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I think you are confusing Ammunition (longevity) with Rate of Fire (DPS) It takes them twice as long to chew through the double armor in MWO, but they can do it indefinitely.
Wrong. It doesnt take twice as long. Because you can
aim in MWO instead of having random hit locations like in tabletop. You actually need LESS ammo to breach armor in MWO compared to tabletop.
Allow me to demonstrate using a 100 ton mech as an example:
Tabletop:
Chance to hit center torso = 20% (random hit location, have to roll a 2 or 7 to hit center torso)
Average # of AC20 shots required to breach 60 armor CT with 20% hit location chance = 15 shots!
5 ammo/ton = 3 tons of AC20 ammo required
MWO:
Chance to hit center torso = 100% (because you can aim for it)
# of AC20 shots required to breach 120 armor CT = 6 shots
7 ammo/ton = 1 ton of AC20 ammo required
So you can see how greatly the ability to aim amplifies damage, and even double armor wasnt enough to balance it. They really shouldve tripled armor, that wouldve been closer to where armor needed to be to account for aiming.
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SRMs and SSRMs did not get an ammo count boost. I've been asking for an ammo boost there since forever, but I don't feel like caring for more ammo. It's just inconsistent here anyways.
SRMs and SSRMs need major buffs
fix hit registration on SRMs/SSRMs
+50% ammo increase on SRMs/SSRMs to be consistent with other ammo increases
increase IS SRMs/SSRMs back to 2.5 damage because they weigh twice as much as Clan SRMs/SSRMs
Edited by Khobai, 01 August 2015 - 01:49 AM.