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Ecm Range Slashed To 90M Shadow Cat Now Even More Worthless


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#1 CrushLibs

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Posted 26 July 2015 - 08:16 AM

If 6 locked JJs , dirt poor Masc (10 kph) , high heat , mediocre armor and weapon slots isn't bad enough now the ECM is being nerfed soon (180m to 90m).

Can we get a Scat that has some balls

1. ditch or increase MASC ,, rather have a XL 280 in it than Masc or increase Masc to 20% so it can atleast go 130 kph for 7 secs.

2. on all clan mechs allow users to remove JJs this is a stupid fixed hardpoint like the flamer on the puma. Its bad enough no engine or armor changes are allowed.

3. Scat needs a small buff to the HUGE side torsos that PGI decided to use.

Having high mounted weapons is nice and all but not a game changer,, to have one of the most renown clan mechs reduced to a long range sniper mech with no ammo is very very sad indeed.

Please for the love of Pete fix this mech to at least be competitive/playable. Hell my Puma does a better job and that's just wrong.

#2 Astrocanis

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Posted 26 July 2015 - 08:20 AM

View PostCrushLibs, on 26 July 2015 - 08:16 AM, said:

If 6 locked JJs , dirt poor Masc (10 kph) , high heat , mediocre armor and weapon slots isn't bad enough now the ECM is being nerfed soon (180m to 90m).

Can we get a Scat that has some balls

1. ditch or increase MASC ,, rather have a XL 280 in it than Masc or increase Masc to 20% so it can atleast go 130 kph for 7 secs.

2. on all clan mechs allow users to remove JJs this is a stupid fixed hardpoint like the flamer on the puma. Its bad enough no engine or armor changes are allowed.

3. Scat needs a small buff to the HUGE side torsos that PGI decided to use.

Having high mounted weapons is nice and all but not a game changer,, to have one of the most renown clan mechs reduced to a long range sniper mech with no ammo is very very sad indeed.

Please for the love of Pete fix this mech to at least be competitive/playable. Hell my Puma does a better job and that's just wrong.


Going to have to disagree a little. The 90 meters issue simply means that more clanners have to play more ECM mechs to cover their team. And they now have a huge advantage (in mobility) with their ECM.

Ask a Cataphract or Atlas pilot about whether high mounted weapons are game changers. The Scat benefits from high mounted weapons, HUGE jump capability. To denigrate a sudden, on demand 10% speed increase is pretty much just not knowing how to use it. If you think the idea is to cross the football field with it and you can't just leave it on, you're right. If you believe MASC is for "oh golly" moments, increasing jump distance or backing out of danger quickly, you have it right.

#3 ScarecrowES

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Posted 26 July 2015 - 08:33 AM

View PostAstrocanis, on 26 July 2015 - 08:20 AM, said:


Going to have to disagree a little. The 90 meters issue simply means that more clanners have to play more ECM mechs to cover their team. And they now have a huge advantage (in mobility) with their ECM.

Ask a Cataphract or Atlas pilot about whether high mounted weapons are game changers. The Scat benefits from high mounted weapons, HUGE jump capability. To denigrate a sudden, on demand 10% speed increase is pretty much just not knowing how to use it. If you think the idea is to cross the football field with it and you can't just leave it on, you're right. If you believe MASC is for "oh golly" moments, increasing jump distance or backing out of danger quickly, you have it right.


You DO realize that if the 2 tons from MASC had been put into the engine instead, the SCat would actually run faster and be more maneuverable 100% of the time than it currently is for 7 seconds WITH MASC?

#4 CrushLibs

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Posted 26 July 2015 - 08:41 AM

The EXE gets a 13 kph or 18+% speed increase that Scat only gets 10% or 10.7 kph

So the assault gets more of a buff from masc than the scat?? get real PGI and balance the masc to 18% or 20% where it should be.

otherwise masc is within acceptable limts.

***edit**

The 40 ton Cicada does 120.3 kph with a XL270 in it. 5 tons difference in weight shouldn't give the IS mech a 13.4 kph advantage. Also the 300XL pushes it to 133 kph

Something is very wrong here

Edited by CrushLibs, 26 July 2015 - 08:49 AM.


#5 Bors Mistral

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Posted 26 July 2015 - 08:44 AM

Was there ever a dev post explaining the mechanics of MASC in MWO?

I'd certainly hope it gives more than a 10% speed boost, though I'd still think it's the increased acceleration/deceleration that's the best benefit of it.

Edited by Bors Mistral, 26 July 2015 - 08:56 AM.


#6 Gas Guzzler

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Posted 26 July 2015 - 08:50 AM

View PostScarecrowES, on 26 July 2015 - 08:33 AM, said:

You DO realize that if the 2 tons from MASC had been put into the engine instead, the SCat would actually run faster and be more maneuverable 100% of the time than it currently is for 7 seconds WITH MASC?


Faster yes, but not more agile. The acceleration is ridiculous.

Personally, I'm a scatfan. I have been having a ball with this thing. It may not be a top tier medium but its average, at minimum, possible better. You can focus on giving the Vindicator more balls first.

#7 Moment Killer

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Posted 26 July 2015 - 08:50 AM

I don't see what's wrong with a medium mech that can run 3 med pulse and 2 missile launchers. I've run the cicada a lot with just 4 medium pulse and it tears stuff up. I also have better stats on my non ecm cicadas. I'm talking about inner sphere weapons here, while you guys can use clan weapons in your shadow cats. Seriously. It's a medium and I see all these posts about how it doesn't have a high alpha, or enough armor, or blazing fast speed, or it doesn't make coffee and breakfast. It's a medium! I don't get it.

#8 CrushLibs

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Posted 26 July 2015 - 09:18 AM

View PostMoment Killer, on 26 July 2015 - 08:50 AM, said:

I don't see what's wrong with a medium mech that can run 3 med pulse and 2 missile launchers. I've run the cicada a lot with just 4 medium pulse and it tears stuff up. I also have better stats on my non ecm cicadas. I'm talking about inner sphere weapons here, while you guys can use clan weapons in your shadow cats. Seriously. It's a medium and I see all these posts about how it doesn't have a high alpha, or enough armor, or blazing fast speed, or it doesn't make coffee and breakfast. It's a medium! I don't get it.


Because your 40ton Cicada can run circles around the scat with more pin point firepower.

http://mwo.smurfy-ne...c8f18f6d147ed4d
4.77 DPS 39% cooling.
http://mwo.smurfy-ne...df99ccf338c1f5f
4.75 DPS 41% cooling and does 124.7 all the time
Faster with same fire power and the following quirks

40% laser range increased to 378m vs. cMPL (330m)
-20% heat generation uping its DPS to 5.9 vs 4.75
-20% laser duration .72 ML)vs .85 sec (cMPL)

So to recap , 17.8 kph faster , More DPS due to quirks , less beam duration and more range

And its a smaller profile and hit boxes than the Scat yep the Scat doesn't make breakfast but its no match for a Cicada.

Edited by CrushLibs, 26 July 2015 - 09:20 AM.


#9 Sarlic

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Posted 26 July 2015 - 09:20 AM

Obvious you are playing the mech wrong.
  • It got MASC, what else you want? Use it properly.
  • It can jump high.
  • Pretty agile and good hitboxes.
  • Low HPs, but decent profile mech...
It's not the mech. It's the pilot.

Edited by Sarlic, 26 July 2015 - 09:37 AM.


#10 Sjorpha

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Posted 26 July 2015 - 09:28 AM

I'd like the MASC to give the same speed bonus percentage for all versions, or at least for the decrease to be less steep.

Not because the Scat is bad, but because it would be more fun IMO to have a more noticable speed boost.

#11 Gas Guzzler

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Posted 26 July 2015 - 09:30 AM

Personally, I am running the stock Prime loadout, minus the CAP, + a ton of ammo. Favorite loadout so far.

#12 CrushLibs

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Posted 26 July 2015 - 09:31 AM

View PostSarlic, on 26 July 2015 - 09:20 AM, said:

Obvious you are playing the mech wrong. As so many people. It's not the mech. It's the pilot.


I play every mech just fine , this mech is designed to be a one trick pony.

Scat wasn't clan restricted it could be made into a good mech but then IS whiners would have another OP mech to complain about.

#13 Mechteric

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Posted 26 July 2015 - 09:34 AM

I don't see how lowering the range of GECM is going to be any worse for your SCAT, you're still getting the benefit of it its only teammates that will not get as much.

I do agree with you though that the MASC is terrible and needs a buff to top speed when active.


You're lucky they still let GECM cover more than just your own mech, I've long pushed for them to completely remove the ability of GECM to cover teammates, since there's another item in BattleTech called Angel ECM which is supposed to provide that.

#14 mark v92

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Posted 26 July 2015 - 09:35 AM

View PostCrushLibs, on 26 July 2015 - 09:18 AM, said:


Because your 40ton Cicada can run circles around the scat with more pin point firepower.

http://mwo.smurfy-ne...c8f18f6d147ed4d
4.77 DPS 39% cooling.
http://mwo.smurfy-ne...df99ccf338c1f5f
4.75 DPS 41% cooling and does 124.7 all the time
Faster with same fire power and the following quirks

40% laser range increased to 378m vs. cMPL (330m)
-20% heat generation uping its DPS to 5.9 vs 4.75
-20% laser duration .72 ML)vs .85 sec (cMPL)

So to recap , 17.8 kph faster , More DPS due to quirks , less beam duration and more range

And its a smaller profile and hit boxes than the Scat yep the Scat doesn't make breakfast but its no match for a Cicada.


are you forgetting the 70m jump distance?

#15 Gas Guzzler

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Posted 26 July 2015 - 09:37 AM

View PostCrushLibs, on 26 July 2015 - 09:31 AM, said:


I play every mech just fine , this mech is designed to be a one trick pony.

Scat wasn't clan restricted it could be made into a good mech but then IS whiners would have another OP mech to complain about.


Wave 3 - 2 comp tier mechs, 2 average-good mechs
Resistance - 4 average-good mechs

I think Clans are doing fine.

#16 Aiden Skye

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Posted 26 July 2015 - 09:39 AM

It does seem limited on builds but I wouldn't say its worthless. ECM nerf doesn't matter to the shadowcat. This isn't a mech that hugs the team giving ECM. You should be all over the flanks poking endlessly. And at that, the shadow cat excels at.

#17 ScarecrowES

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Posted 26 July 2015 - 09:53 AM

View Postmark v92, on 26 July 2015 - 09:35 AM, said:


are you forgetting the 70m jump distance?


I'm not seeing the jump distance or MASC as an advantage here. It has about 3 times the hops it needs to for the sake of mobility. There's almost no situation in which the jump distance the SCat has is even useful. I think most people would prefer to drop MASC and almost all, if not all, jump jets to allow the mech to properly mount a spread of weapons that makes best use of limited hardpoints and still remain somewhat cool.

The speed and agility bonuses as implimented are completely wasted on the mech for how it should be used. It's completely unsuited for the style of pokey play that the MWO MASC has as it's only advantage. It helps the Exe... but on the SCat it's pointless.

Honestly, all that wasted tonnage should be used elsewhere. I think getting rid of fixed MASC and JJs could turn the SCat from one of the worst mediums in the game to, MAYBE, a middle-of-the-road medium.

#18 Paigan

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Posted 26 July 2015 - 09:55 AM

Hohoho SHC worthless.
Hihihi
Hehehe

L2p, seriously.
Not every Mech need tons of raw weaponry to be effective.

SHC will be borderline imba even if Guardian ECM shrunk down to its actual proper form of being strictly owner-mech.


Edit:
No, wait.... Yes! Yes, SHC is too weak. It needs serious buffing!
Like, let me think, double weapon quirks. Heat quirks. MOAR of everything.
Yes, YES!

Edited by Paigan, 26 July 2015 - 10:03 AM.


#19 Moment Killer

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Posted 26 July 2015 - 10:04 AM

View PostCrushLibs, on 26 July 2015 - 09:18 AM, said:


Because your 40ton Cicada can run circles around the scat with more pin point firepower.

http://mwo.smurfy-ne...c8f18f6d147ed4d
4.77  DPS  39% cooling.
http://mwo.smurfy-ne...df99ccf338c1f5f
4.75 DPS  41% cooling  and does 124.7  all the time
Faster  with same fire power and the following quirks  

40%  laser range increased to 378m  vs.  cMPL (330m)
-20%  heat generation uping its  DPS  to 5.9 vs 4.75
-20%  laser duration .72 ML)vs  .85 sec (cMPL)

So to recap , 17.8  kph faster , More DPS due to quirks , less beam duration and more range

And its a smaller profile and hit boxes than the Scat   yep the Scat doesn't make breakfast but its no match for a Cicada.
Change out those 6's to some streak 4's, drop a ton of ammo, use 2 more heat sinks. Your 3 mpl vs the cicadas 4 mpl, I think you only do 2 less damage, but have better range. It's not that different.

#20 Gas Guzzler

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Posted 26 July 2015 - 10:04 AM

View PostPaigan, on 26 July 2015 - 09:55 AM, said:

Hohoho SHC worthless.
Hihihi
Hehehe

L2p, seriously.
Not every Mech need tons of raw weaponry to be effective.

SHC will be borderline imba even if Guardian ECM shrunk down to its actual proper form of being strictly owner-mech.


Edit:
No, wait.... Yes! Yes, SHC is too weak. It needs serious buffing!
Like, let me think, double weapon quirks. Heat quirks. MOAR of everything.
Yes, YES!


I'll take +10 armor on all components, and 50 % Gauss and ER Laser cooldown





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