Kalderyn, on 26 July 2015 - 10:21 AM, said:
It's not single player.
You don't have your own epic adventure of choosing or founding a corporation, having a non-linear global map like in Dark Crusade with quests and subquests and branching story and characters.
You don't have progression and personality of any kind.
Instead, you have sterile, contextless, storyless matches where it is completely irrelevant if you "die".
Multiplayer - the bane of the gaming industry.
Also, this game uses Cryengine 3 but for some bizarre reason it has Playstation 3 graphics.
weird and strange way to see it:
Kalderyn, on 26 July 2015 - 10:21 AM, said:
It's not single player.
You don't have your own epic adventure of choosing or founding a corporation, having a non-linear global map like in Dark Crusade with quests and subquests and branching story and characters.
Yes some quests or daily tasks are missing, but MWO is more "my own epic" story than the other games, because in the other games it was "someone else's"
epic story.
And honestly, if I play those titles today, they are far from "epic" as a 14yo child it felt epic because graphics were new and such. But nowdays, the AI is so stupid, the entire game is a cakewalk beyond imagination. It feels hardly epic anymore.
Kalderyn, on 26 July 2015 - 10:21 AM, said:
You don't have progression and personality of any kind.
Instead, you have sterile, contextless, storyless matches where it is completely irrelevant if you "die".
I die and restart a new match in MWO.
I die and reload a savegame/retry a mission in older MWO games. That does actually not differ.
Kalderyn, on 26 July 2015 - 10:21 AM, said:
Also, this game uses Cryengine 3 but for some bizarre reason it has Playstation 3 graphics.
check your graphics mate?
Whta really killed mechwarrior was a missing part 5 that kept the game alive in around 2006/7 especially after MW4 which had some of the most ugly mechs, they all were kinda redesigned to look way more blocky and ugly. That 'killed' mechwarrior in general a lot more.
Further, gaming customers have changed, the BT universe is too complex to be mainstream.
Kalderyn, on 26 July 2015 - 10:21 AM, said:
It's not single player.
You don't have your own epic adventure of choosing or founding a corporation, having a non-linear global map like in Dark Crusade with quests and subquests and branching story and characters.
You don't have progression and personality of any kind.
Instead, you have sterile, contextless, storyless matches where it is completely irrelevant if you "die".
Multiplayer - the bane of the gaming industry.
Yeah poor Blizzard, can hardly keep themselves alive.
Joseph Mallan, on 27 July 2015 - 02:20 AM, said:
Neverwinter ONLINE has a story and is Multiplayer.
Star Wars The Old Republic is Online and Multiplayer.
well, for such a giant IP, SWTOR is rather dead.
And neverwinter does not even reach MWO playercount, MWO would beat Neverwinter on steam.
Edited by Lily from animove, 27 July 2015 - 03:44 AM.