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Mascscat Rage


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#1 Briarburl

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Posted 22 July 2015 - 11:02 AM

Did everyone think that the new shinny toy would be better than everything else and give you the sharpest edge on the battlefield?

"Yes, i am of the leet player, i am much skillz, but sCat is teh suxorz!!!1"

Did MASC not live up to your expectations?

"Yes, i must have tops speeds, sCat is much slows, much dissapoint!1!!"

Tough, its not the sharpest edge, its not a complete advantage, and its not the same as it used to be in previous games. It is the MWO version of the mech called the Shadowcat, and you know what its pretty awesome already compared to anything else in the game.

At this point complaining about it is only going to summon the all powerful nerf bat to an already unbalanced mech. Ever heard the expression don't look a gift horse in the mouth? Initially I was underwhelmed at the slight speed increase of the MASC, then I realized that instantly accelerating after a 70 meter jump was kinda OP.

At this point if you find the Shadowcat to be sub par in any way, please go try the adder and lose the JJ's, ECM, MASC, and additional armor and then after a few rounds go back to the Shadowcat. Before you reply about how unfair of a comparison that this might be, there is only 10 tons difference which can occur in the same weight class, it has 16.5 tons for weapons and similar hardpoints, and it goes the same speed without MASC.

If you cannot find satisfaction in the Shadowcat you are doing something worng, maybe you can start by extricating your cranium from your buttocks.

#2 Revis Volek

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Posted 22 July 2015 - 11:07 AM

I'm having fun.....
Posted Image

#3 Mcgral18

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Posted 22 July 2015 - 11:30 AM

Yes, the Adder is better. It can mount ******* weapons.


I've only had one acceptable game with the SadCat. It has pitiful alpha damage and pitiful sustainable damage.

It doesn't have the hardpoints to mount useful large alphas, and even with 3 MPLs and 18DHS, it ******* overheats after no time at all.


Adder can do 5 ERMLs with an appropriate amount of heatsinks, that the SadCat can only dream of.


MASC implementation is also sad. PLEASE give me 2 tons to put a Gauss on effectively. The Locust gives the ShadCat a run for it's money...which is just ******* sad.

#4 Dino Might

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Posted 22 July 2015 - 11:39 AM

View PostMcgral18, on 22 July 2015 - 11:30 AM, said:

The Locust gives the ShadCat a run for it's money...which is just ******* sad.


Comparing any mech to the Locust is totally unfair. Any mech will disappoint you when compared to the Locust.

#5 Elkfire

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Posted 22 July 2015 - 11:43 AM

View PostMcgral18, on 22 July 2015 - 11:30 AM, said:

Yes, the Adder is better. It can mount ******* weapons.


I've only had one acceptable game with the SadCat. It has pitiful alpha damage and pitiful sustainable damage.

It doesn't have the hardpoints to mount useful large alphas, and even with 3 MPLs and 18DHS, it ******* overheats after no time at all.


Adder can do 5 ERMLs with an appropriate amount of heatsinks, that the SadCat can only dream of.


MASC implementation is also sad. PLEASE give me 2 tons to put a Gauss on effectively. The Locust gives the ShadCat a run for it's money...which is just ******* sad.

Man, I've seen you in every single thread the Shadowcat is mentioned in cursing and complaining about it. It's not the mech for you, just accept that and move on.

#6 Mcgral18

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Posted 22 July 2015 - 11:44 AM

View PostElkfire, on 22 July 2015 - 11:43 AM, said:

Man, I've seen you in every single thread the Shadowcat is mentioned in cursing and complaining about it. It's not the mech for you, just accept that and move on.


Nah, I'll master it and get a valid opinion on it.


As it stands, utter ****.

#7 Elkfire

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Posted 22 July 2015 - 11:48 AM

View PostMcgral18, on 22 July 2015 - 11:44 AM, said:


Nah, I'll master it and get a valid opinion on it.


As it stands, utter ****.

A mech isn't "utter **** " because it doesn't fit your playstyle, or the tryhard "mech is DOA because it doesn't have massive alpha potential" mentality. Your favorite mech is a Banshee packed with pulse lasers, of course the Shadowcat isn't going to be like that.

And if your current opinions aren't "valid" due to not having mastered the mech, why post them everywhere constantly? Doesn't seem very logical.

Edited by Elkfire, 22 July 2015 - 11:49 AM.


#8 Morganism

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Posted 22 July 2015 - 11:49 AM

View PostMcgral18, on 22 July 2015 - 11:44 AM, said:


Nah, I'll master it and get a valid opinion on it.


As it stands, utter ****.

Maybe you're just utter **** with the mech?

This is a possibility.

So far I've had plenty of success in only a few runs. The mech is great. Your opinion may vary, but so far I haven't heard any good reasons why it's so horrible...

You probably just need more practice

#9 Mcgral18

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Posted 22 July 2015 - 11:56 AM

View PostMorganism, on 22 July 2015 - 11:49 AM, said:

Maybe you're just utter **** with the mech?

This is a possibility.

So far I've had plenty of success in only a few runs. The mech is great. Your opinion may vary, but so far I haven't heard any good reasons why it's so horrible...

You probably just need more practice


Unlikely, it's missing nice features. Hardpoints being the worst of them. Pod space being the next. It doesn't have hardpoints to boat weapons, but it doesn't have tonnage to take a big one.


2 tons from MASC goes a long way; it would be far more useful for heatsinks or guns than it currently is.

Edited by Mcgral18, 25 July 2015 - 10:30 PM.


#10 lshtaria

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Posted 22 July 2015 - 12:01 PM

View PostWarrior101, on 22 July 2015 - 11:02 AM, said:

Did everyone think that the new shinny toy would be better than everything else and give you the sharpest edge on the battlefield?

"Yes, i am of the leet player, i am much skillz, but sCat is teh suxorz!!!1"

Did MASC not live up to your expectations?

"Yes, i must have tops speeds, sCat is much slows, much dissapoint!1!!"

Tough, its not the sharpest edge, its not a complete advantage, and its not the same as it used to be in previous games. It is the MWO version of the mech called the Shadowcat, and you know what its pretty awesome already compared to anything else in the game.

At this point complaining about it is only going to summon the all powerful nerf bat to an already unbalanced mech. Ever heard the expression don't look a gift horse in the mouth? Initially I was underwhelmed at the slight speed increase of the MASC, then I realized that instantly accelerating after a 70 meter jump was kinda OP.

At this point if you find the Shadowcat to be sub par in any way, please go try the adder and lose the JJ's, ECM, MASC, and additional armor and then after a few rounds go back to the Shadowcat. Before you reply about how unfair of a comparison that this might be, there is only 10 tons difference which can occur in the same weight class, it has 16.5 tons for weapons and similar hardpoints, and it goes the same speed without MASC.

If you cannot find satisfaction in the Shadowcat you are doing something worng, maybe you can start by extricating your cranium from your buttocks.

How about you stop using your own head as a suppository and check the numbers first.

If you took out the 2 tons for MASC and used it to say, upgrade the engine to an XL300... well I'll let you do the numbers.

From what I can see, that you clearly can't, is that no-one is raging or crying about MASC. We're just saying it's benefits are so small on the SCat that it's not worth the tonnage that's invested in it so it could use a boost. A tiny number of people suggest silly boosts but the vast majority just want it tweaking so that it's not a penalty as it almost is on the Scat.

#11 Thunder Child

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Posted 22 July 2015 - 12:05 PM

My main Complaint with the Scat? WHY DOES IT STICK THE LAZORS ON THE OUTSIDE OF THE BOXES!!!!

Seriously, you have these HUGE arm boxes, and missiles go on top, or on bottom, or all the way around. Lasers get tacked onto the outside. But mount a PPC or Ballistic, and it gets the nice Cosy center hardpoint. Why can't my laser sit in there instead. WHY LEAVE A HUGE BLANK SPOT, when I mount a Large Pulse in the arm. Same complaint applies to the Executioner Right Arm. Modelling team, please fix!

#12 Morganism

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Posted 22 July 2015 - 12:06 PM

For a hit and run mech, people sure like to complain about the firepower!

MASC is great fun, could probably use a bump, but it's not the reason why you guys aren't doing well in the robot.

Trying to say it's "utter ****" when you don't have it maxed out is the height of ignorance. It's straight foolishness.

So far I've been doing great and I'm not even done with basics. If you aren't performing well, then maybe you should adjust your gameplay to work with the machine you're in... Rather than adopting a playstyle/setup that doesn't work with it.

You wont win the Indy 500 with a Semi. Stick to what you can do and/or do the best with what you got. Keep practicing or just give up on the "utter ****" mech.

#13 0bsidion

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Posted 22 July 2015 - 12:07 PM

View PostMcgral18, on 22 July 2015 - 11:56 AM, said:


Unlikely, it's missing nice features. Hardpoints being the worst of them. Pod space being the next. It doesn't have pod space to boat weapons, but it doesn't have tonnage to take a big one.


2 tons from MASC goes a long way; it would be far more useful for heatsinks or guns than it currently is.

I agree with the last bit. They need to either beef the MASC up or let us take it out. As it stands it doesn't do much good. I'm not too concerned about it though. They're bound to do some tweaking to it, sooner or later. It's still a new feature. But that 2 tons means I could feasibly mount a gauss AND ECM.

As to the rest, well, I could tell even on paper this was going to be a niche mech. It isn't going to work for everyone. As for me, I think I've gotten at least one kill in all but a couple matches. I've got a slightly positive KDR on my Prime, so for a mech I just got my hands on with no skill boxes filled in at all, I'd say that's a pretty good turn out for me.

#14 Mcgral18

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Posted 22 July 2015 - 12:11 PM

View PostMorganism, on 22 July 2015 - 12:06 PM, said:

For a hit and run mech, people sure like to complain about the firepower!

MASC is great fun, could probably use a bump, but it's not the reason why you guys aren't doing well in the robot.

Trying to say it's "utter ****" when you don't have it maxed out is the height of ignorance. It's straight foolishness.

So far I've been doing great and I'm not even done with basics. If you aren't performing well, then maybe you should adjust your gameplay to work with the machine you're in... Rather than adopting a playstyle/setup that doesn't work with it.

You wont win the Indy 500 with a Semi. Stick to what you can do and/or do the best with what you got. Keep practicing or just give up on the "utter ****" mech.


Why don't you enlighten me? What kind of playstyle does a **** mech use?

Because I have a feeling, it's not my playstyle. It's the fact it can't mount enough guns to kill something.


You need to have braindead opposition who don't push to do anything with this robot.
Posted Image


Look at this, a single above mediocre match! Magical!

#15 Briarburl

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Posted 22 July 2015 - 12:28 PM

View PostKyocera, on 22 July 2015 - 12:01 PM, said:

From what I can see, that you clearly can't, is that no-one is raging or crying about MASC. We're just saying it's benefits are so small on the SCat that it's not worth the tonnage that's invested in it so it could use a boost. A tiny number of people suggest silly boosts but the vast majority just want it tweaking so that it's not a penalty as it almost is on the Scat.



Dude, if you ain't in tears, or raging this post isn't addressed to you. I see your point and while it would be great if it could be rectified *pun intended* I still think it should be appreciated for what it is. If you already appreciate it for what it is, thank you for having a similar opinion and good day.

#16 Lightfoot

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Posted 22 July 2015 - 12:53 PM

MWO nerfing of MASC on the Scat defies logic. I am sorry, but MASC II with a 270 XL Engine goes 121 kph with MASC activated. Reason it is at least that fast is that a 270 XL with MASC II weighs 15.5 tons and a 300 XL with no MASC weighs 15.5 tons and gives a speed of 115 kph, about, on a 45 ton mech. So in canon MASC is only giving the Scat a 6 kph bonus over just equipping a 300 XL.

The other thing is that MASC does not break your mech's legs in 10 seconds, minimum would be 30 seconds, but even that is overdone. Mostly MASC overheats the stock Scat prime after about 40-50 seconds.

So really, in a real sim the Clan techs would have just installed a 300 XL and junked the MASC if all it could do was 109 kph and break your legs in 10 seconds. Okay? No pandering please.

#17 Briarburl

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Posted 22 July 2015 - 12:56 PM

View PostLightfoot, on 22 July 2015 - 12:53 PM, said:

So really, in a real sim the Clan techs would have just installed a 300 XL and junked the MASC if all it could do was 109 kph and break your legs in 10 seconds. Okay? No pandering please.


If you want a real sim you will have to look elsewhere.

#18 Morganism

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Posted 22 July 2015 - 12:56 PM

View PostMcgral18, on 22 July 2015 - 12:11 PM, said:


Why don't you enlighten me? What kind of playstyle does a **** mech use?

Because I have a feeling, it's not my playstyle. It's the fact it can't mount enough guns to kill something.


Well, your attitude it a large part of the issue.

As I said, fit to the robot. I even dropped the massive knowledge bomb that it's a mobile hit and run mech. This means it isn't a brawler or sustained fighter GENERALLY (although you can kit it that way, see if you can make it work. Clearly isn't working for you).

It seems like you're just not piloting it well if you're not doing well. I seem to manage plenty of good games in any of the robots. The SHC is no different.

So far I have mostly done poking set ups.
LPL x2
ERLL x3
ERML x3-4 with SRM
MPL with SRM

I manage to deal at least 300 damage and a kill and a half with these set ups. Best match was 3-8 with 700 damage.

If I get the enemies in the reticle at the proper range and then fire they seem to die. Regardless of what ordinance I have equipped. It's strange. Maybe you're not hitting your targets? Or getting them in the reticle.
OR OR you're getting in their reticles and they are pressing the buttons?
Maybe you shouldn't get in theirs as well!

Might be a problem on your end. I'd get it checked out.

Edited by Morganism, 22 July 2015 - 12:57 PM.


#19 Mcgral18

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Posted 22 July 2015 - 01:22 PM

View PostMorganism, on 22 July 2015 - 12:56 PM, said:

Well, your attitude it a large part of the issue.

As I said, fit to the robot. I even dropped the massive knowledge bomb that it's a mobile hit and run mech. This means it isn't a brawler or sustained fighter GENERALLY (although you can kit it that way, see if you can make it work. Clearly isn't working for you).

It seems like you're just not piloting it well if you're not doing well. I seem to manage plenty of good games in any of the robots. The SHC is no different.

So far I have mostly done poking set ups.
LPL x2
ERLL x3
ERML x3-4 with SRM
MPL with SRM

I manage to deal at least 300 damage and a kill and a half with these set ups. Best match was 3-8 with 700 damage.

If I get the enemies in the reticle at the proper range and then fire they seem to die. Regardless of what ordinance I have equipped. It's strange. Maybe you're not hitting your targets? Or getting them in the reticle.
OR OR you're getting in their reticles and they are pressing the buttons?
Maybe you shouldn't get in theirs as well!

Might be a problem on your end. I'd get it checked out.


300 damage is a touch above Terribad


500 is where you want to be to be considered pulling your weight. 27 damage is not enough to secure a kill; you tickle them while the guy pumping 30+ gets the kill. Unless of course you vulture all your kills. That's an option, but makes for very poor play.

#20 Revis Volek

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Posted 22 July 2015 - 01:27 PM

View PostMorganism, on 22 July 2015 - 12:56 PM, said:

Well, your attitude it a large part of the issue.

As I said, fit to the robot. I even dropped the massive knowledge bomb that it's a mobile hit and run mech. This means it isn't a brawler or sustained fighter GENERALLY (although you can kit it that way, see if you can make it work. Clearly isn't working for you).

It seems like you're just not piloting it well if you're not doing well. I seem to manage plenty of good games in any of the robots. The SHC is no different.

So far I have mostly done poking set ups.
LPL x2
ERLL x3
ERML x3-4 with SRM
MPL with SRM

I manage to deal at least 300 damage and a kill and a half with these set ups. Best match was 3-8 with 700 damage.

If I get the enemies in the reticle at the proper range and then fire they seem to die. Regardless of what ordinance I have equipped. It's strange. Maybe you're not hitting your targets? Or getting them in the reticle.
OR OR you're getting in their reticles and they are pressing the buttons?
Maybe you shouldn't get in theirs as well!

Might be a problem on your end. I'd get it checked out.



I find it very funny you are talking about KNOWLEDGE of the game with someone you obviously dont know....McGral has more knowledge in his head about this game then most TRO's but i digress....

MASC on this mech is a slight issue...weather you want to believe the numbers or not is on you.

Can it still preform under the right conditions? Sure, both McGral and myself have posted proof of that. But it does have some lackluster performance issues and the issue of MASC kinda being a moot point with the small boost it has for the tonnage you give up. An XL300 would allow for a much stronger mech, you cant deny that.

You may have luck with poking setups but i dont think its what this mech excels at either....shoot and scoot is its MO and how i have done so well thus far. I chant my light mantra "never stand still" and my medium mantra "twist like you're covered in bees" while running around dumping my weapons into backs and MASC away while giving a little zoidberg battle cry....

and 3 MPL's with 2 SRM6's with Art and the -6% missile spread is the new one i have been running...i disagree that it is too hot with MPL's McGral. My SRM accuracy stat went up last night alone lol!


Also agreed 300 dmg is NOT a good game by any definition....its not bad but not good either. I'd say a little under adequate actually...

Edited by DarthRevis, 22 July 2015 - 01:31 PM.






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