Firstly, the in game Model?
GORGEOUS. Might be my favorite mech, visually since the old K2. It's pretty well scaled, perhaps 5% larger overall than I would have called perfect, but close enough to not matter.
Hitboxes? Well, only a dozen matches so far, but nothing stands out in a bad way. The STs everyone feared would be bullet magnets, haven't appeared to be yet, nor does the CT seem particularly prone to coring. In general, it feels a little more fragile to me than a BJ or VND, but only a little bit, and with no component really standing out as the "culprit". Part of that might be related to the relative lack of firepower though, requiring more facetime to achieve much. More on that later.
Agility? Feels great, even without anything unlocked. Am a little underwhelmed with MASC on it, but I might just not be used to it yet, so am not maximizing it's potential. Good twist rate, good turning and speed, easy to keep my guns on the enemy. No complaints here.
Jumping? Oh baby. Baby, baby. Does she like to to jump. Feels like it jumps better than my Arctic Cheetah, which is doubtful, but that's how it feels. Nimble, good thrust, with more than enough power to stay airborne, or even stall in the air, or hover then gain altitude. Add a MASC sprint to the jump, and it almost feels like a Spider, or at least a Mist Lynx.
Firepower? Well, here's the downside, so far. We knew the tonnage, we knew the hardpoints. It definitely doesn't boat (unless you have the "P" and want to MG boat). Tonnage is low to make much use of ballistics, otherwise, though. Missiles are about 1 hardpoint shy of ideal (4) and likewise with Energy, where it really feels like it could use a pair of dual Energy Hardpoint arms.
So it kind of combines the weaponry issues of the Summoner and the Nova. And....for such moderate firepower....it tends to be a bit warm. The firepower isn't horrible, but it's not the easiest mech to build, IMO, because no single weapon role just jumps out at you, like with most mechs. Perhaps in the upcoming rebalance it will get some extra offensive quirks?
Anyhow, have varied a whole lot of weapons in it, and probably my most successful has been my most basic, running a UAC10, 2 ERMLs and ECM. Been experimenting with missiles and lasers, but haven't had one of those yet that I have fallen in love with.
Current Test Loadouts
SHC-PRIME
SHC-A
SHC-B
How about you chaps?
Edited by Bishop Steiner, 21 July 2015 - 06:32 PM.

























