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Its not wrong at all.
Its true theres steps you can take to avoid being hit in the CT, like torso twisting, but Tabletop has the same thing with the to-hit roll. And if you factor in the to-hit roll, it becomes MUCH harder to hit enemy mechs in tabletop than compared to MWO. Its actually very easy to hit things in MWO compared to tabletop.
So basically, your argument supports mine: that MWO's damage is amplified many times greater than tabletop's damage. Not just because of aiming, but also because theres no to-hit roll.
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With as many repeats as I'm seeing using a random roller... That 100 tonner is wrecked pretty fast! Now how many AC20s am I firing per turn?
Your whole argument is dumb, its like me flipping a coin 4 times and getting 3 heads, then saying the chance to get heads is 75%. Even though its a known fact its 50%.
The chance to roll a 6 on 2d6 isnt a mystery. Its 13.88%. You dont need to use a random roller. In fact a random roller isnt going to give you an accurate statistical average unless you do like 10000 rolls or more.
Total combinations on 2d6 = 36 (6 possible numbers * 6 possible numbers = 36 total combinations)
Combinations that add upto 6 = 5 combinations (3+3, 5+1, 1+5, 4+2, 2+4)
5/36 = 13.88
Please educate yourself on probability before you try to talk about things you know nothing about.
Edited by Khobai, 03 August 2015 - 09:46 AM.