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I Hope People Realise How Stupid The Laser Vomit Now Is.


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#1 Sarlic

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Posted 21 July 2015 - 11:49 AM

Realising it is step 1.
Running it is step 2.
Now...make step 3 worthwhile.

I wonder how many vets i count running the same thing on the EU server.

Everything should -regardless of damage output- been improved. Including LRMs and Streaks.

Hoping to see more LRM and or Mixed up builds instead of the usual vomit builds.

I hope you change! :)

That would be all.

Thank you.

Edited by Sarlic, 21 July 2015 - 11:50 AM.


#2 MadMaxMKII

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Posted 21 July 2015 - 11:51 AM

lrm...lol.
but not with 4 ecm running around on each team.

#3 Alan Davion

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Posted 21 July 2015 - 11:53 AM

View PostSarlic, on 21 July 2015 - 11:49 AM, said:

Realising it is step 1.
Running it is step 2.
Now...make step 3 worthwhile.

I wonder how many vets i count running the same thing on the EU server.

Everything should -regardless of damage output- been improved. Including LRMs and Streaks.

Hoping to see more LRM and or Mixed up builds instead of the usual vomit builds.

I hope you change! :)

That would be all.

Thank you.


Until they make ACs, LRMs and SRMs as viable as Lasers have been, or until they find a way to decrease the viability of Lasers, i.e. better heat system, the vomit will unfortunately continue to be the go-to loadout for the mechs that it works best with.

Granted there are mechs out there with quirks specifically for those weapons, DRG-1N and WVR-6R with those AC quirks, but they still are not able to fully compete with laser vomit.

#4 SirNotlag

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Posted 21 July 2015 - 11:58 AM

I wonder if Jacking up the Flamer so its actually useful would do anything in cutting down the laser meta?

#5 Alan Davion

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Posted 21 July 2015 - 12:00 PM

View PostSirNotlag, on 21 July 2015 - 11:58 AM, said:

I wonder if Jacking up the Flamer so its actually useful would do anything in cutting down the laser meta?


If they made it so that it causes huge spikes of heat in the affected mech, it might, but the problem is getting close enough to use it.

Firestarters vs Dire Wolves would certainly work, beyond that I don't know how effective it would be.

#6 Lugh

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Posted 21 July 2015 - 12:04 PM

View PostAlan Davion, on 21 July 2015 - 12:00 PM, said:


If they made it so that it causes huge spikes of heat in the affected mech, it might, but the problem is getting close enough to use it.

Firestarters vs Dire Wolves would certainly work, beyond that I don't know how effective it would be.

How can you NOT, have a firestarter, have a flamer?

#7 Jazzbandit1313

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Posted 21 July 2015 - 12:11 PM

They should implement a system that limits the number of lasers fire-able at once. A mech reactor shouldn't be able to power movement, auxiliary systems, and 5 ERLL at once.

Screw ghost heat, only let players fire a certain number of lasers and classes of lasers together based on weight class or engine size.

Edited by Jazzbandit1313, 21 July 2015 - 12:12 PM.


#8 Lugh

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Posted 21 July 2015 - 12:20 PM

View PostJazzbandit1313, on 21 July 2015 - 12:11 PM, said:

They should implement a system that limits the number of lasers fire-able at once. A mech reactor shouldn't be able to power movement, auxiliary systems, and 5 ERLL at once.

Screw ghost heat, only let players fire a certain number of lasers and classes of lasers together based on weight class or engine size.

FUSION reactors. So no. Heatscale penalties for being at 80+% heat like cooking off a heat sink or one internal crit per 3 second period you are there, would be perfect.

#9 Jazzbandit1313

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Posted 21 July 2015 - 12:23 PM

View PostLugh, on 21 July 2015 - 12:20 PM, said:

FUSION reactors. So no. Heatscale penalties for being at 80+% heat like cooking off a heat sink or one internal crit per 3 second period you are there, would be perfect.


I'm not a BT head so IDK a lot about that.

Thanks for the correction!

#10 Sarlic

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Posted 21 July 2015 - 12:24 PM

Well. I guess we'll notice soon. The thread about lower TTK is going to explode on astronomical levels when everybody just favors the ping and is going to slap some more lasers amd gauss rifles on it.

Ofcourse everything needs a rework from heatscale to certain grouping but it does not change the fact that the people would still favor the ping and just shift along with their loadouts.

I'm just hoping for a better cause.

Edited by Sarlic, 21 July 2015 - 12:25 PM.


#11 Paigan

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Posted 21 July 2015 - 12:26 PM

Is laser vomit really that stupids?

Lasers have no ammo, hit instantly and are VERY small AND light.
That alone makes them the basic, almost "must have" weapon.

I would love to use ACs, but ever since TT, I find them ridiculously heavy, way too big and still considerable hot.

PPCs miss too much and are too hot.
Missiles, meh.

Conclusion: Laz0rz all the way. Blame stupid BT weapon balance.

Edited by Paigan, 21 July 2015 - 01:06 PM.


#12 Sarlic

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Posted 21 July 2015 - 12:28 PM

It's more of the currently ongoing balance. It's not stupid as per se, but i predict people are going to complain even more.

Aside from that tiny thing would love to see more variety.

#13 Fate 6

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Posted 21 July 2015 - 12:33 PM

Not everyone wants to pilot an Atlas. We don't want a mixed loadout - it's inefficient. I'd take a pure range build or pure brawl optimization any day. Why? Because I can play that role effectively while my team is still alive instead of doing 2 roles poorly while everyone is dying.

#14 RedDevil

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Posted 21 July 2015 - 12:34 PM

"Now is"?

What has changed recently?

#15 Yellonet

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Posted 21 July 2015 - 12:35 PM

Yeah, there needs to be more room made to use different weapons.
I use a BJ-1 with AC/2's, they have great range, but it's very rare that I can out-range anyone due to maps generally being very small, and as the damage of the AC/2 is low I'm at a disadvantage against many enemies at the usual engagement distances.

#16 Mister Blastman

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Posted 21 July 2015 - 12:42 PM

View PostLugh, on 21 July 2015 - 12:20 PM, said:

FUSION reactors. So no. Heatscale penalties for being at 80+% heat like cooking off a heat sink or one internal crit per 3 second period you are there, would be perfect.


Actually, heat increases electrical resistance. There would absolutely be electrical system failures because despite the fusion reactor creating massive amounts of heat energy measured in joules, you still need thermoelectric converters of some sorts to turn that heat into power and then routing/coupling/transformer systems. As hot as these things get, I'd expect to start seeing failures in all operable of moveable components.

#17 TLBFestus

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Posted 21 July 2015 - 12:42 PM

I've always had a preference for energy load-outs over ballistic.

So I'm not vomiting, I'm running the same old builds I always ran.

#18 Summon3r

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Posted 21 July 2015 - 12:43 PM

thanks to pgi clan mechs dont have much choice but to use alot of energy builds and erppc is not the "best" choice in many cases

#19 C E Dwyer

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Posted 21 July 2015 - 12:46 PM

while due to insane levels of customisation provided in the game, in the lore, lasers are the predominate weapon, the battle master is a classic example.

until just before the 3067, it didn't pack anything larger, ballistic wise, than a pair of MG's and even then its a single guass

missile wise only the hellsinger and the S are worth putting missliles on, as the revolting squat shape of the BM means these increase the height and surface area to much to make them a viable option on the others.

if you go through all the lore you will find many mech are laser builds..

Kurtia mechs are predominately laser ppc mechs

Davion and Marik are more Ballistic friendly, but even then lasers are still the domiant feature of the designs

#20 Mister Blastman

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Posted 21 July 2015 - 12:51 PM

View PostSummon3r, on 21 July 2015 - 12:43 PM, said:

thanks to pgi clan mechs dont have much choice but to use alot of energy builds and erppc is not the "best" choice in many cases


If only it did 15 pts of damage to a single spot...

There'd prolly be a forum meltdown but the Clans would finally have more solid options.





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