

How They Should Be Getting Money From You
#1
Posted 21 July 2015 - 08:28 AM
Anyway I can't help but think that the charging rate for MWO is all the wrong and they must be loosing potential sales.
Yes you may hate me for this.
premium time
At the moment this is straight buy a month or a day and it runs without stopping even when off line.
This is all fine for people who can play hard-core and know that they are going to spend hours on the game (it might be said that these are the people who don't need premium time).
However for casual players who may have an hour or two a week it appears to be a waste of money because you're paying for 24 hours when in really you only get 2 hours.
Therefore they would probably get more sales of premium time if it was buy and hour and it runs only when logged into MechWarrior. I think this would result in more sales as it would appeal to the casual audience more and not really effect the hardcore too much.
MC cost for mechs and Mech bays.
the current system is nice but I can't help but think they have it the wrong way round.
Mechs should be cheap for MC but Mech Bays should costs more to account for it. So there is really no change in the price (except of course if you buy by Cbills you pay more for the Mech bay). This seems the better commercial decision (although people will be annoyed at it).
Price of MC
Currently the price of MC reduces the more you pay. Whilst this might appear to encourage a larger spend I would suggest that actually it discourages a large number of smaller spends.
If the price was constant i.e. 150 MC for $1 no matter how much you buy then people will be encouraged to get $5 worth every week (or every couple of days) rather than feel they have to fork out $100 to get their monies worth
Skills Mech and pilot
If the pilot skill tree was to specialise in a specific area (like a character class) there would be an opportunity to sell extra pilot slots or sell a reset of the skills for MC therefore adding additional depth to the game and an another avenue for money generation.
If the mech skills were again specing a specific chassis variant for a job, like scout, LRM boat or brawler. then there would be a reason for people to own multiple copies of the same variant and again more money made by selling a reset by MC and mechbays as people have 3 different specs for the Stalker 4N.
Now these things are obviously going to be unpopular as it is nickel and diming the player base, but then it is F2P game and that is what they are supposed to do.
On the other hand they would IMO encourage the causal gamers to pay a little to the game and that would mean overall things could be cheaper.
#2
Posted 21 July 2015 - 08:33 AM
#3
Posted 21 July 2015 - 08:41 AM
What is the best deal for the buck over a long period of time? Packs.
You get the following:
Mech Bays.
Mechs
Premium Time
C-Bill Bonus Mech
Add-on stuff.
and when you break it down financially, it is all for less money then buying them individually.
Of course, this all depends on your outlook and other gaming aspects (costs therein).
I feel that if I am not buying other games, I can drop 30-60 a month on this game. Some months I do not as I am engrossed in another game, but come back regularly and have plenty of mechs to play with because of it.
If you are nickle and diming your way through this game, you will get less for the money, frustrated, and feel cheated.
That's my take on it.
#4
Posted 21 July 2015 - 08:45 AM
There is an intersection between the price of a product and how many people are willing to purchase that product. That intersection represents the optimal price of the product.
PGI has determined (right or wrong) that their price point per purchases maximizes their profit based on the MWO population. If they lowered the price and sold more, they would make less money than they do now. Same is true if they raised prices and sold fewer.
Of course the market changes, so when they release on STEAM, the influx of new players may drive the price down, but for now the population and demand force a higher price.
#5
Posted 21 July 2015 - 08:59 AM
That said, I purchased both Resistance packs and the Urbie pack. I knew they came with some premium time. I checked and....holy crap I had 160 Days of premium time banked lol. Well, I'm using premium time now anyway.
So I guess if you don't want to buy premium time due to casual play, but want boosters, buy mech packs with booster mechs and get premium time anyway lol.
#6
Posted 21 July 2015 - 09:34 AM
#7
Posted 21 July 2015 - 09:51 AM
Flagrant, on 21 July 2015 - 08:33 AM, said:
I want to and did, from 2012-2013, but when a single color still costs 6 USD, I shut my wallet tight. This is not how one does micro transaction. It is just a single plain virtual color palette FFS, not a mech.
Also the fact that MWO's premium time only boosts 50% instead of 100% like most other popular F2P games, is quite laughable. Why should I spend money for PT if I still cannot avoid the grind?
Aphoticus, on 21 July 2015 - 08:41 AM, said:
What is the best deal for the buck over a long period of time? Packs.
You get the following:
Mech Bays.
Mechs
Premium Time
C-Bill Bonus Mech
Add-on stuff.
and when you break it down financially, it is all for less money then buying them individually.
Of course, this all depends on your outlook and other gaming aspects (costs therein).
I feel that if I am not buying other games, I can drop 30-60 a month on this game. Some months I do not as I am engrossed in another game, but come back regularly and have plenty of mechs to play with because of it.
If you are nickle and diming your way through this game, you will get less for the money, frustrated, and feel cheated.
That's my take on it.
Packs are not my cup of tea, as I am only interested in certain mechs, not others. There is a-la-carte but the price to package ratio means the savings are severely reduced. I have 50-100 USD worth of cash per month to devote to my personal hobbies, but no way in hell I am going to buy an a-la-carte for 55 USD, when I can buy Crusader Kings II + The Horselords expansion, for half the price.
Now if PGI had allowed me to choose my own mechs for a pack, then it can be another story.
Edited by El Bandito, 21 July 2015 - 10:06 AM.
#8
Posted 21 July 2015 - 10:02 AM
Greyhart, on 21 July 2015 - 08:28 AM, said:
Price of MC
Currently the price of MC reduces the more you pay. Whilst this might appear to encourage a larger spend I would suggest that actually it discourages a large number of smaller spends.
If the price was constant i.e. 150 MC for $1 no matter how much you buy then people will be encouraged to get $5 worth every week (or every couple of days) rather than feel they have to fork out $100 to get their monies worth
.
You know that this is the way it works with everything sold everywhere. You buy in bulk you get a discount.
Go play an mmo, how do you save money, by paying for months at a time or yearly?
Go down to 7 11 do you save more money when you buy 2 rock stars or 1?
#9
Posted 21 July 2015 - 10:09 AM
Agent 0 Fortune, on 21 July 2015 - 08:45 AM, said:
There is an intersection between the price of a product and how many people are willing to purchase that product. That intersection represents the optimal price of the product.
PGI has determined (right or wrong) that their price point per purchases maximizes their profit based on the MWO population. If they lowered the price and sold more, they would make less money than they do now. Same is true if they raised prices and sold fewer.
Of course the market changes, so when they release on STEAM, the influx of new players may drive the price down, but for now the population and demand force a higher price.
While your theory of optimal price is of course correct, I'm still wondering how the heck PGI determined the current prices to be the optimal ones.
#10
Posted 21 July 2015 - 10:13 AM
El Bandito, F2P games, you don't BUY the game, as your comparison game must be purchased to play it at all, unlike MWO where you don't have to spend a dime to play the game and have access to just about everything in the game. You spend real money on extras, colors, camos, Hero/Champion Mechs, stuff that you don't NEED to play the game or that give you an advantage over anyone else in the game, except for how many cbills you make or how much xp you get, that's it.
Pricing for MWO is taken directly from the pricing for WoT, Russ has explained that before, they simply give you more ingame goodies for the money spent than WoT does.
#11
Posted 21 July 2015 - 10:26 AM
Kristov Kerensky, on 21 July 2015 - 10:13 AM, said:
Even if I do not buy the game, I can still buy the contents of the game. And I believe many of the the contents are overpriced to the point that I do not wish to continue to support the system PGI had set up. I am a devout BT fan, but that does not mean I can be suckered in like the others. That time was 2012.
I still drop money on other F2P games such as League of Legends, because I find their price modeling to be fair, in my view.
So unless I equally find PGI's pricing model to be fair, I ain't supporting it.
Edited by El Bandito, 21 July 2015 - 10:37 AM.
#12
Posted 21 July 2015 - 10:56 AM
I buy good mechs and use builds that make money especially when equipped with seismic and derp. This game has a few things I don't need that seem a bit hefty in price but that is easily offset by the mech bay prices. Premium time is priced about the same as other games, but is is not as make or break mandatory. So I am pretty happy with the economy.
Okay I live in the west coast and have a used car, but ride my bike to work. My fishing license is actually paid for with the number of river trout I catch. So my life may not be a good comparison to the rest of disposable Murica.
#13
Posted 21 July 2015 - 11:16 AM
Greyhart, on 21 July 2015 - 08:28 AM, said:
At the moment this is straight buy a month or a day and it runs without stopping even when off line.
This is all fine for people who can play hard-core and know that they are going to spend hours on the game (it might be said that these are the people who don't need premium time).
However for casual players who may have an hour or two a week it appears to be a waste of money because you're paying for 24 hours when in really you only get 2 hours.
Therefore they would probably get more sales of premium time if it was buy and hour and it runs only when logged into MechWarrior. I think this would result in more sales as it would appeal to the casual audience more and not really effect the hardcore too much.
Greyhart, on 21 July 2015 - 08:28 AM, said:
the current system is nice but I can't help but think they have it the wrong way round.
Mechs should be cheap for MC but Mech Bays should costs more to account for it. So there is really no change in the price (except of course if you buy by Cbills you pay more for the Mech bay). This seems the better commercial decision (although people will be annoyed at it).
Greyhart, on 21 July 2015 - 08:28 AM, said:
Currently the price of MC reduces the more you pay. Whilst this might appear to encourage a larger spend I would suggest that actually it discourages a large number of smaller spends.
If the price was constant i.e. 150 MC for $1 no matter how much you buy then people will be encouraged to get $5 worth every week (or every couple of days) rather than feel they have to fork out $100 to get their monies worth
Greyhart, on 21 July 2015 - 08:28 AM, said:
If the pilot skill tree was to specialise in a specific area (like a character class) there would be an opportunity to sell extra pilot slots or sell a reset of the skills for MC therefore adding additional depth to the game and an another avenue for money generation.
If the mech skills were again specing a specific chassis variant for a job, like scout, LRM boat or brawler. then there would be a reason for people to own multiple copies of the same variant and again more money made by selling a reset by MC and mechbays as people have 3 different specs for the Stalker 4N.
Kristov Kerensky, on 21 July 2015 - 10:13 AM, said:
#14
Posted 21 July 2015 - 11:17 AM
#15
Posted 21 July 2015 - 11:17 AM
TLBFestus, on 07 September 2014 - 09:22 AM, said:
If they did that they would have to step up "Mechs for Sale" production to ludicrous levels (This..is ...a ....joke)!
Now.....if they wanted to offer different Premium time Options it could look like this;
- Regular Premium time as it currently exists, continual run down to zero in blocks of 1 day, 1 week, 1 month, or 1 year
- "Online Only" Active Premium time which only runs when logged in. Naturally it would sell for the same price per block, but the hours you get would be drastically REDUCED.
Just for arguments sake, assume that the average player plays 2 hours a night, every night. That's 14 hours a week. On average there are 4.2 weeks in a month, which is 58.8 hours a month, or 705.6 hours a year.
Basing this on 25000 MC, for $100 (best deal) , meaning 250 MC per DOLLAR and then round everything to make it easy and they could sell "Online" Premium time for;
2 hours for 250 MC or $1 (equivalent to 1 day non-stop)
15 hours for 1850 MC or $7.50 (equivalent to 7 days non-stop)
60 hours for 7500 MC or $30 (equivalent to 1 month non-stop)
180 hours for 22,500 MC or $90 (equivalent to 3 months non-stop)
750 hours for 40,000 MC or $175 (equivalent to 1 year non-stop)
For the math geeks in the crowd, these are ROUGH figures based on 125 MC per Hour, based on 2 hours per day playing time, and then tweaked a little for "volume discount" effects.
I'm sure that these numbers would need some serious adjustment by someone with more math skills than I , but at least it puts things into some perspective and acts as a jumping off point for discussion.
Obviously I don't know if 2 hours per day is a good average or not, for some it will be too little and others too much, but therein lies the benefit of offering the option to buy it in the current "always active" blocks if you are a hardcore, live in your moms basement, wife divorces you and you don't even notice it kinda guy.
Assuming the numbers are tweaked correctly and they would need some good statistics, which I'm sure PGI has, to tweak them appropriately, they would not lose any money.
People would have MORE options, and PGI would likely have more income.
I'm sure they could do it along these lines if they wanted to. For some reason they do not. If they structure it properly, they don't lose any money by selling it by the hour.
#17
Posted 21 July 2015 - 11:35 AM
I want my cooling vest and speedo with hairiest legs available!

I'm also sure there are people that'd want to play as female pilots. I'm not one of them.
Edited by Juodas Varnas, 21 July 2015 - 11:38 AM.
#18
Posted 21 July 2015 - 11:36 AM
Flagrant, on 21 July 2015 - 08:33 AM, said:
This is not charity, this is not an NGO, this is a business and a greedy one at that. It only "helps" filling the bank accounts of Russ & Co., going by the experience over the last three years it does not significantly help with anything but "MORE NEW MECHS (BEHIND ANOTHER PAYWALL OFC)".
Titannium, on 21 July 2015 - 09:34 AM, said:
I guess for some people P2W does not begin until they implement a button which costs money to click and instantly wins you the game.
#19
Posted 21 July 2015 - 11:39 AM
MeiSooHaityu, on 21 July 2015 - 08:59 AM, said:
That said, I purchased both Resistance packs and the Urbie pack. I knew they came with some premium time. I checked and....holy crap I had 160 Days of premium time banked lol. Well, I'm using premium time now anyway.
So I guess if you don't want to buy premium time due to casual play, but want boosters, buy mech packs with booster mechs and get premium time anyway lol.
If they did PT like LoL, with 2 options 1. a constantly running timer (like we have now) and a second option that just rewarded a boost on a set number of wins that didn't expire, would that be something that you think might sell?
#20
Posted 21 July 2015 - 11:48 AM
Edited by Johnny Z, 21 July 2015 - 05:58 PM.
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