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Is Mechs Are Underpowered


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#1 Spudbuddy

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Posted 25 July 2015 - 07:39 PM

When are you going to normalize clantech so that it's not just literally vastly superior to inner sphere tech?

the current meta is only marginally better than the PPC jumpjet days, as it's become slightly more brawly with laservomit although laser vomit favors clans remarkably since they do superior damage and have longer range.
Missiles are a joke since missle spread seems to be broken from my own tests with TAG laser not affect missile spread at all, and they do **** for biscuits damage assuming they even hit. Not to mention the probability of hitting hitbox deadzones so damage doesn't register on the badly wrapped models.
Ballistics are average at best.
Speed has not mattered less than it does now with the 12v12
IS only wins against clanners using your awful stock mech builds because the paulconomy makes it impossible to buy new robots without spending real money.

[Redacted]

Edited by Rhazien, 28 July 2015 - 06:47 PM.


#2 Night Thastus

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Posted 25 July 2015 - 07:55 PM

Trollpost is trolling.
GG CLOSE NO RE GET REKT FREEBIRTH SCRUBS

http://www.nogutsnog...hp?topic=2309.0

#3 Wintersdark

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Posted 25 July 2015 - 09:52 PM

To have something informative and of value in this thread, translate please. I understood most of that, except the "NO RE" part...? Haven't seen that before.

#4 Lord0fHats

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Posted 25 July 2015 - 10:10 PM

No re = no rematch

#5 MechWarrior849305

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Posted 26 July 2015 - 08:37 AM

That feeling when you read "...I used TAG in my tests" :lol:

#6 Mikex88

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Posted 26 July 2015 - 09:03 AM

I wouldnt say that IS mechs are underpowered.
Currently they have got way better quirks than Clan mechs.

Of course clan-mechs have longer range and stuff, but some IS mechs have got Long Range quirks which make the range of their weapons quite similar to Clan tech and apart from that, with the IS inner structure, armor and immense Weapon cooldown/heat generation quirks... IS mechs are currently way better brawlers than the clans.

Speaking of which, if You play mainly LRM boats , certainly you can't see the full potential of IS mechs.

There needs to be a fundamental difference between IS and Clan mechs.
On the tabletop and according to the lore ...Clan mechs are way more powerful than IS.
And that's how it normally should be.

Edited by Mikex88, 26 July 2015 - 09:07 AM.


#7 Aiden Skye

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Posted 26 July 2015 - 09:44 AM

Posted Image

#8 Zack Esseth

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Posted 26 July 2015 - 11:43 AM

Yes, the IS is so powerful we are beating the clans back into their home world only using half our drop deck right now. Oh wait, no clan wolf got to Terra in what, a week and a half?

On a case by case basis, yes the IS has realy 2 maybe three outstanding mechs. But you couldn't build a cw drop deck with all three of them in it. The clans on the other hand have a meta mech in each weight class and 3 in the heavy class alone. As it is, the clans don't even need to employ use of their assaults because the heavies do it better and make more room for an extra storm crow. And the IS can out brawl clans is total hose manure. Between the SRM storm crow, SRM vulture, and the new ECM firestarter, the arctic cheats, the IS couldn't bring enough tonnage if it invested in a wall in place of its mechs to hold off that group.

Then there is the speed. Other than the whale, the clans all move about the same blistering pace. Pair that with lighter weapons, harder hitting weapons, survivable xls, swappable hardpoints, boat loads of ECM, and maxed armour, its no surprise the clans to choose how to engage there enemy and beat them, just like lore. Problem is lore makes for bad gameplay. And the clans are really going to show just how op they really are once the origins mechs hit the game.

#9 Aiden Skye

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Posted 26 July 2015 - 01:49 PM

View PostZack Esseth, on 26 July 2015 - 11:43 AM, said:

Yes, the IS is so powerful we are beating the clans back into their home world only using half our drop deck right now. Oh wait, no clan wolf got to Terra in what, a week and a half?

On a case by case basis, yes the IS has realy 2 maybe three outstanding mechs. But you couldn't build a cw drop deck with all three of them in it. The clans on the other hand have a meta mech in each weight class and 3 in the heavy class alone. As it is, the clans don't even need to employ use of their assaults because the heavies do it better and make more room for an extra storm crow. And the IS can out brawl clans is total hose manure. Between the SRM storm crow, SRM vulture, and the new ECM firestarter, the arctic cheats, the IS couldn't bring enough tonnage if it invested in a wall in place of its mechs to hold off that group.

Then there is the speed. Other than the whale, the clans all move about the same blistering pace. Pair that with lighter weapons, harder hitting weapons, survivable xls, swappable hardpoints, boat loads of ECM, and maxed armour, its no surprise the clans to choose how to engage there enemy and beat them, just like lore. Problem is lore makes for bad gameplay. And the clans are really going to show just how op they really are once the origins mechs hit the game.


I think you missed the part where all of the top teams are playing for clans right now in CW. Except for Mercstar who recently switched to IS. If you look at the map you will see there are only a handful of units that are taking most of the planets. Since Mercstar switched from Clan Wolf to FRR (I was Clan Ghost Bear at the time) I probaby won about 2 of the 30 drops played against them in my "OP clan mechs." It doesn't matter if you are clan or IS. Pug vs Premade, 9/10 times pug team gets crushed.

The rest of your post is so littered with false biased drivel, I really don't feel like wasting the rest of my Sunday afternoon debunking all of your ridiculous claims.

Sorry I'll take 1 bite...SRM vulture....trololol? That thing is made of paper is HOT and very short range. If you cannot beat this mech you really need to step up your game.

#10 Tarogato

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Posted 26 July 2015 - 01:52 PM

Clans are supposed to be OP, it's written in the stars; the red rocks spoke to me.

</thread>

#11 Mikex88

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Posted 26 July 2015 - 04:41 PM

We were crushed many times by IS mechs in CW drops against 10 or 12 men. if IS mechs were really underpowered, that this would be not possible.

#12 Outlaw

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Posted 26 July 2015 - 05:08 PM

@OP learn to aim, stop using LRMs. The IS has the strongest frontload damage and the best heat efficiency in the game.

IS SRMs have a faster reload than clans, IS Ballistics do all their damage in 1 Slug, IS energy weapons while not as powerful are way more heat efficient than their clan counterparts.

On paper the IS should walk all over the clans, which they do when two equally skilled teams face off against eachother. The biggest problem is that the majority of veteran players and units play Clan.

I guess my biggest question is what game are you playing?

#13 ShinVector

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Posted 26 July 2015 - 05:16 PM

Think bricks are going to be shat onces BV system comes into play...
Meanwhile... Time will tell..

#14 PerfectDuck

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Posted 26 July 2015 - 06:13 PM

View PostZack Esseth, on 26 July 2015 - 11:43 AM, said:

And the IS can out brawl clans is total hose manure. B


Very strong disagree. Teams composed of clanmechs are at their best during a stagnant trade-off where heat inefficiencies are inconsequential and massive laser damage stacking wins by attrition. Teams composing of IS mechs are at their best when nobody is a ***** and everyone charges in full brawl. Because the latter is difficult to pull off without being in a solid group, awareness of how effective it can be is rather thin. Plus, IS dropdecks tend to include more lights, which has an effect of tonning up the big brawl pushes with meaty stalkers and such.

#15 ShinVector

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Posted 26 July 2015 - 06:23 PM

View PostPerfectDuck, on 26 July 2015 - 06:13 PM, said:


Very strong disagree. Teams composed of clanmechs are at their best during a stagnant trade-off where heat inefficiencies are inconsequential and massive laser damage stacking wins by attrition. Teams composing of IS mechs are at their best when nobody is a ***** and everyone charges in full brawl. Because the latter is difficult to pull off without being in a solid group, awareness of how effective it can be is rather thin. Plus, IS dropdecks tend to include more lights, which has an effect of tonning up the big brawl pushes with meaty stalkers and such.



This seems to be CW logic though.

It is a mess in Public queue where ELO MM hardly gives a damn what mechs you are running. (Which is probably 95% of matches played.. Making some assumptions.)

#16 Ironwithin

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Posted 26 July 2015 - 07:48 PM

View PostShinVector, on 26 July 2015 - 06:23 PM, said:

This seems to be CW logic though.

It is a mess in Public queue where ELO MM hardly gives a damn what mechs you are running. (Which is probably 95% of matches played.. Making some assumptions.)


Come on Shin ... Elo, not ELO.

Elo: https://en.wikipedia...o_rating_system

ELO:

Edited by Ironwithin, 26 July 2015 - 07:49 PM.


#17 VATER

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Posted 28 July 2015 - 02:42 AM

View PostDuoAngel, on 26 July 2015 - 08:37 AM, said:

That feeling when you read "...I used TAG in my tests" :lol:


I L :lol: ooooled so hard.

Edited by VATER, 28 July 2015 - 02:43 AM.


#18 Spudbuddy

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Posted 28 July 2015 - 05:19 PM

View PostMikex88, on 26 July 2015 - 09:03 AM, said:

I wouldnt say that IS mechs are underpowered.
Currently they have got way better quirks than Clan mechs.

you can't and won't show that the quirks make up for IS/clan power differences because they don't.

View PostMikex88, on 26 July 2015 - 09:03 AM, said:

Of course clan-mechs have longer range and stuff, but some IS mechs have got Long Range quirks which make the range of their weapons quite similar to Clan tech and apart from that, with the IS inner structure, armor and immense Weapon cooldown/heat generation quirks... IS mechs are currently way better brawlers than the clans.

Try and get 50% more range out of any IS weapon and prove it please, I tried and couldn't.

View PostMikex88, on 26 July 2015 - 09:03 AM, said:

Speaking of which, if You play mainly LRM boats , certainly you can't see the full potential of IS mechs.

Putting words in my mouth for a strawman character assassination... Really?

View PostMikex88, on 26 July 2015 - 09:03 AM, said:

There needs to be a fundamental difference between IS and Clan mechs.
On the tabletop and according to the lore ...Clan mechs are way more powerful than IS.
And that's how it normally should be.

That doesn't make it okay. That doesn't make it fun. That doesn't mean it's a good thing to implement either.

View PostOutlaw, on 26 July 2015 - 05:08 PM, said:

@OP learn to aim, stop using LRMs. The IS has the strongest frontload damage and the best heat efficiency in the game.

"learn to aim" this is mechwarrior not counter strike, aiming isn't an issue with anyone, where did you get this from?
"IS has strongest frontload damage"
clan weapons do more damage per ton and have more range per weapon and invest less tonnage per hardpoint. This couldn't be more objectively wrong.

View PostOutlaw, on 26 July 2015 - 05:08 PM, said:

On paper the IS should walk all over the clan.

wrong opinions, try to prove it please.


Why are you guys so delusional about this stuff? You're all just saying things without giving any kind of evidence or argument for it. terra was reached in less than 2 weeks. What were the wins to losses ratio? Let's see those stats and then we draw conclusions. Oh wait the win/loss between clan/IS is being hidden, I bet because people will be mad if they see it.

also, before "IS players are just worse" is mentioned, No.
I don't even play IS I switched to clan wolf because I know better, and I still think it's stupid. They can't fight back, and I know better than to join the underdog and waste my time fighting on a side that is outranged and outdamaged to such an obscene amount. No amount of heat advantage will compensate for when a daishi kills your hunchback in 1-3 seconds at 405 meters. The romp is gone. The stomp is gone. RIP fun.
I personally think PGI is trying to go the tabletop route and utilize balance to drive sales but they don't realize that also drives people away and this game is already as minimally viable as possible.
[Redacted]

edit: proof reading

Edited by Rhazien, 28 July 2015 - 06:49 PM.


#19 Rather Dashing

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Posted 28 July 2015 - 06:06 PM

I'LL GIVE THIS THREAD THREE SPUDS OUTTA FOUR.

Posted ImagePosted ImagePosted Image

#20 Setun

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Posted 28 July 2015 - 06:44 PM

View PostPerfectDuck, on 26 July 2015 - 06:13 PM, said:


Very strong disagree. Teams composed of clanmechs are at their best during a stagnant trade-off where heat inefficiencies are inconsequential and massive laser damage stacking wins by attrition. Teams composing of IS mechs are at their best when nobody is a ***** and everyone charges in full brawl. Because the latter is difficult to pull off without being in a solid group, awareness of how effective it can be is rather thin. Plus, IS dropdecks tend to include more lights, which has an effect of tonning up the big brawl pushes with meaty stalkers and such.



Yup. With the exception of a handful of my IS mechs, every single one is built for brawling / medium range skirmishes. My clan mechs on the other hand have a much better capacity for longer range engagements. I still have a number of clan mechs that are brawly, but if I want to brawl, 9 times out of 10 I'm bringing an IS mech to bring the pain.





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