Edited by Lucifaust, 27 July 2015 - 11:27 AM.
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#1
Posted 27 July 2015 - 11:22 AM
#2
Posted 27 July 2015 - 11:24 AM
Warhawks are also great for Nascar. 71khp with 4 erppcs and a whole mess of double heatsinks
#3
Posted 27 July 2015 - 11:35 AM
#4
Posted 27 July 2015 - 11:45 AM
You have to type "Don't forget your Assault Mechs" a few times.
It gets old though, fast.
#5
Posted 27 July 2015 - 11:45 AM
#6
Posted 27 July 2015 - 11:46 AM
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#7
Posted 27 July 2015 - 11:48 AM
#8
Posted 27 July 2015 - 11:49 AM
Otherwise your Direwolf ends up going down to 3 or 4 alphas from a light mech. Yeah the Dire Wolf can instagib the light but the thing turns so slow that 90% of Dire Wolf pilots just can't turn fast enough to kill a good light pilot before they core out the RCT or lopp off a ST.
#9
Posted 27 July 2015 - 11:52 AM
Narcissistic Martyr, on 27 July 2015 - 11:49 AM, said:
Otherwise your Direwolf ends up going down to 3 or 4 alphas from a light mech. Yeah the Dire Wolf can instagib the light but the thing turns so slow that 90% of Dire Wolf pilots just can't turn fast enough to kill a good light pilot before they core out the RCT or lopp off a ST.
Give me atlases, Cataphracts...Wolverines, id ont care what when im driving my Whale...I will hurt them...
But God help me if a freaking Firestarter comes after me. I might as well go back to hanger....
#10
Posted 27 July 2015 - 11:52 AM
It's already hard enough to keep up and remind people not to instant push W all the time.
Remember: most of the times it's poor map design as well. I noticed the NASCAR is way less on new River City due excellent flanking and cover positions. The centralized points is much less dominant.
Edited by Sarlic, 27 July 2015 - 11:53 AM.
#11
Posted 27 July 2015 - 11:52 AM
Narcissistic Martyr, on 27 July 2015 - 11:49 AM, said:
Otherwise your Direwolf ends up going down to 3 or 4 alphas from a light mech. Yeah the Dire Wolf can instagib the light but the thing turns so slow that 90% of Dire Wolf pilots just can't turn fast enough to kill a good light pilot before they core out the RCT or lopp off a ST.
Sooooo true! Thank you! I wish there were more like you!
#12
Posted 27 July 2015 - 11:53 AM
#13
Posted 27 July 2015 - 11:55 AM
It's all about the RED TRIANGLES!!!
When new players see a red triangle, they charge toward it....they have to get within 1000m of it to launch their LRMs. If you don't want the assaults left behind, don't lock targets until they get into position.
#14
Posted 27 July 2015 - 11:56 AM
Don't always be THAT guy in the dakka whale?
just a thought....
#15
Posted 27 July 2015 - 11:57 AM
sometimes i just want to leg the crap out of them and leave them behind like they leave me
#17
Posted 27 July 2015 - 11:59 AM
I play lights and mediums in pugs for this reason as well. I get wins more consistently with a lighter team, because everybody is in it for themselves. That being said I enjoy teamplay much more, as the game is more challenging when you're just a single piece of a bigger puzzle, and the team that you're a part of has to work together in unison to destroy the enemy with any success. You have to work with your team when you have a team and pugs have never been very heavily team-based. That's just the way it is.
#18
Posted 27 July 2015 - 11:59 AM
Counterpoint: If you are an assault, don't be off doing dishes when the match starts. You should be the first one moving, and you should not stop moving until you are within a safe distance of the team mob.
If you DO get left behind, and there are mechs pushing towards you. At BARE minimum be moving backwards towards the team. There is nothing much we can do if you call out being left behind then move away from us trying to deal with the opponents.
(That last bit was straight from today's games...)
#20
Posted 27 July 2015 - 12:09 PM
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