in the video) in TESTING grounds, I'd hate to see how you sound in an actual match :-D

#4 Throat Punch

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Posted 20 July 2015 - 06:37 PM

Maybe you are clipping the building and the strangely ample bosom shaped tanks? just a guess, maybe...i dunno.

Posted Image



#5 Mister Blastman

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Posted 20 July 2015 - 06:39 PM

View PostMors Draco, on 20 July 2015 - 06:37 PM, said:

Maybe you are clipping the building and the strangely ample bosom shaped tanks? just a guess, maybe...i dunno.

Posted Image





Watch later for tests in the water...

#6 Hit the Deck

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Posted 20 July 2015 - 07:04 PM

Unfortunately I couldn't reproduce it. Same 'Mech, same loadout (weapons), and on the same map (testing ground). Didn't take it to the queue but as far as I can remember, it never happened to me.

#7 Juodas Varnas

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Posted 20 July 2015 - 10:45 PM

SpooooOOooooOOokyyyy

#8 Mister Blastman

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Posted 21 July 2015 - 05:57 AM

So perhaps these are related to my PPCs vanishing in the PUG queue mid-flight? I don't know. Something strange is happening.

#9 Speedy Plysitkos

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Posted 21 July 2015 - 06:06 AM

WWII flak. next.

#10 Mister Blastman

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Posted 21 July 2015 - 07:55 AM

View PostTitannium, on 21 July 2015 - 06:06 AM, said:

WWII flak. next.


Right? It makes no sense. In PUG games I usually don't see the explosions... projectiles just vanish.

#11 Torric

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Posted 21 July 2015 - 08:21 AM

That first one looks like the lazy minimally viable collision box level geometry that has been in this game since the very start, nothing new here.

It has always lead and still leads to all kinds of problems, since your weapons converge on that point in thin air that actually is an minimally viable invisible collision box of some terrain/object and thus you can get crazy things like projectiles and even lazers crossing paths and not lining up with your intended target at all...

The second one, no idea.

Edited by Torric, 21 July 2015 - 08:26 AM.


#12 Almond Brown

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Posted 21 July 2015 - 09:12 AM

Almost seemed Heat related. Never happened until High heat and or after a Shutdown event... Hmmmm.

#13 Revis Volek

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Posted 21 July 2015 - 09:31 AM

WOW!

That is by far the absolute worse i have ever seen in regard to these issues....

Half the reason I dont use PPC's as much as I would like to....but what other weapons are not working and you just dont notice it because of no explosion or now real projectile to watch.

#14 Kristov Kerensky

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Posted 21 July 2015 - 10:03 AM

I've never seen this issue myself ingame and I do use those weapons but not that Mech. I can see in your videos what you are talking about though, that would be rather...annoying...to put it mildly, in combat.

Your distance to target clearly shows there isn't anything between you and the target but you still keep hitting SOMETHING, and with the ACs that something is real close and on the right side.

Does this happen in OTHER Mechs or just that one?

#15 Alan Davion

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Posted 21 July 2015 - 10:07 AM

View PostKristov Kerensky, on 21 July 2015 - 10:03 AM, said:

I've never seen this issue myself ingame and I do use those weapons but not that Mech. I can see in your videos what you are talking about though, that would be rather...annoying...to put it mildly, in combat.

Your distance to target clearly shows there isn't anything between you and the target but you still keep hitting SOMETHING, and with the ACs that something is real close and on the right side.

Does this happen in OTHER Mechs or just that one?


Some of the AC and PPC shots were hitting one of the trees... But that PPC that exploded literally right in front of him? That one I have no idea on. First time I've ever seen anything like that.

I've seen my PPCs explode like that when I'm trying to hill-hump, but just exploding in open air? That's a new one.

#16 Almond Brown

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Posted 21 July 2015 - 10:10 AM

View PostKristov Kerensky, on 21 July 2015 - 10:03 AM, said:

I've never seen this issue myself ingame and I do use those weapons but not that Mech. I can see in your videos what you are talking about though, that would be rather...annoying...to put it mildly, in combat.

Your distance to target clearly shows there isn't anything between you and the target but you still keep hitting SOMETHING, and with the ACs that something is real close and on the right side.

Does this happen in OTHER Mechs or just that one?


On Alpine he was shooting at an "Infinity based range" as well. With no way to hit anything, maybe the code just explodes the shot so you can reload.

#17 Kristov Kerensky

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Posted 21 July 2015 - 10:16 AM

View PostAlmond Brown, on 21 July 2015 - 10:10 AM, said:


On Alpine he was shooting at an "Infinity based range" as well. With no way to hit anything, maybe the code just explodes the shot so you can reload.


No, when I fire like he was, my shots keep on going with the PPC or ERPPC, reload happens while those rounds are still flying sometimes. Something is causing those rounds to explode when they shouldn't be, there's either a physical object we can't see for some reason and that isn't being shown on his distance to target indicator, or there's a bug with the Mech itself causing the issue. I'm inclined, at the moment, to believe it's the Mech, since I've never seen this issue with the same weapons and I don't drive that Mech.

#18 Mawai

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Posted 21 July 2015 - 10:28 AM

Send a report into PGI and include a link to the video ... thats all I can suggest ... but there were definitely some strange behaviours in your video. Most of the shots appeared to work fine but there were quite a few that appeared to explode in mid air and the one that seemed to actually go through the hill over the water.

Also, try running the repair tool on your client just in case something is messed up with your local installation.

Edited by Mawai, 21 July 2015 - 10:32 AM.


#19 Deathlike

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Posted 21 July 2015 - 10:35 AM

Sounds like a feature™.

Working as intended™.

However, I think mythical hitboxes, and magical convergence couldn't fix things, as terrain is OP.

It may be that your reticle is saying "I can be hit", but from the location from where you are firing may be hitting and a terrain obstacle (which happens all the time in this game) is saying "nope".

That's just my guess.

#20 Mister Blastman

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Posted 21 July 2015 - 10:52 AM

View PostKristov Kerensky, on 21 July 2015 - 10:16 AM, said:


No, when I fire like he was, my shots keep on going with the PPC or ERPPC, reload happens while those rounds are still flying sometimes. Something is causing those rounds to explode when they shouldn't be, there's either a physical object we can't see for some reason and that isn't being shown on his distance to target indicator, or there's a bug with the Mech itself causing the issue. I'm inclined, at the moment, to believe it's the Mech, since I've never seen this issue with the same weapons and I don't drive that Mech.


But I see it happen on other 'mechs, too. Novas, Catapults, Timber Wolves, the Highlander, you name it.

I am using the 32-bit client. Perhaps that is the difference? Does this mean all 32-bit users are being hosed?





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