Nightshade24, on 25 July 2015 - 09:27 PM, said:
I don't get the reinforcements due to the fact that they do not have bonuses and the fact well... thinking about it, it depends what are those mechs in the reinforcements...
I would find it cool if it was only 10 dollars per pack and this was a kind of celebration kinda thing with bonuses tying to previous packs if you got them.
Why make it that cheap? Well... imagine it, 8 to 10 unseen mechs, sweat deal, more deals, lots of mechs nad skins and such... etc... it would be very hard to resist....
well this is just me trying to make it less then 20 dollars but 15 can do...
1. You do realize that the reinforcement mechs do come with special variants that have the same bonuses as any other special variants, right? The Griffon and Wolverine Phoenix mechs had them, the Vulture has it. If you're referring to
2. You really can't go below $20 a mech. You just can't do it. That's already a steal. With everything that PGI adds into these mech packs they're already practically giving you the mechs for free with the value of everything else you get (mech bays, premium time, cockpit items, colors, skins, etc.). In fact I think the total value of an early-bird Clan Wave 1 Masakari Pack was something like ~$600 (and it's still ~$500 in value, now) when you actually tallied everything together; so you got double your money's worth. I know we all want to be able to afford all the mechs, but PGI doesn't make MWO out of charity . . . they've got employees to pay and servers to run.
Johnny Z, on 25 July 2015 - 09:51 PM, said:
This would be amazing. But I hope they dont add this without an announcement of some serious none mech content. Like off the leash massive content additions. Its not an ultimatum, its to show there are plans to make Mechwarrior Online a complete game, more than a bad start screen, mechbay UI and battlefield. (Seen the Dragon Age start screen? Not my kind of game but thats a start screen, not what Mechwarrior has now.
)
Also, as much as I and likely many others want these mechs asap, they probly shouldnt make these fully for sale until Mechwarrior Online has put some effort into advertising or Steam launch or what ever. Because these mechs just may sell well.
Nothing to do with the current players but more for the bottom line of Mechwarrior Online and its ability to produce quality content. Its no secret this game has been on the down low while under construction, not even trying to grow the player base.
The lag on these forums is just to much. Completely different quotes now even? fixed*
First off, the thread doesn't actively update edits, so if you were staring at the page and reading your way down it slowly, then you might have missed the edit update. Anyway, on to your points . . .
For starters, Dragon Age is a single player game, and MWO is a MMO (not MMORPG, like WoW, but still an MMO). Compare the login screen of MWO to Marvel Heroes, League of Legends, World of Tanks, or any other comparable game . . . they're not far apart. Most MMO games have quite basic logins because that's not really an integral facet. Hell, even Skyrim had an extremely basic startup screen, and that game is heralded as amazing. MWO has a perfectly functional start screen that instantly showcases the Battletech genre by showing off one of the most iconic mechs in Battletech history, that Atlas.
Now, as far as wanting notifications of game content . . . we've been getting boatloads of content (and discussions of content) recently, with more on the way. What more do you want?!? We've gotten (since the turn of the year):
-CW Beta Phase 2
-A large number of iterative tweaks to CW
-More CW updates to come, including (but not limited to) a 4v4 recon game mode, inclusion of unit coffers for actual use, differentiation between lone wolves, mercs, and loyalists, and greater community control over combat zones
-Concept work of more game modes has been in the works
-Concepts and desires for PVE implementations have been in planning stages which will effect potential single player, cooperative, and CW facets
-Maps just about every 6 weeks (with more coming)
-HUGE quality improvements with recent map overhauls, and every map scheduled to get an update in the future
-Completely overhauled (and quite amazing) mech lab
-New mech selection overhaul coming in just over a week (again, looks amazing)
-Spectator capabilities coming in just over a week (something that's been asked for, for quite some time, especially by all the fan and org run tournaments)
-More bug fixes then I can even count
-European Servers (with Oceanic coming within a couple of weeks, if not the turn of the month)
-Fully functioning and overhauled HSR
-Full quirk functionality
-An incoming complete rebalancing pass over every variant of every chassis based on one unified standardized system that's going to be far more encompassing than the current quirk system, and far more consistent.
So . . . with all of this stuff discussed between town halls, command chair posts, and patch notes . . . what do you want them to announce (besides apparently some over-glorified start screen) that'd be substantial to the game?
Also, as far as release dates for this theoretical package . . . presuming that it would follow up directly behind the Origins IIC Pack, that'd put the very first release of any mechs at the beginning of 2016 (at the absolute earliest), so they've got lots of time to decide what mechs they'd be putting up next, and when/if this package would happen.
stjobe, on 25 July 2015 - 11:18 PM, said:
It was apparently
dismissed with prejudice, which in that case means HG actually can't sue Hasbro over the same thing again.
Dismissed with prejudice was a facet that they agreed to in the conclusion, which yes, does prevent HG from suing Hasbro over that particular version of Jetfire ever again. If the art/toy changes, then the concept could, theoretically, still be brought up, because at that point it's over different product and intellectual property.
However, that facet was part of their agreement in a "Stipulation for Dismissal of Action" (a set of terms for both sides dropping all legal disputes). The "mutual dismissal clause", which is a core facet of any "Stipulation for Dismissal of Action" (from my understanding) is what I had originally described in your quoted post. The "dismissed with prejudice" facet was added as part of the results for the clause. The third paragraph of that article touches on it a bit more; which it then follows up on in describing why both sides agreed to the taken actions in the second half of the article.