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The Unseen - Dead Horse No Longer


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#421 Kain Demos

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Posted 27 July 2015 - 07:46 PM

View Postspectralthundr, on 27 July 2015 - 07:19 PM, said:


Hasbro has always had smart people running it. It's the reason they pretty much bought out all their competition in the 80's except for Mattel. Kenner? Hasbro owns all their IP. Milton Bradley? yep same here. Parker Brothers which was started in my home town of Salem Ma of all places? Yep they own all their IP as well. D&D? Magic: The Gathering? Yep Hasbro since they own Wizards of the Coast.


Mattel survived because they did what Hasbro did with Transformers/GI Joe with He-man/She-Ra. As someone who was a kid in the '80s and remembers which toys were popular basically it came down to this---was there a cartoon for you to watch?

#422 Johnny Z

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Posted 27 July 2015 - 08:00 PM

View PostAlan Davion, on 27 July 2015 - 07:43 PM, said:


Yeah I actually commented on that already.

Maybe though, if you grouped up the Stinger, Phoenix Hawk, Crusader and Longbow, called that group two, we could then put the Marauder II in as the "Loyalty" mech like the Mad Dog was for Clan 1 and 2.

Actually scratch that... The Marauder II should be the top tier group 1 pack, and the Longbow be the top tier group 2 pack, and the Warhammer should be the "Loyalty" bonus mech.

Try your hand at this and see what you can come up with?


Hmm I wonder why the Marauder II is being pushed already. Completely ignoring or slighting the original Marauder already so openly? Couldnt wait uh.

View PostSereglach, on 27 July 2015 - 07:09 PM, said:


Thank you, kindly. It took quite a while. When looking at all the available chassis, and what they had to offer, it was difficult to pick out some variants for chassis and ensuring they added the greatest variety and concepts to the options MWO could have.

Unfortunately, Valkyries are probably the most hurting for both variety, and available variants. On the other hand, since it doesn't have enough timeline available variants, I was able to theory-craft a new variant (the QP) and make it a fair bit different from its brethren without straying from the flavor of the mech.

The Crusader is a chassis I've always loved, and when I actually sat there and looked at the weapons it had, I realized it needed very little in the way of hardpoint inflation for any variants (as long as I picked the right variants). That thing is extremely versatile with the hardpoints it has. However, the chassis was always slow, and it should remain so in MWO, which is why its major drawback is a lower maximum engine rating. Of course that does leave more room for weapons. I also think whatever quirks it receives should revolve around armor, as well, because it's one of the few mechs that had nearly maximum stock armor in lore.


I thought about it, but I figured I'd stick with the ones I outlined in my original mech pack theory crafting. Those, at least to me, are the heart and soul of the remaining "unseen" mechs. However, if/when we get these, I certainly wouldn't complain about seeing the others added.


I think you mean the new Valkyrie varient would be different from its sisters.

Edited by Johnny Z, 27 July 2015 - 08:02 PM.


#423 Alan Davion

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Posted 27 July 2015 - 08:13 PM

View PostJohnny Z, on 27 July 2015 - 08:00 PM, said:

Hmm I wonder why the Marauder II is being pushed already. Completely ignoring or slighting the original Marauder already so openly? Couldnt wait uh.


Well there's no other hundred ton mech among the Macross derived Unseen, so it kind of needs to be part of the overall package, if we actually do ever get these mechs.

#424 Nightshade24

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Posted 27 July 2015 - 08:32 PM

View PostEd Steele, on 27 July 2015 - 02:03 AM, said:

Yes, the stock Warhammer will be quite lackluster in MWO, unless you are playing against other (3025) stock mechs.

I use the stock hellbringer which has a rather simular build...
I don't think the warhammer will be that bad after a DHS upgrade

#425 Bishop Steiner

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Posted 27 July 2015 - 08:33 PM

View PostNightshade24, on 27 July 2015 - 08:32 PM, said:

I use the stock hellbringer which has a rather simular build...
I don't think the warhammer will be that bad after a DHS upgrade

and with IS PPCs and MLs, instead of ERPPCs and ERMLs, it will be a little more heat controllable.

Shame probably everyone will just run 8x MLs on a WHM-6R, and have stumpy arms. Or an AC20 in one torso, with 3 MLs in the other, 2 with the AC, and empty arms.

One reason why I hate the Competitive scene and mindset.... screw the mech, screw the fluff.....just turn it into cookie cutter meta machines.

Really wish Russ would have stuck to their original pitch, listened to some of the early founders, and added sized hardpoints. Truly competitive players will just use whatever works with the ruleset given. And sized hardpoints would have saved us from most Metas that we endured ever developing. Others would have happened, I am sure, but at least the game would actually have potentially resembled MW in more than just name.

Edited by Bishop Steiner, 27 July 2015 - 08:37 PM.


#426 DaZur

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Posted 27 July 2015 - 08:38 PM

You all keep spellin' Warhammer wrong... It's spelled: H-A-M-M-E-R-H-A-N-D-S.

:P

hint..hint... Little something I'm working on in my spare time:
Posted Image

Edited by DaZur, 27 July 2015 - 08:45 PM.


#427 Bishop Steiner

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Posted 27 July 2015 - 08:47 PM

View PostDaZur, on 27 July 2015 - 08:38 PM, said:

You all keep spellin' Warhammer wrong... It's spelled: H-A-M-M-E-R-H-A-N-D-S.

:P

hint..hint... Little something I'm working on in my spare time:
Posted Image

Hammy is nice. Whammy is better. ;)

#428 DaZur

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Posted 27 July 2015 - 08:50 PM

View PostBishop Steiner, on 27 July 2015 - 08:47 PM, said:

Hammy is nice. Whammy is better. ;)

It's like breastus'... No two men can agree on exactly which are perfect so let's agree they're all very nice. :D

#429 Sereglach

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Posted 27 July 2015 - 08:52 PM

View PostAlan Davion, on 27 July 2015 - 07:43 PM, said:

Yeah I actually commented on that already.

Maybe though, if you grouped up the Stinger, Phoenix Hawk, Crusader and Longbow, called that group two, we could then put the Marauder II in as the "Loyalty" mech like the Mad Dog was for Clan 1 and 2.

Actually scratch that... The Marauder II should be the top tier group 1 pack, and the Longbow be the top tier group 2 pack, and the Warhammer should be the "Loyalty" bonus mech.

Try your hand at this and see what you can come up with?

Honestly, I think you're pushing a bit too hard to try to get the Marauder II into the theoretical package in question. As much as I wouldn't care one way or another (assaults are not my thing), it's a far stretch to add it. Here's my logic, take it or leave it:

1. The Marauder II only has 2 viable variants to offer at this current time, and it'd be really difficult to fudge other variants that have something new and unique to offer (people already complain that many variants are too similar). Seriously, go back and look at all the different variants of chassis throughout the unseen mechs . . . there are so many that are just weapon swaps of the same hardpoints, or actually shaving off hardpoints to do things like add heat sinks, that it's difficult to get unique mechs in there.

2. Also, coming up with something that's more unique (let alone two of them for the Marauder II) that doesn't ruin the flavor of the chassis would be difficult. Just look at the wonderful reception of the PGI designed Resistance variants (hint: overall, they weren't looked upon all that kindly). At least the Origins IIC PGI variants do derive from variants that exist, but are too far ahead of the timeline (Hunchback IIC is a perfect example of this).

3. We've already got 2 IS 100 ton mechs with several potentials already out there that aren't integrated yet, either (Annihilator, Imp, etc.). While I wouldn't complain about the Marauder II, it's a pretty far stretch to add with the tonnage distributions and number of Assault chassis to add . . . that'd also have more to offer in uniqueness.

4. Cosmetically, it looks so close to the original Marauder it'd be a bit of a long stretch to add it at this point in time. I know there's people who want it, but that's still pushing it . . . even with Alex's concept art magic. Further still, in relation to this, if people want the Marauder IIC added to the game, then that'll be another mech (which it's an assault, too), that'll have very similar appearance, same flavor, and pretty much the same functionality.

View PostAlan Davion, on 27 July 2015 - 08:13 PM, said:

Well there's no other hundred ton mech among the Macross derived Unseen, so it kind of needs to be part of the overall package, if we actually do ever get these mechs.

Not true, as long as people are willing to accept a different package structure then what we've been typically been getting. Given the amount of support in this thread for the package concept, I don't think that's an issue.

On the other hand, one really difficult facet (which is why I had opted for the package design that I did) is that we don't have even numbers of weight classes in even a remote sense, and we are extremely overloaded with heavies.

So you end up with 3 lights, 1 medium, 5 heavies, and 1 assault if you look at it from that perspective. IF people really wanted to add the OST series to the mix, then you're looking at 7 heavies and 4 lights. Now THAT is just not happening for any package.

As another thought, if they decided to add these mechs, and just filter them into other packages . . . that opens up a whole other can of worms.

Also, they could turn around and have the community vote on the mechs that'd be introduced with a "typical" 4 mech package, which would pretty much guarantee the Phoenix Hawk and Longbow as shoe-ins, and then leave a bloodbath for the other two slots. Afterwards they could probably take the runners-up and have those voted on for a two mech reinforcement pack, not unlike the original Phoenix package.

#430 Bishop Steiner

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Posted 27 July 2015 - 08:57 PM

View PostDaZur, on 27 July 2015 - 08:50 PM, said:

It's like breastus'... No two men can agree on exactly which are perfect so let's agree they're all very nice. :D

I can't help it if most guys are too easily impressed with quantity, and can't comprehend quality. ;)

#431 Alan Davion

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Posted 27 July 2015 - 09:23 PM

View PostSereglach, on 27 July 2015 - 08:52 PM, said:

Honestly, I think you're pushing a bit too hard to try to get the Marauder II into the theoretical package in question. As much as I wouldn't care one way or another (assaults are not my thing), it's a far stretch to add it. Here's my logic, take it or leave it:

1. The Marauder II only has 2 viable variants to offer at this current time, and it'd be really difficult to fudge other variants that have something new and unique to offer (people already complain that many variants are too similar). Seriously, go back and look at all the different variants of chassis throughout the unseen mechs . . . there are so many that are just weapon swaps of the same hardpoints, or actually shaving off hardpoints to do things like add heat sinks, that it's difficult to get unique mechs in there.

2. Also, coming up with something that's more unique (let alone two of them for the Marauder II) that doesn't ruin the flavor of the chassis would be difficult. Just look at the wonderful reception of the PGI designed Resistance variants (hint: overall, they weren't looked upon all that kindly). At least the Origins IIC PGI variants do derive from variants that exist, but are too far ahead of the timeline (Hunchback IIC is a perfect example of this).

3. We've already got 2 IS 100 ton mechs with several potentials already out there that aren't integrated yet, either (Annihilator, Imp, etc.). While I wouldn't complain about the Marauder II, it's a pretty far stretch to add with the tonnage distributions and number of Assault chassis to add . . . that'd also have more to offer in uniqueness.

4. Cosmetically, it looks so close to the original Marauder it'd be a bit of a long stretch to add it at this point in time. I know there's people who want it, but that's still pushing it . . . even with Alex's concept art magic. Further still, in relation to this, if people want the Marauder IIC added to the game, then that'll be another mech (which it's an assault, too), that'll have very similar appearance, same flavor, and pretty much the same functionality.

Not true, as long as people are willing to accept a different package structure then what we've been typically been getting. Given the amount of support in this thread for the package concept, I don't think that's an issue.

On the other hand, one really difficult facet (which is why I had opted for the package design that I did) is that we don't have even numbers of weight classes in even a remote sense, and we are extremely overloaded with heavies.

So you end up with 3 lights, 1 medium, 5 heavies, and 1 assault if you look at it from that perspective. IF people really wanted to add the OST series to the mix, then you're looking at 7 heavies and 4 lights. Now THAT is just not happening for any package.

As another thought, if they decided to add these mechs, and just filter them into other packages . . . that opens up a whole other can of worms.

Also, they could turn around and have the community vote on the mechs that'd be introduced with a "typical" 4 mech package, which would pretty much guarantee the Phoenix Hawk and Longbow as shoe-ins, and then leave a bloodbath for the other two slots. Afterwards they could probably take the runners-up and have those voted on for a two mech reinforcement pack, not unlike the original Phoenix package.


It's been a long day for me, so I haven't been at my best, mentally speaking. Prepping for a medical exam in about 7.5 hours as of this posting.

As to the points you made...

1 & 2, I personally blame that on the poor handling of the overall timeline. I personally feel that all mechs should have been added in order of their appearance in the TROs. It might have worked better than the system we have, it might not have, we'll unfortunately never know. PGI would likely have needed to use a much different advertisement and store system than they've been using.

3, The Annihilator and Imp were Wolf's/Wolve's Dragoons only.

4, I'll agree that the Marauder and Marauder II would in all likelihood have similar load outs, to a point. It would depend on how PGI handled the hard points most likely, which would determine what they'd need to do to create their own special variants to fill in the missing spots.

Finally, I'm not sure many people would likely vote for the Longbow. The Catapult A1/C4 function almost exactly the same as the LBs, are lighter and more maneuverable... Not to mention with the proponderance of ECM, and no real incentive for light mechs to load up a TAG to act as spotters, the LB wouldn't see much use, if any. As it is I hardly see Catapults anymore, unless they're C4s loaded up with SRMs and MPLs. Which is probably the only loadouts that would be used on the LBs.

One thing's for sure. PGI has their work cut out for them trying to build a proper marketing scheme for the Unseens, if they manage to secure them for use in MWO.

#432 Joseph Mallan

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Posted 28 July 2015 - 02:43 AM

View PostBishop Steiner, on 27 July 2015 - 08:57 PM, said:

I can't help it if most guys are too easily impressed with quantity, and can't comprehend quality. ;)

I prefer a good combination of both a nice quality in good quantity. I mean I do have both big hands and a big mouth!

#433 Odanan

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Posted 28 July 2015 - 05:40 AM

View PostSereglach, on 27 July 2015 - 08:52 PM, said:

1. The Marauder II only has 2 viable variants to offer at this current time,

This means nothing today. See the IIC mechs: most variants are not canonical.

View PostSereglach, on 27 July 2015 - 08:52 PM, said:

and it'd be really difficult to fudge other variants that have something new and unique to offer (people already complain that many variants are too similar).

PGI can do variants whatever they want. We don't have a 100 tons IS jumping mech, so the MAD II will be different somehow.

#434 Sereglach

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Posted 28 July 2015 - 05:44 AM

View PostAlan Davion, on 27 July 2015 - 09:23 PM, said:

It's been a long day for me, so I haven't been at my best, mentally speaking. Prepping for a medical exam in about 7.5 hours as of this posting.

Hope it goes well for you.

View PostAlan Davion, on 27 July 2015 - 09:23 PM, said:

1 & 2, I personally blame that on the poor handling of the overall timeline. I personally feel that all mechs should have been added in order of their appearance in the TROs. It might have worked better than the system we have, it might not have, we'll unfortunately never know. PGI would likely have needed to use a much different advertisement and store system than they've been using.

*snip*

4, I'll agree that the Marauder and Marauder II would in all likelihood have similar load outs, to a point. It would depend on how PGI handled the hard points most likely, which would determine what they'd need to do to create their own special variants to fill in the missing spots.

Poor handling or not, it is what it is. I don't really expect to see the Marauder II in MWO just like I really don't expect to see the Madcat II, III, and IV, either. They're all so cosmetically similar and provide so little difference among them (seriously, it's a theme of either bigger, smaller, or newer weapons/technology to flesh out the payloads to make the tonnages) that we'd basically end up with 3 out of 4 weight classes dominated by Mad Cats and Mad Cat knockoffs (Timber Wolves, for people not as savvy about lore).

View PostAlan Davion, on 27 July 2015 - 09:23 PM, said:

3, The Annihilator and Imp were Wolf's/Wolve's Dragoons only.

So? Look at the number of mechs we have, that anyone can purchase and use, that are technically only belonging to one faction or one group. Wolf's Dragoons brought a LOT of technology and chassis back to life for the Inner Sphere. If you sincerely wanted to go down that route of "ownership" then people would quickly get really ticked off over how little they could pilot as a member of any particular faction.

View PostAlan Davion, on 27 July 2015 - 09:23 PM, said:

Finally, I'm not sure many people would likely vote for the Longbow. The Catapult A1/C4 function almost exactly the same as the LBs, are lighter and more maneuverable... Not to mention with the proponderance of ECM, and no real incentive for light mechs to load up a TAG to act as spotters, the LB wouldn't see much use, if any. As it is I hardly see Catapults anymore, unless they're C4s loaded up with SRMs and MPLs. Which is probably the only loadouts that would be used on the LBs.

Well, in all technicality, if you were to be dead set on the package must have one of each weight class, then people wouldn't be voting on the Longbow. It's the only unique Assault to add, so it'd be an automatic, just like the Phoenix Hawk for the medium weight class.

That right there is one of the biggest reasons I'd be a proponent of either doing one massive package with all of the mechs in it, or filtering the mechs out into the wide array of other possible package options. There's enough of the unseen heavies to last through a LOT of packages (5, or 7 if you count the Osts . . . I don't).

View PostAlan Davion, on 27 July 2015 - 09:23 PM, said:

One thing's for sure. PGI has their work cut out for them trying to build a proper marketing scheme for the Unseens, if they manage to secure them for use in MWO.

Nope, I don't think so at all. Look at the way people are chomping at the bit, already. As long as the art looked good, they could probably through up a blank white page with Concept art images, simple text of what you're getting, and price tags underneath them; and they'd still sell like hotcakes. Granted, I still expect that they'd put together a nice pretty package page like we've normally been getting, but they'll still sell like mad with minimal effort (as long as the mech art is good).

#435 Sereglach

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Posted 28 July 2015 - 05:58 AM

View PostOdanan, on 28 July 2015 - 05:40 AM, said:

This means nothing today. See the IIC mechs: most variants are not canonical.

Also see what I said about those variants. Many, if not most, are derived from variants that already exist, but don't have valid weapons/loadouts for the timeline. To reiterate, Hunchback IIC is a perfect example of this.

On top of it, to reiterate, look at the reception of a lot of the PGI variants that have been just created, and defy the canon flavor of the mech. Most haven't been received well as either being too similar to other variants (Grasshopper), or very poor deviations from the flavor of the mech (Panther, Enforcer).

View PostOdanan, on 28 July 2015 - 05:40 AM, said:

PGI can do variants whatever they want. We don't have a 100 tons IS jumping mech, so the MAD II will be different somehow.

At least modestly different from other 100 tonners, yes. Different from the original Marauder? Not really. That creates a very precarious route for PGI to take if they were to implement that mech. Also, see what I said above about the Mad Cat versions. It very much does apply here, whether people will like to admit it or not.

There are many mechs that people would probably love to see, that will also probably never be implemented into the game for various reasons. One being that too many generations of the same chassis that have almost the exact same gameplay style (3 different Marauders in total, 4 different Mad Cats in total) would really, REALLY hurt the game play and make it sterile. Stalker and Stalker II (whose artwork looks like the MWO stalker quite heavily); Shadow Cat and SC II; Vulture I, II, and III; Thor and Thor II, etc. are all other examples of this . . . and there are MANY more.

If the original Mad Cat/Timber Wolf performed so well (which it has, for MWO) just imagine 3 of the 4 weight classes dominated by Mad Cat knockoffs as the top tier meta mechs, for example. Very similar could happen with the Marauder, where you'd see, as the top Meta Mech, Marauder IIs and Marauder IICs being the first pick assaults on the battle field. That doesn't portray a very enjoyable gameplay experience for me, and I have a feeling many others would agree.

#436 Joseph Mallan

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Posted 28 July 2015 - 06:01 AM

View PostOdanan, on 28 July 2015 - 05:40 AM, said:

This means nothing today. See the IIC mechs: most variants are not canonical.

PGI can do variants whatever they want. We don't have a 100 tons IS jumping mech, so the MAD II will be different somehow.

Or they can leave it Jump capable and give us a Jumping 100 tonner like the Dire Wolf. ;)

#437 Richard Hazen

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Posted 28 July 2015 - 06:46 AM

Was looking at the Goliath four legged mech and it got me thinking do you think they'll ever introduce mechs with multiple legs?

#438 martian

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Posted 28 July 2015 - 07:20 AM

View PostDeimos Alpha, on 28 July 2015 - 06:46 AM, said:

Was looking at the Goliath four legged mech and it got me thinking do you think they'll ever introduce mechs with multiple legs?

I would like to see it, but honestly I don't think they will do. The Goliath with BattleMech turret would be great.

#439 Juodas Varnas

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Posted 28 July 2015 - 07:22 AM

View PostDeimos Alpha, on 28 July 2015 - 06:46 AM, said:

Was looking at the Goliath four legged mech and it got me thinking do you think they'll ever introduce mechs with multiple legs?

It would require programming and effort to balance them and create whole new mechanics to accommodate them....

Sooo, nope. Not a chance.
I really wish i was wrong, though, because my favorite mech in Battletech is a quadruped - Scorpion.

#440 pbiggz

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Posted 28 July 2015 - 08:15 AM

Light: Valkyrie - 30 tons
Medium: Phoenix hawk - 45 tons
Heavy: Warhammer - 70 tons
Assault: Longbow - 85 tons

Loyalty heavy - Marauder - 75 tons





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