Ed Steele, on 26 July 2015 - 11:43 PM, said:
Converging is not instant in this game
Yes it is.
It didn't use to be, but with the introduction of HSR they made it instant.
Ed Steele, on 26 July 2015 - 11:43 PM, said:
and pin-point accuracy is the product of skillful aiming and not everyone (myself included) can hit with every shot.
Pin-point accuracy has nothing to do with "hitting every shot", it just means that shots always, without exception, go exactly to the pixel your reticule is pointing at when you pull the trigger, and that the reticule never moves unless you move it.
Combine that with instant convergence, and you have a situation where multiple weapons combine into virtual mega-weapons hitting all at once in a single location instead of hitting all over the target like the armour system is actually designed for.
And that breaks the armour system, making TTK sink like a stone in water.
It really isn't all that difficult to understand.
Ed Steele, on 26 July 2015 - 11:43 PM, said:
Do people really want an RNG combat system like in an MMORPG like WOW? Autoattacks would be extremely lame in an FPS, we would be trading skill for luck.
No, nobody ever asked for that, and you thinking that's the only other option just shows the limits of your imagination.
There is a whole continuum of mechanics and values that sit between perfect accuracy and total randomness - what people are suggesting is that we take a few steps off the end-point we're on right now; nobody's asking to move to the complete other side of the spectrum.
Edited by stjobe, 27 July 2015 - 03:46 AM.