

Elo Rating 0 On Eu Servers ?
#21
Posted 25 July 2015 - 11:40 PM
Fact™
#22
Posted 26 July 2015 - 12:09 AM
Krauser V, on 25 July 2015 - 04:28 PM, said:
Enter the EU servers. Being from Amsterdam I instantly tick the EU servers as my only go to server since they were online. Except ... I have a creeping suspicion that you're previous ELO doesn't count ?
Why ? Well , I haven't been more frustrated with pugs in the last 6 hrs than I have with them in a long long time ... I've lost -every- match in the last 6 hrs but one, mainly due to.
1. My team sticking around the drop zone area, not pushing ground , getting surrounded & killed.
2. Everybody trying to snipe their way to victory as a solo sniper .. with bad aim.
Which is no real DPS threat to the enemy and they steam-roll us with focus fire.
3. Getting cored by lance mates 2 seconds into the game cause they wanted to fire their AC/20 for "lolz"
After 6hrs of very frustrating matches (still managed to clear 46 points in the personal challenge) I decided to untick EU servers and go back to the N.America one. Guess what ? Winning matches again, people playing intelligently, not getting shot in the back, ton of people on voice chat again being social and best of all, not being frustrated.
So what's the deal with the EU servers ? Are our ELO's back to "playing with the noobs" level ?
Did somebody just open a can-o-fresh people on the EU servers ? What's up ?
i lost a lot of games recently in the past 2 weeks and i play on NA server (not because I live there, but the fact it's 240 ping instead of 300 ping.)
#23
Posted 26 July 2015 - 04:07 AM
Our perceptions are unrelayable, we need numbers, lots of them.
#24
Posted 26 July 2015 - 04:15 AM
Deathlike, on 25 July 2015 - 08:34 PM, said:
PGI's data is known to have flaws and holes, and have zero context.
For instance, you don't know whether or not they have had premium time. However, since the event provides premium time (up to 6 days, and 6 chances of getting it), then it's fair to say there was premium time involved in most cases.
If more kills are assists are happening (usually more money is generated that way, less in roflstomps), then that would account for it.
However, more kills and assists are indicative of a higher TTK happening... aka less focus firing. In a roflstomp, usually a lot of focus firing goes on, and less ability to counter that. In essence, if you've ever see a great game, it's became there is enough incompetence on the opfor AND on your team in such that you had great match... well, it happens.
So, it would be arguably that in being "more successful" or specifically "more efficient", less rewards are given to the losing team.
I hope that clears the data up.
Let's put this in a greater context though...
Say if the Paulconomist has on average 100x more C-bills than the average player, you would have to guess out of your arse where the he is and how much he has.
If we said the Paulconomist has on average 10x more C-bills than the average C-billionaire, you can kinda hazard an actual guess as to how much money he has. Since he has a dev account, adding money at a whim can be done. Still, you can figure out numbers based on that.
Anyways, it says that the NA servers tends to have more skilled, but poorly rewarded players, whereas Euro has lesser skilled, but better rewarded players (closer resulting matches).
I could probably throw some anecdote about playing with SJ Russian players when I was still with SJ (they were bad, despite winning), but I made out like a bandit.
If PGI forced EmP to play on the Euro servers (just for the sake of argument), you'd get the same results there than they would here... but the rewards would more closely reflect what they are here than it is there.
It's another way of looking at the stats.
I did say that the times (in the post you were quoting) as my experience through the various tournies (that I even remotely cared about) had convinced me that Euro primetime is great for getting scores that worked for me. It was significantly tougher during NA primetime. Of course, those were solo tournies back then...
LOL.
Average player kills:
30 Europe vs 23 North-America
I am sorry that your national feelings got hurt, but get over it without bending the numbers in a way that just makes you feel better.
#25
Posted 26 July 2015 - 04:18 AM
If you select only the EU server then you are automatically working with a smaller group of people since some will be on the North American servers and some both.
A smaller group of possible players will mean a wider Elo band on average in individual matches in order to make matches with similar wait time constraints. A wider Elo band would be expected to give a less consistent play experience.
I have noticed this a bit too with the current contest running. I think the contest has increased the server population overall but when you select less popular game modes to get the points in those, the wait tends to be longer and the average quality of the match a bit lower.
Anyway, I don't think there is an Elo reset on the EU servers. I suspect the game is using one matchmaker with a mixed player pool where EU matches can draw from the EU and both queues while NA matches can draw from the NA and both queues, though there are other ways it could be implemented like splitting the players into separate EU and NA queues and feeding an EU and NA matchmaker. Players signed up for both queues would be assigned to one queue depending on which needs players more or perhaps randomly.
#26
Posted 26 July 2015 - 04:30 AM
Mcgral18, on 25 July 2015 - 04:56 PM, said:
You'll lose 5 matches in a row, then win 1 by a landslide. Generally how things work.
HHPG was stomping pretty hard last night in the group queue, I fully expect that when I go back to the PUG queue I'll get a massive losing streak.
#27
Posted 26 July 2015 - 04:33 AM
Sarlic, on 25 July 2015 - 11:01 PM, said:
Thx for the generalization

NA Pugs don't suck at all

Also what time you're playing on?
Is it CoD kids home from school time or dad who has to make a living and loves MechWarrior finally having some time, time

Also
El Bandito, on 25 July 2015 - 05:12 PM, said:
http://mwomercs.com/...ervers-now-live
If we had time
It's summer and some nice weather
What you're getting are kids that are out for summer break, not the experienced vets

We're busy BBQ'ing

And many I know love avoiding events like the plague, just brings out the worst usually
Shoot most good players I know would never get caught dropping solo
#28
Posted 26 July 2015 - 04:37 AM
El Bandito, on 25 July 2015 - 05:12 PM, said:
http://mwomercs.com/...ervers-now-live
I looked at that and to be honest I don't think the numbers mean very much at all.
Average player wins 20 vs 16
Average player losses 18 vs 15
Does this mean that the average player has played only 38 matches in Europe and 31 in NA? In this case, the numbers must include everyone who has ever played not just active players. Considering my win/loss since the last stat reset is 476/466 (and some players have far more)... this would tend to indicate some atrocious player retention.
Average kills 30 vs 23 ... however, this would go along with the average matches played of 38 vs 31 ... ratio of 1.3 vs 1.22 kills/match played so fairly close.
Average assists 160 vs 129 ... ratio of 1.24 vs 1.22 for matches so even closer .. most of the difference in numbers is due to the fact that EU players seem to have a slightly higher early retention than NA players.
In addition the 16% earnings number isn't very meaningful without knowing the proportion of folks with premium time since this has a significant impact. Even a slightly higher fraction of EU players with premium would counteract an apparent 16% in average earnings/match.
If I was PGI, I don't think I would have released these numbers since they tend to indicate a very low level of player retention and indicate an area that requires some intense focus before they release on Steam or elsewhere.
Edit: Another weirdness in these numbers.
Average wins is 20 while average losses is 18 (or 16 vs 15). How is this even POSSIBLE?
For every 12 players that win there are 12 players that lose. The number of draws is microscopic in comparison (I think I have experienced 2 matches that ended in a draw total).
Given that ... the average number of wins and number of losses over the entire player base should be exactly equal. However, in both sub groups listed both show more WINS than LOSSES on average. I am not sure that is possible unless PGI has made some error in crunching the numbers or in collecting the data.
Edited by Mawai, 26 July 2015 - 05:01 AM.
#29
Posted 26 July 2015 - 04:50 AM
As for US vs EU nonsense. American hubris at its best "EU get gud" oh please... I had horrible matches on both servers.
#30
Posted 26 July 2015 - 04:53 AM
Met some right clowns too,had some ******** in opposite team shittalking when we got stomped 12-1 on Arctic ,making squawking noises etc.
Oh how I gloated when I killed him in the next game,that shut him up lol.Had loads of killstealing teammates,blockers,suiciders etc.
Normal for an event weekend I suppose.
#31
Posted 26 July 2015 - 05:25 AM
The good games i get on the EU servers are when there's NA players in the matches due to having both boxes ticked.
Edited by Spr1ggan, 26 July 2015 - 05:26 AM.
#32
Posted 26 July 2015 - 05:32 AM
and also that it's possible to meet bear claw on na skirmish :3
other than that all the games look the same
Charronn, on 26 July 2015 - 04:53 AM, said:
who cares if they are in a unit of not, here is my most unit stacked recent game, i was the only one not in a unit on my team, enemy had 2 not in a unit

Edited by bad arcade kitty, 26 July 2015 - 05:36 AM.
#33
Posted 26 July 2015 - 05:42 AM
#35
Posted 26 July 2015 - 05:49 AM
bad arcade kitty, on 26 July 2015 - 05:43 AM, said:
should i post that pgi statistics chart again :3
euro players are proven as master race
Actually the higher stats can mean a number of things. There are generally more 12-9 games on the European side and more 12-3 games on the NA side. This means more kills and damage, but it's more a result of passive and timid play leading to longer and "closer" games than an indicator of higher skill. I don't mean this insultingly, but among NA players who play days (high EU population) and nights (high NA population), it's well known that the daytime play is slower, more timid and you can get away with a lot more. Many of us (myself included) level mediocre mechs at this time becaue it's easier to do so. Just focus down anybody marked "BSMC" or "WDMC" if you can.

#36
Posted 26 July 2015 - 05:51 AM
#37
Posted 26 July 2015 - 05:53 AM
#38
Posted 26 July 2015 - 05:54 AM
#40
Posted 26 July 2015 - 06:06 AM
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