Please Turn Off Changing Daylight
#21
Posted 22 July 2015 - 04:40 PM
#22
Posted 22 July 2015 - 05:23 PM
Okay, I'll be serious now. I believe the day/night cycle could use some adjustment.
Edited by Thunder Child, 22 July 2015 - 05:23 PM.
#23
Posted 22 July 2015 - 05:28 PM
Paigan, on 22 July 2015 - 02:48 PM, said:
Well done! And all that.
BUT:
Am I the only one who is terribly annoyed by the changing daylight?
I think it does more harm than good and is very irritating for the following two reaons:
1.)
The (subjective) impression is:
- I drop on River City at night 60% of the time and only 40% of the time at daylight. Preferable would be something like 80% day, 20% night.
- When the game starts in the night, it takes ages until it is finally dawn and by then the game is mostly over anyway
- When the game starts at day, after a few minutes it's dusk and I'm forced to turn on night vision for the rest of the game.
In short: I feel (subjectively) that I have to play with night vision 75% of the time on that map.
Maybe it's just 50-50 in the end, but given it should be something like 80-20 (= night is cool, but only occasionally, not all the time), even 50-50 is too much.
2.)
I find it very confusing that a couple of minutes real time pass by like several hours of real time.
Wait, what?!
See? Confusing.
My suggestion:
It's very nice that you can code dynamic day time and we're all very proud of the new map.
But a single match only takes 5-15 minutes anyway and the next one is just around the corner.
Having a dynamically time of day at the start of the match that is kept for the next ~5-15 minutes is dynamic enough.
No need to add super-dynamicity and annoy everybody with it.
Therefore: keep the changing day time at the start of the match, but please turn off the dynamic change during the match
Well, do you know what planet River City is on? It seems to me you are assuming it is Earth. Did you know--not all planets rotate at the same speed as Earth? Perhaps that world rotates once every hour.
Then again... if it did... the centripetal forces of the rotation would probably fracture the planet in half.
BUT
This is a videogame. Video games, like fantasy, only have rules defined by your imagination.
#24
Posted 22 July 2015 - 05:28 PM
Sir Wulfrick, on 22 July 2015 - 04:25 PM, said:
Isn't there some sort of agreement amongst all the IS houses & clans that no combat at all actually takes place on Terra itself? Therefore by definition we can't be fighting on earth, all the battles are fought elsewhere.
Well, up until the Word of Blake violently wrests control of Terra away from Comstar, and then at the end of the Jihad when Devlin Stone's coalition finishes the Word.
#25
Posted 22 July 2015 - 05:53 PM
#26
Posted 22 July 2015 - 06:21 PM
For an Earth sized planet you start losing everything at the equator at one day every 2 hours (0.012rpm). Obviously that varies with planet size and other factors, but it still means that the game speed couldn't happen on any habitable planet.
It's a nice effect, but it looks and feels silly.
#27
Posted 22 July 2015 - 06:25 PM
#28
Posted 22 July 2015 - 06:51 PM
#29
Posted 22 July 2015 - 06:56 PM
Heat vision is good for fog and dust.
Night vision is good for night.
Throwing that out there.
Now the idea behind the day and night cycle is cool, but I don't like how it will, say, go from dark at 4:00 AM to looking like 6:30 AM in a matter of minutes. It is just... weird.
Edited by Doobles, 22 July 2015 - 06:58 PM.
#30
Posted 22 July 2015 - 08:43 PM
#31
Posted 22 July 2015 - 08:52 PM
Edited by RedDevil, 22 July 2015 - 08:53 PM.
#33
Posted 22 July 2015 - 09:04 PM
#34
Posted 22 July 2015 - 09:39 PM
#35
Posted 22 July 2015 - 09:40 PM
#36
Posted 22 July 2015 - 09:46 PM
That and the game is always night time , just like the mega fog on forest colony (bad fog, just a gray hue)
#37
Posted 22 July 2015 - 09:47 PM
Moomtazz, on 22 July 2015 - 09:39 PM, said:
My settings are normal in game and in my video card, my monitor is correctly color calibrated (necessary due to my line of work). Thus, it looks exactly as it should.
I have no problem seeing on night maps, either night in RC now, or RCN back in the day.
Maybe your monitor is set up incorrectly?
#38
Posted 22 July 2015 - 09:55 PM
#39
Posted 22 July 2015 - 10:24 PM
XX Sulla XX, on 22 July 2015 - 09:55 PM, said:
"when" all maps get fixed
veridian bog will be hectic at night time
also i vote a big fat no to turning off the cycle
slow it down perhaps, but dont turn it off
Edited by Naduk, 22 July 2015 - 10:25 PM.
#40
Posted 22 July 2015 - 10:59 PM
Paigan, on 22 July 2015 - 02:48 PM, said:
Therefore: keep the changing day time at the start of the match, but please turn off the dynamic change during the match
Some changes I'd like to see:
- 8 time of day options, rather than the current 4 options (dusk, dawn, night, day).
- 2 hours over 15 mins, rather than the current 6 hours. (8 mins every 1 minute vs. 24mins every 1 minute)
I like subtle details as they all contribute to a more lively and interesting scene.
Time of day slowly changing over the course of the match is one of those details, so that's why I'm opting to keep the dynamic time; just not as drastic as it is now. This gives us 3 night, 3 day, and 2 matches that are either sunset/sunrise (half dark to half light, or vise versa.).
Doobles, on 22 July 2015 - 06:56 PM, said:
Night vision is good for night.
Throwing that out there.
But if only it did work like that...

Or:
http://mwomercs.com/...ost__p__4518338
Edited by MoonUnitBeta, 22 July 2015 - 11:25 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users




























