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What's Up With Collisions?


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#1 Eyepop

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Posted 24 July 2015 - 05:22 AM

In two of my three games this morning, my mech has gotten literally stuck in friendly mechs until parts explode off of it. Earlier, it was a side torso, and just now it was a leg. I've never had this problem before, and both times it was a Jager. Am I doing something wrong, or is this new server instability?

#2 Shadow Magnet

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Posted 24 July 2015 - 06:10 AM

No, the last patch introduced some change to the mech collision code.

Seems it doesnt work out that well sometimes. I also got stuck in other mechs a few times, but got no damage from that.

#3 SpiralFace

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Posted 24 July 2015 - 06:15 AM

Why you running into friendly mechs?

After seeing a few videos, collisions that allowed warping through mechs seems to have indeed been fixed. (Have yet to see evidence of mechs warping through one another. )

But as a result, we are seeing more "stuck" animations with damage happening due to being stuck and registering fresh colissions with frinedlys that you can't get away from (often because you wedge your mecs together.

So in general, the warping fix has only highlighted more collision bugs that need to be addressed.

Report to support, send video's of the bugs if you can, and I'm sure they will work through and find the issues.

I know its frustrating, but this is indeed progress (warp through bugs seem to finally be addressed.) Now the devs need to fix all the collision bugs that in all honestly probably went undetected before due to mechs "warping" through other mechs before encountering these bugs.

Just report, send evidence, and keep posting on it in patch feedback forums to ensure the issue doesn't get swept under the rug.

#4 SpiralFace

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Posted 24 July 2015 - 06:19 AM

View PostShadow Magnet, on 24 July 2015 - 06:10 AM, said:

No, the last patch introduced some change to the mech collision code.

Seems it doesnt work out that well sometimes. I also got stuck in other mechs a few times, but got no damage from that.


By stuck, are you meaning rubber banding? Or colliding into mechs and not able to get around them? Because I've had a few friendly's continue to "rub up against me" rather then spend the extra few seconds to actually turn and walk around me probably expecting to eventually warp through me. (Which does not work anymore.)

#5 Tennex

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Posted 24 July 2015 - 06:25 AM

I like that you can't run through mechs now.

But the collision damage is way too much on light mechs right now. Lights don't need the handicap

Edited by Tennex, 25 July 2015 - 11:10 AM.


#6 Malckovich

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Posted 24 July 2015 - 06:29 AM

Magical mech warping is still a thing. Experienced and witnessed it many times yesterday, as did everyone in the matches. The best one was when I tried to jumpjet my Cheetah over an enemy Cheetah and I was warped to the top of Tourmaline's sky. I had a lovely birdseye view of the map before being thrust back down into the sand.

#7 Moldur

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Posted 24 July 2015 - 06:59 AM

Jump jets+mech collision are really, really awful. Sometimes I'll be repeatedly warping and teleporting in 1st person but in reality I'm stuck on an enemy mech and am getting lit up and unable to move until I full stop and move a different direction. Catching the tip of a mech while JJing will sometimes cause the same sort of warping issues, except it's the same as falling for however long because you're not touching the ground. When I finally unstick, it'll treat it like I fell off a cliff. I once had 89% armor before seeing a single enemy and it was all damage to the legs.

So what's up with collision you ask. It's bad and wonky.

#8 Kiiyor

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Posted 24 July 2015 - 07:07 AM

In days of yore, Mechs were apparently squishy things, and you could maneuver through them using a little known form of mech-osmosis.

Now, if a 100 tonne bipedal war machine is standing in front of you, you can't force your way through it from the rear and neatly pop out at the front, ready for action, like a giant metal chestburster.

Which is how it should have been all along. Unfortunately, we find ourselves in the unfortunate situation where that particular mechanic has allowed players to garner some truly terrible positioning habits.

While being set upon and held in place by an amorous friendly mech while you are trying to prevent the enemy blowing any more pieces off you sucks, in the end, I think this will be good for game play once everyone adapts. One of my biggest pet peeves has been finding a great fire position, only to have someone warp through you to claim it because THEY DESERVE TO SHOOT MORE THAN YOU DO DAMMIT.

I already despise the way formations gather shoulder to shoulder, so maybe we'll see formations actually spreading out once people realize they will have to forage for their own firing lines, rather than blithely charging around and claiming others. More guns pointed at the enemy rather than the backs of teammates = a good thing.

#9 ProfessorD

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Posted 24 July 2015 - 07:21 AM

View PostSpiralFace, on 24 July 2015 - 06:15 AM, said:

...
warping through mechs seems to have indeed been fixed. (Have yet to see evidence of mechs warping through one another. )
...


View PostMalckovich, on 24 July 2015 - 06:29 AM, said:

Magical mech warping is still a thing.
...
The best one was when I tried to jumpjet my Cheetah over an enemy Cheetah
...


I have also seen plenty of warping still happening in matches over the last few days. I think warping now requires a pretty large difference in ping between the two pilots, and I think all of the warps I've been involved in for the last few days were on the EU servers (I have ping consistently below 30 on NA and consistently above 100 on EU).

I also agree that JJ collisions are worst for both warping and getting stuck. Colliding with a friendly while using JJ can cause bad things.

The latest code update is definitely a net improvement. I suspect Spiral is right that PGI will look at this again sometime soon, and Kiiyor is completely right that years of bad habits play a major role in the ongoing collision damage issues.

Edited by ProfessorD, 24 July 2015 - 07:23 AM.


#10 Eyepop

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Posted 24 July 2015 - 07:25 AM

[Redacted]
That would be all fine, well, and good, if it weren't for the fact that one of the times, I was standing completely still, and it was the Jager who stepped onto me. What about then? Do I still just need to git gud?

Edited by Rhazien, 25 July 2015 - 01:06 PM.


#11 Lugh

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Posted 24 July 2015 - 07:28 AM

I had an enemy SHC stuck on the head of my ACH and while I was laughing and saying get 'im off me I can't move, my team shot him to pieces. What SHOULD have happened was likely a burial action for me, and him immediately being legged by the team rather than the comedy that ensued.

#12 LordBraxton

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Posted 24 July 2015 - 08:09 AM

Never had rubber banding issues before. Post patch, everytime I get near an allied mech, we warp all over the place. rubber banding has been bad in general, even in the open, even on my home server. NEVER even SEEN rubber banding in this game till now. PGI, why is it always 1 step forward, 2 stumbles back?

#13 dario03

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Posted 24 July 2015 - 08:28 AM

The problem isn't just mech on mech action. I keep rubberbanding/teleporting just by getting near mechs, buildings, hills, rocks, crates, etc, etc. And its not just a quick hey you're here now, it throws me all over the place (even up into the air a bit) for a second or two. Or you will get stuck to something and then launched off of it. It has been really bad for me lately and has caused quite a bit of pain to my mechs.

#14 GRiPSViGiL

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Posted 24 July 2015 - 10:05 AM

View PostImperius, on 24 July 2015 - 10:00 AM, said:

Sounds like you're one of those light pilots that doesn't know how to pilot...
This is gold for anyone who knows Dario's skill.

#15 Lexx

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Posted 24 July 2015 - 10:05 AM

We should all probably start learning to avoid running into teammates in game now. If PGI ever introduces real collision damage it could become a problem.

#16 Imperius

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Posted 24 July 2015 - 10:15 AM

View PostLexx, on 24 July 2015 - 10:05 AM, said:

We should all probably start learning to avoid running into teammates in game now. If PGI ever introduces real collision damage it could become a problem.

Been avoiding people in good practice since I have played the game. LOL at all those who will now suffer.

#17 Adiuvo

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Posted 24 July 2015 - 10:22 AM

View PostImperius, on 24 July 2015 - 10:00 AM, said:

Sounds like you're one of those light pilots that doesn't know how to pilot...

It's Dario lol.

#18 Ultimax

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Posted 24 July 2015 - 10:24 AM

View PostSpiralFace, on 24 July 2015 - 06:15 AM, said:

Why you running into friendly mechs?



I'm not, but I can't prevent friendly mechs from running into me.

Nor can I really help getting into collisions all of the time with a mech using sub-200m ranged weapons.


It's been pretty bad, you collide, then warp/rubber band back and forth back into that mech unable to escape and take a bunch of leg damage.

#19 Imperius

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Posted 24 July 2015 - 12:29 PM

View PostAdiuvo, on 24 July 2015 - 10:22 AM, said:

It's Dario lol.

Point still stands... tons of so called "good" light pilots have been bouncing off rocks, buildings, and mechs to get the 1 up for ever. Bout time they actually have to watch where they are going like the rest of us.

#20 dario03

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Posted 24 July 2015 - 08:38 PM

View PostImperius, on 24 July 2015 - 12:29 PM, said:

Point still stands... tons of so called "good" light pilots have been bouncing off rocks, buildings, and mechs to get the 1 up for ever. Bout time they actually have to watch where they are going like the rest of us.


Wait what? All this time I thought avoiding buildings, rocks, and mechs so that I wasn't a sitting duck was what kept me alive.... And all this time I thought I was playing good like Adi or the like. I guess you're going to tell me that Adiuvo doesn't know how to pilot either? This is all coming so fast, my world has been turned upside down. So I guess you were right... All this time.... I just didn't know what I was doing.

Oh and on a side note you must have missed the part where I said it happened by just getting near things, not even actually having to touch them. And I must of missed the part where I wrote it happens in light mechs and only light mechs.

Edited by dario03, 24 July 2015 - 08:40 PM.






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