Khobai, on 27 July 2015 - 06:24 AM, said:
Actually they should raise the heat cap. They did in tabletop.
In tabletop, if you have 20 DHS in tabletop you need to generate 70 heat to automatically shutdown.
but if you only have 10 DHS in tabletop you only need to generate 50 heat to automatically shut down.
The problem is the lack of heat penalties. Theres no punishment for riding the heat curve and constantly running hot.
I disagree. Clan autocannons are A LOT better now that they decreased the burst count and volley delay. I would argue that clan autocannons would be compeitive in lieu of a laser nerf.
And clan SRMs would certainly be competitive in a brawling meta. The problem is the current long-range meta takes a dump on brawling weapons. Brawling needs to be brought back and given some teeth.
The long-range meta is the whole problem. And lasers are primarily responsible for it.
I think you need to qualify "And lasers are primarily responsible for it."
It should read "And CLAN lasers are primarily responsible for it"
CLAN ER-Medium laser has almost the range of an IS LL while Clan ER-Large Lasers are over 800m with a module.
Clan Large Pulse lasers have almost the range of an IS ER-LL ... a little less than double the range of the IS LPL. Clans have a similar range advantage across all lasers.
On the other hand the IS ML has a range of 270 to 300 (w module) which puts it squarely in brawling range with SRMs and AC20.
So .. clans run lasers because they are lightweight and provide significant range advantages. Even mostly CER-ML builds are as effective at 500m as they are at brawling ranges ... so why would they NOT fit lasers?
Even clan streak missiles have a range of 360m as do their heaviest ballistics (leaving out MG). As a result, there is NO advantage for clan mechs to close to brawling range of 200m since all of their weapons are just as effective at 400m but IS weapons are not.
If you add in the fact that clan mechs are typically significantly faster than equivalent IS mechs ... it makes it much easier for clan mechs to dictate range ... thus we have long range fights ... primarily due to the range of clan weapons and the superior mobility of clan mechs.
By the way, the IS response is two fold
1) Try to close range using terrain
2) Equip some longer range IS weapons ... LL, ERLL, PPC, ERPPC, AC10 and smaller. This lets the IS at least damage clans but the IS ML which is probably the most tonnage efficient damage has such a short range compared to clans that it is mostly a backup weapon unless you can close range. On the other hand, the clans can use the CERML as a primary weapon due to the range advantage.
Edited by Mawai, 28 July 2015 - 05:13 AM.