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Please Turn Off Changing Daylight


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#41 Deathpactt

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Posted 22 July 2015 - 11:07 PM

I love the new river city and I do not think it needs a change. I hope all maps will be like it, well not all of them should feel like a whole day but they can start raining or snow or even fogy when rounds goes on or a sunset with a little less light. Also breaking lamps and trees feel good but I think they still need to focus on textures of buildings, rocks whatever we use to cover. so we do not want to waste our shoots on the invisible walls.

Edited by Deathpactt, 22 July 2015 - 11:07 PM.


#42 Kodyn

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Posted 22 July 2015 - 11:10 PM

I do love the map itself, but yeah, the daylight/night thing is a real issue.

Just use this as an excuse to give us working NV and HV, since both vision modes are godawful, and useless after a few meters...
You made a bigger map, made it get dark, but we still don't have working vision modes. Next priority maybe, before making any more night/day maps that are just going to be frustrating to play?

EDIT: And please, for the love of all things holy, no more fog/snow/mist effects like Frozen City, some of us without crazy GPUs can barely get 10 FPS in that stuff as it is, would love it if the poorly optimized effects were never seen again.

It may add immersion for a few random people, but if it makes the game nearly unplayable for others, is it worth it? People won't stop spending money over no fog/snow, but others will surely not spend a dime if they can barely play due to the effect...

Edited by Kodyn, 22 July 2015 - 11:13 PM.


#43 Paigan

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Posted 23 July 2015 - 12:15 AM

View PostTLBFestus, on 22 July 2015 - 03:40 PM, said:

Ahhh....but don't you see?

Back before this they counted River city as 2 maps...Day and Night.

Now they can count it as at least 4 maps... Day, Dusk, Night, and Dawn.


You ungrateful buggers......you didn't even realize we got 2 new maps for PUG play did you?

I did explicitely NOT ask to always fix the time of day.
The dynamic determination at the start of the match is a nice thing.
But not the timelapse-like changing during the match.

#44 TexAce

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Posted 23 July 2015 - 12:28 AM

How about NO.

Leave it as it is. Some really find everywhere stuff to complain. Jeez

#45 JernauM

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Posted 23 July 2015 - 12:44 AM

View PostPaigan, on 22 July 2015 - 02:48 PM, said:

I find it very confusing that a couple of minutes real time pass by like several hours of real time.
Wait, what?!
See? Confusing.


I do not recall anybody saying that River City is on Earth, or on a particular planet with an approximately 24-hour rotation cycle. For all we know, River City may be on a planet that rotates fully every hour. I am not sure if there are astrophysical reasons why that could not be the case.

#46 Speedy Plysitkos

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Posted 23 July 2015 - 01:09 AM

I like dynamic weather. Even it causes 6 seconds LAG, on my low level laptop :)


#47 Nightshade24

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Posted 23 July 2015 - 01:49 AM

View PostDarth Bane001, on 22 July 2015 - 03:15 PM, said:

I hate having to use different vision modes just a pain in my opinion, so I agree just get rid of that map thing having to use them in the middle of a match just no fun.


To bad it's a very common thing to do in BT and clans even had "Clan enhanced vision" and also light amplification was also a thing as well.


Why not improve the current vision models and maybe make things like command console improve them or targeting computers and stuff then simply rant that "night mode is stupid. get rid please"


I mean if you can see enemies 700 meters away with thermals easy and get to see a bit more data then greyscale just because of quirks on X mech and/or improvements in the vision models and the fact you got a console command module or a targeting computer it wouldn't be as bad.

View PostLORD ORION, on 22 July 2015 - 04:05 PM, said:

Even better.... on planets like Vitric Forge

Should be dead cold (night + thermal) and have the blue sun come up and make it scorching hot (thermal blinding)



I would love it if there was a pilot debuff that they are basicly blind when the sun first comes up when using thermas or night vision for like 5 seconds for short term blindness lol.

#48 Joseph Mallan

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Posted 23 July 2015 - 01:50 AM

View PostPaigan, on 22 July 2015 - 02:48 PM, said:

First of all: I think the new River City is awesome and I also think the dynamic time of day setting at the beginning of a match is awesome.
Well done! And all that.

BUT:
Am I the only one who is terribly annoyed by the changing daylight?

I think it does more harm than good and is very irritating for the following two reaons:

1.)
The (subjective) impression is:
- I drop on River City at night 60% of the time and only 40% of the time at daylight. Preferable would be something like 80% day, 20% night.
- When the game starts in the night, it takes ages until it is finally dawn and by then the game is mostly over anyway
- When the game starts at day, after a few minutes it's dusk and I'm forced to turn on night vision for the rest of the game.
In short: I feel (subjectively) that I have to play with night vision 75% of the time on that map.
Maybe it's just 50-50 in the end, but given it should be something like 80-20 (= night is cool, but only occasionally, not all the time), even 50-50 is too much.

2.)
I find it very confusing that a couple of minutes real time pass by like several hours of real time.
Wait, what?!
See? Confusing.


My suggestion:
It's very nice that you can code dynamic day time and we're all very proud of the new map.
But a single match only takes 5-15 minutes anyway and the next one is just around the corner.
Having a dynamically time of day at the start of the match that is kept for the next ~5-15 minutes is dynamic enough.
No need to add super-dynamicity and annoy everybody with it.

Therefore: keep the changing day time at the start of the match, but please turn off the dynamic change during the match

It could be slowed down, but not turned off.

#49 Paigan

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Posted 23 July 2015 - 02:46 AM

View PostJoseph Mallan, on 23 July 2015 - 01:50 AM, said:

It could be slowed down, but not turned off.

Sure, slowed down to a 1:1 ratio ;).

Any arguments, or are you God?

Edited by Paigan, 23 July 2015 - 02:46 AM.


#50 Paigan

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Posted 23 July 2015 - 02:54 AM

View PostJernauM, on 23 July 2015 - 12:44 AM, said:


I do not recall anybody saying that River City is on Earth, or on a particular planet with an approximately 24-hour rotation cycle. For all we know, River City may be on a planet that rotates fully every hour. I am not sure if there are astrophysical reasons why that could not be the case.

Newtonian-wise, it's very well possible, I think (Jupiter rotates at 10 hours, which is crazy fast for such a huge thing).
However: weather-wise, it would be hell and definitely not suitable for vegetation and human settlements like shown in the map.
I therefore dare to assume with 99% certainty that the River City planet is NOT intended to rotate with 1 hour.

Also, I read somewhere from PGI that 15 minutes match time correspond to 6 hours day time. I sadly can't find the post, neither manually nor per search function.

Edited by Paigan, 23 July 2015 - 03:06 AM.


#51 MeiSooHaityu

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Posted 23 July 2015 - 02:57 AM

The day/night is a great and dynamic feature. So no OP, I like it the way it is. Hopefully it stays and you will just need to adapt.

#52 Paigan

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Posted 23 July 2015 - 03:04 AM

View PostMeiSooHaityu, on 23 July 2015 - 02:57 AM, said:

The day/night is a great and dynamic feature. So no OP, I like it the way it is. Hopefully it stays and you will just need to adapt.

Posts like that make me me sad.

Look, I bring valid arguments like too much overall night time, confusing behavior of time. Someone else said the shadows look like timelapse.

Then you come along and say "no, I like it, you have to adapt". That is not an argument.
Also, who said I wasn't able to adapt? I DID adapt. I just noticed considerable disadvantages in the current behavior.

It would be really good for everyone if people could learn to think and use arguments a little more instead of just saying "No, my personal opinion is a law of nature" (because it is not, you know).

#53 Sarlic

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Posted 23 July 2015 - 03:11 AM

Hmm... I had a couple of matches whereabouts the tactic was to wait till night. I think it's a interesting feature.

Perhaps the cycle should be longer. It's now fairly short.

#54 FlipOver

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Posted 23 July 2015 - 03:17 AM

View PostPaigan, on 22 July 2015 - 02:48 PM, said:

[snip]
2.)
I find it very confusing that a couple of minutes real time pass by like several hours of real time.
Wait, what?!
See? Confusing.


My suggestion:
It's very nice that you can code dynamic day time and we're all very proud of the new map.
But a single match only takes 5-15 minutes anyway and the next one is just around the corner.
Having a dynamically time of day at the start of the match that is kept for the next ~5-15 minutes is dynamic enough.
No need to add super-dynamicity and annoy everybody with it.

Therefore: keep the changing day time at the start of the match, but please turn off the dynamic change during the match

Planetary rotation speed isn't the same as Earths speed.
Every planet known so far has it's own duration of a day.
Some take more time (related to Earth) than others.
Who's to say this planet where River City is doesn't rotate faster than Earth?

What I'd like to see in the future is:
1 - Longer matches (with larger maps and objectives thrown into them to hold ground or something like that)
2 - A diversified length of day time and day duration for each map / planet.

#55 LordBraxton

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Posted 23 July 2015 - 03:29 AM

I'm with OP, they don't even need to change the speed though. Just trigger dawn 2.5 minutes into the night version, and trigger night 7.5 minutes into the day version.

#56 Steinar Bergstol

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Posted 23 July 2015 - 03:34 AM

View PostPaigan, on 23 July 2015 - 02:46 AM, said:


Sure, slowed down to a 1:1 ratio ;).

Any arguments, or are you God?


Yes. He is.

What? You asked. :)

#57 MeiSooHaityu

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Posted 23 July 2015 - 03:46 AM

View PostPaigan, on 23 July 2015 - 03:04 AM, said:

Posts like that make me me sad.

Look, I bring valid arguments like too much overall night time, confusing behavior of time. Someone else said the shadows look like timelapse.

Then you come along and say "no, I like it, you have to adapt". That is not an argument.
Also, who said I wasn't able to adapt? I DID adapt. I just noticed considerable disadvantages in the current behavior.

It would be really good for everyone if people could learn to think and use arguments a little more instead of just saying "No, my personal opinion is a law of nature" (because it is not, you know).


Posts like yours make me sad.

I think it would be nice if people accepted others opinions (or ignore their opinions alltogether) without having to criticize it for not being an extensive counterpoint.

I didn't feel I have to come to the table with an argument about why I disagree. I feel the mechanic is solid and it doesn't need to be altered. It was just my 2 cents on the matter, I'm surprised you took such offense.

You say what right do I have tell you to adapt...what right do you have to tell me how I should structure a simple opinion?

I'm sorry I offended you so much for saying I like something you don't with such a simple reply. I hope it didn't ruin your day.

#58 Xeraphale

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Posted 23 July 2015 - 03:50 AM

I would also like for the changing light/dark to stop. It doesn't make sense for it to change so quickly and it's annoying.

Now, an argument could be made that the planet spins on it's axis quickly, however there are a few things wrong with that assertion:

1: A planet spinning at such speed would not be survivable. The winds would rip every structure apart and nothing could grow/survive

2a: The size/proximity of the moon. It's either too big or too close to allow a planet to rotate that quickly due to the gravitational effects. OK, I'm assuming the relative size of moon vs planet here, but if the planet so large that the moon doesn't affect it, then the size of the planet would not allow human life to thrive; it's gravity would be so great that we would either a, not be able to stand/walk or; b, be crushed by the downward force of gravity.

2b: The gravitational pull of the moon would cause massive waves which would destroy the very city we are fighting in!

#59 Sjorpha

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Posted 23 July 2015 - 03:50 AM

I think time shift could be a little slower to feel more real, like increase it from 4 to 8 timezones changing half as fast.

I'd also like to see random weather conditions for even more diversity, like you can drop in the morning with rain, sun, cloudy, storm, snow, fog and so on, and dynamically shift the weather once per match.

#60 MeiSooHaityu

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Posted 23 July 2015 - 04:32 AM

Ok, I'll give more behind my opinion ;)

I like that there is now 2 maps with dynamic shifting environments. Frozen City was the only one for a long time. It has variable visibility from either fog or blowing snow that meant it could be clear one min, and reduced visibility the next. It added to that feel of a landscape being slowly buried under 15~20 feet of snow and counting.

Is Frozen City a pain at times running heat vision almost exclusively, yes, but it added a unique element to the map. Run heat vision...turn it off...is it clear? Yes! Now I can see farther.. Oh! It's getting foggy again, turn on heat vision.

Now River City has that same element to it. Now the environment changes and I have to change with it. It's light, now it's getting darker and I need to use heat or night vision to play. That dynamic to me adds a lot of interest and forces a player to change styles mid game because now their visual distance is reduced (or extended depending on which time of day you get).

I like that bit of immersion and that is WHY I want it to stay on and why I felt players should adapt to those changes because it brings with it some immersion.

As for the rapid day/night cycle, I just assumed we dropped just before dusk or sunrise. I Also assumed that as an alien world, it's rotation could be far faster than Earth's rotation. I like the speed at which it changes because the entire experience from light to dark (or the opposite) can be experienced within the average match length. That's why I felt the timing was good.

Overall I like that another map is dynamic and I hope more maps adapt something similar. Not all maps need to do this, but more than 2 would be nice. It adds some unique character to a map.







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