White Panther, on 21 July 2015 - 06:36 PM, said:
2 and 3.
It's just sad there is nothing else to CW than acquiring a planet. You get the planet, that's it.. There is no economy or infrastructure. Not enough "meat" in CW to bring in players. Blame that one on Bryan and PGI, who only after Transverse failed miserably shat out this empty husk of planetary mode.
Why Bryan specifically? Because Transverse drained PGI of the resources that should have gone into CW?
kesmai, on 20 July 2015 - 11:13 PM, said:
How dare you to forget bacon? The most important thing in cw...
I'm a vegetarian. I could add a salad option, if you want
IIIuminaughty, on 21 July 2015 - 05:43 PM, said:
most pugs get demolished if they are not with another premade group. Losing constantly, you can only take an asswhoopin for so much. But I also said lack of content as well. It goes hand to hand, but if people won't play because of lack of skill then, what can you truly do about that?
This doesn't quite explain why the big units aren't playing more CW though. There seems to be a general drop in activity that is hard to explain by wait time, because wait time for big groups during prime hours seems pretty good. At least it used to be.
Kin3ticX, on 21 July 2015 - 05:51 PM, said:
A lot of the problems with CW revolve around stubborn and non-adaptive players. There is a downright refusal to deal with the CW learning curve. I dont like the notion that players just suck, but rather prefer to believe either people are self imposed to hate CW or they are just ignorant. We really do have a situation where we have a unit centric game mode and many unorganized solos which refuse to accept joining a unit as an option.
That would be very surprising to me, if this was a major part of the explanation. There were so many players looking forward to CW who knew that it would revolve around teamwork, and the MWO is a pretty unique game to begin with, with a fairly steep learning curve. Players who are innately stubborn and non-adaptive wouldn't have a good time with this game.
Kin3ticX, on 21 July 2015 - 05:51 PM, said:
However, I don't claim that joining a unit is the be all end all. Some units are nearly as bad as the average pug, but even then, they should have a much better experience.
There are so many benefits to playing in a unit I am surprised pugs are not clamoring to form them. (player cohesion, force multipliers, player synergy, standardized dropdecks, drop commanders, leadership, group learning, new player training etc etc etc etc)
The more i hear, "I dont have time to be in a unit" but in the same breath "tired of losing to -MS- 4 times in a row", I am not sure whether to cry or laugh.
Yeah, I put that down to people who are bored with the simple game modes of public matches, yet don't have time to get into a unit with standardized dropdecks, teamspeak servers and the whole deal that adds precious minutes to limited game time. They're upset because MWO doesn't have a good alternative for people who want the depth of MW2, MW3 or MW4-style missions, with convoy escorts, sabotage missions or recon missions. And frankly, even if you do have time for CW, it's still a fairly simplistic game mode with fairly shallow levels of tactics and strategy, I think.
I totally get what you're saying, but I also emphathize with people who love Mechwarrior games, yet fall between two stools because they want a quick match with deep gameplay.
Hopefully, those complaints should be reduced a little bit when we get 4v4 and PVE.