Alan Davion, on 24 July 2015 - 01:39 PM, said:
Now are you talking about people who know how much punishment those mechs can take and dish back out?
Or about people who don't know a bloody thing about Battletech aside from big stompy mechs with lots of pewpew?
all about how high the hardpoints are. Really, that and the number of lasers, are all almost anyone cares about.
Lexx, on 24 July 2015 - 01:48 PM, said:
I'm talking about how anything that doesn't have high mounted hard points that can carry a lot of ballistic and energy weapons is considered garbage by many in this community. Since so much of the game is peek and poke over cover, low mounted arm weapons put you at a disadvantage. You have to expose too much of your mech to fire.
They wouldn't take any more punishment than any other mech in their tonnage (unless they get armor quirks). It all comes down to how PGI does the hit boxes. They both carry good firepower, but it won't really be more than the mechs we already have.
I'm a little concerned about how PGI would handle the gun on the Marauder. It's a right torso weapon, but visually it's on the centerline of the mech. They will either have to put it off to one side, like the Project Phoenix Marauder (ruining the look), or have it damage the right torso when you hit the gun. If you use an XL engine to fit a gauss rifle up there, you could be taken out too easily, when you thought you were behind cover. At the very least you'd lose your gun and the only high mounted weapon on the mech.
Likewise, since the Warhammer has those torso mounted machine guns, you know players are going to put dual AC/5s there. If those have long barrels, the mech could end up looking pretty silly.
it's going to be off centered if they happen. Period.
Lexx, on 24 July 2015 - 02:01 PM, said:
But when you lose that gun, and the toso blows up, you also lose the corresponding arm. If you had a stock Marauder you'd be down to 1 PPC and 1 med laser. All because someone kept shooting at the top of the gun sticking out over your mech.
be no different than an Ebon Jag
Nathan Foxbane, on 24 July 2015 - 02:02 PM, said:
Shimmering Sword's Marauder has the AC/5 in the RT and it looks like sex.
never took you for a chub-chaser.........
stjobe, on 24 July 2015 - 01:57 PM, said:
In TT, that AC/5 is a backup weapon to the dual PPCs in the arms, which are the main weapons.
In TT, the AC/5 has half the DPS of just one of the PPCs, but in MWO it has 20% more DPS (3.01) than a PPC (2.5), and a full 60% of the DPS of both PPCs.
The point here being losing it shouldn't put much of a dent in a TT Marauder's ability to fight, but here in crazy la-la-land it's a major setback for several reasons; its location being one, and its damage output being another.
TL;DR: MWO has some seriously fscked up weapon balance even within factions.
well, while true, the day DPS outweighs PP-FLD? C'mon now.