Livewyr, on 27 July 2015 - 04:47 AM, said:
So the 25% increased ammo for 100% armor has irritated me for a while, but now it hits me on a personal level. My Shadow Cat.
The SHC cannot change engines or MASC, or JJs, and cannot mount more than a couple tons of ammo for a Gauss Rifle. (Which is the prime variant, and strangely, PGI's P variant.)
In Battletech, that would be fine, as a couple of tons of GR ammo could do serious damage to normal armor values, but here we have double'd the armor (for a good reason) yet we only have 25% increased ammo on Ballistics. (Lasers do not matter as they have unlimited ammo) Missiles have between 0% and 50% increased ammo.
Why not make all ammo increased 100%? It is not as though this is a new idea, but it's more critical for me now, as my favorite mech is pretty much reduced to laser vomit, and not even a Lore build.
This is my new favourite thread. I agree 100% and it's a pity almost nobody's using the S-Cat as a gauss sniper. People will tell you that it's all because small mechs shouldn't equip ballistics anyway. Total nonsense and gibberish. The S-Cat gauss sniper would be a force to be reckoned with if everyone didn't have double armour. Right now, it still does a lot of damage, but it runs out of ammo too soon.
Ascaloth, on 27 July 2015 - 04:52 AM, said:
Moar ammo per ton = moar free tonnage for weapons = moar weapons = moar alpha = less time to kill.
If the problem is the laser, then solve the laser.
The problem isn't the laser. The problem is that lighter mechs such as the Blackjack, Kit Fox, Adder, Arctic Cheetah, Ice Ferret and Shadow Cat, which are all supposed to be carrying AC2s or bigger ballistics, simply don't have enough ammunition for those builds to be viable. As a result, almost everyone is turning to laser boating and missile boating.
Laservomit is a separate issue, because relatively cool lasers (or relatively hot ballistics, depending on how you look at it) reduce the amount of synergy and make it more effective to boat lasers than to combine weapons.
However... even if every ballistic weapon had its heat values reduced by 50%, which would instantly put an end to laservomit (at the risk of dakkavomit), it would have zero effect on the S-Cat gauss sniper. Because neither heat nor lasers are the problem described in the OP. The problem is...
... lighter mechs don't have enough ammo to use ballistic builds in MWO.
Appogee, on 27 July 2015 - 06:01 AM, said:
... and then the call will go out to double armor again.
... and then the call will go out to double the ammo again.
... and then the call will go out to double armor again.
... and then the call will go out to double the ammo again.
That doesn't follow. And even if it did, it's a terrible argument, because "the call will go out" to a thousand different things, no matter what change is made. Even if PGI decides to buff the MG 1%, the call will go out to nerf the MG again or to give the Ember negative ballistic quirks. Who cares?