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Pugs Leaving Assaults Behind

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#41 Cyborne Elemental

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Posted 27 July 2015 - 01:29 PM

I tried that yesterday, trying to play hero for a Direwolf that got left behind.

Whole team runs off like a bunch of *******, I go back in my Griffin-2N to try and cover him with ECM.. Got Narced instantly, then pounded by LRm 9000.. and we both died.

Once the team has started that Nascar Momentum, its impossible to break it 9/10 times, even if you call for help, very few times anyone listens or cares.

As long as "they're" safe, they don't care.
Maybe its just bad atm because of the event, which is the usual pattern.

Its always the same times of day though that it gets worse, or better, same group of players and I've learned to avoid playing MWO at those times.

Edited by Mister D, 27 July 2015 - 01:30 PM.


#42 Sarlic

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Posted 27 July 2015 - 01:33 PM

The weekends... Don't get me started on that, ha!

#43 C E Dwyer

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Posted 27 July 2015 - 01:37 PM

let me guess caustic, also don't stop, ever in a direwhale

#44 C E Dwyer

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Posted 27 July 2015 - 01:43 PM

View PostSarlic, on 27 July 2015 - 01:33 PM, said:

The weekends... Don't get me started on that, ha!

That reminds me I haven't taken a trip down into the Daily whine thread for about two weeks

#45 Screech

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Posted 27 July 2015 - 01:45 PM

Want a challenge? King Crab, PUG, Conquest, Viridian Bog.

Bonus is if you survive you probably have earned the Deathstar achievement.

#46 SolVali

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Posted 27 July 2015 - 01:52 PM

The moment the game starts, i move to the heavys.

I had one game on alpine, light group on end (near the mountain) heavys in the middle (close to the mountain) and Assaults, as far away from the mountain as possible.

Lights and others run to the top of the mountain as per the sacred tradition. I try to cover the assaults from lights that are shooting large lasers into their backs as they try to get to the mountains, and then climb on it.

Someone then proceeds to see the assault group at the bottom of the mountain, after trudging all across the map, and says "Why is one group not with the others!".

#47 Sir Wulfrick

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Posted 27 July 2015 - 02:43 PM

View PostFlyby215, on 27 July 2015 - 12:28 PM, said:

...
The idea of Nascar is to try to catch the tail end of the enemy team...


NO IT ******* IS NOT!!!!

What the tactic that has become known as Nascar is supposed to be is turning the enemy flank. Against a competent team, if you charge their rear the entire team will turn around and obliterate your strung-out push in to them, one mech at a time. Recipe for disaster.

Turning the enemy flank, just like armies since the ancient Romans have done in every major war around the world, forces the enemy centre to be exposed to a cross-fire and gives your entire team an advantageous tactical position. It's light years away from blindly chasing the enemy rear.

The only reason that Nascar has become 'chasing the enemy rear' is that people have seen organised, tactically proficient teams turning enemy flanks and have failed to understand what they have seen.

#48 bad arcade kitty

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Posted 27 July 2015 - 02:49 PM

play gargoyle, leave those pesky pugs behind

View PostScreech, on 27 July 2015 - 01:45 PM, said:

Want a challenge? King Crab, PUG, Conquest, Viridian Bog.

Bonus is if you survive you probably have earned the Deathstar achievement.


bog has several good highground shooting positions ideal for long range ballistic etc though and which are easy to reach fast even on a slow mech

alpine is much worse for a crab

also conquest is the least nascaring mode and is actually better for assaults than people think, sure, you have problems with capping, but you have a better chance to excel in small lance vs lance skirmishes instead of being left behind and focused down by the whole enemy team too

conquest is simply the best mode currently, hands down

View PostTristan Winter, on 27 July 2015 - 12:48 PM, said:

Nobody gives a f*** about light mechs either. And I've got news for you: light mechs can't magically teleport away from danger if they're being attacked by fast mechs. Because enemy light mechs are just as fast, and on many maps you'll just get gunned down as soon as you leave has been tanking and stalling superior numbers for an eternity while our heavies and assaults were busy sniping from safety. Do light mech pilots get any praise when they're sacrificing their life (ergo their C-bill and XP earnings) by leaving the fight and returning to defend base, or by capturing other bases? Absolutely not.
...
In the pug queue, nobody cares about you, whatevever mech you're playing :)


yeah
lights who win by cap an almost lost game are praised though

View PostSarlic, on 27 July 2015 - 01:00 PM, said:

Or Alpine Peaks, or Terra Therma. Both got their extreme dominant points. The hill and the centre. The old behaviour to go to H10 (Alpine) or the centre (Therma) is so rusty that it won't change soon.

But fact is that poor map design is contributing to this kind of gameplay. Atleast in my opinion.


there is a difference, the mountain is good for sniping while the volcano on therma gives you 0 tactical advantage and taking it is actually a disadvantage if enemy refuses to storm it, you absolutely have no need to storm it; if enemy took it and it's conquest, cap 4 other bases, easy win, if it's assault go to their base, easy win, if it's skirmish just wait till they get bored and leave and shoot them in the passage 1 by 1

Edited by bad arcade kitty, 27 July 2015 - 03:17 PM.


#49 Unnatural Growth

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Posted 27 July 2015 - 03:17 PM

Pugs...

If I'm piloting a medium or heavy, I start towards the assault lance as soon as the match starts. I pull around behind them and march with them to a position of cover. At least half the time some @$$%@&! assault pilot will be just f'n sitting there at the spawn. What the ever lovin F are you thinking?! Move your azz man. I'll wait for another half a minute, but if they don't start moving it's "oh well, just ride shotgun for the ones that are actually moving", and soon after the afk'er gets eaten by lights.

It never ceases to amaze me at how many players join a match and then just sit there fingering their own exhaust hole for the first 2 to 5 minutes of the match. Then have the nerve to act surprised that they got found and eaten.

If I'm in an assault mech, I'm mashing the throttle down as soon as the match starts, and headed for cover and hopefully aiming for where ever the heavies are headed.

If I'm in a fast medium, I'll help assaults as much as I can, but if you are dead sticking it, there's really not much I can do to save you. I will try to repel the lights off of your back, but you had better be moving your azz towards cover and the friendly team as fast as you (relatively speaking) can go.

#50 InspectorG

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Posted 27 July 2015 - 03:45 PM

View PostxXBagheeraXx, on 27 July 2015 - 11:48 AM, said:

Nascar has made me consider trying to make XL Battlemasters. Something I said I would never get caught DEAD doing...lol


I dont know much about XLBattlemasters.

But XL400 Wubshees work pretty well in Pugs. 75KPH can surprise many enemies early in the match. The high mounts let you hillhump nicely. BIG SHIELD ARMS.

You lose durability but Pugs are so random anyhow that its likely a better trade than getting left behind.
Ive been runnin 3LPL, 5 SPL with good results.

#51 Screech

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Posted 27 July 2015 - 03:47 PM

View Postbad arcade kitty, on 27 July 2015 - 02:49 PM, said:



bog has several good highground shooting positions ideal for long range ballistic etc though and which are easy to reach fast even on a slow mech

alpine is much worse for a crab



Never found alpine a pain in any assault. Even if you get munsoned by your team it is the easiest to set up a long range shooting positions. Bog has way more cover then alpine and cover is least effective for assaults.

#52 Xmith

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Posted 27 July 2015 - 04:05 PM

I don't mind playing nascar because it is a tactic that wins matches when done right. The team must decide to push hard at the start for it to work. Everyone has to be on board.The move will fail when you have players on your team pushing back on the nascar tactic. All a team needs is quick kills of a straggling mech or two to get things rolling in the right direction.

I have seen and been on teams that fall back to group up in time to meet the push head on. The battle could still go either way.

#53 Lucifaust

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Posted 27 July 2015 - 08:13 PM

View PostSarlic, on 27 July 2015 - 01:00 PM, said:

Or Alpine Peaks, or Terra Therma. Both got their extreme dominant points. The hill and the centre. The old behaviour to go to H10 (Alpine) or the centre (Therma) is so rusty that it won't change soon.

But fact is that poor map design is contributing to this kind of gameplay. Atleast in my opinion.


Yes. I agree to this. I think we all know the worst offender in terms of Nascar - Caustic. It's so inviting to most players to skirt around the covered hills to attack the enemy from one direction, that the fact that the assault mechs are struggling to get over that pipe near their spawn is totally out of mind.

The thing is, most other maps are broken up and asymmetrical to some point. Beside the hills near spawn, Caustic is just one big open expanse with a circle in the middle. Not much else to do except
Posted Image.
And you know who isn't built to nascar.


Posted Image
These guys.

Edited by Lucifaust, 27 July 2015 - 08:14 PM.


#54 Deathlike

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Posted 27 July 2015 - 09:02 PM

One of the things about a "thinking man's shooter" is to help teammates. The problem is that some people stopped thinking.

Sometimes people talk a lot about tactics, but can't shoot a lick.

Sometimes people can shoot, but are terrible at decision making.

In PUG life, you are asking for chaos, and the only hope you have is "organized chaos"... and that is a gamble.

So, that is PUG Life™.

#55 Drasari

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Posted 27 July 2015 - 09:46 PM

I agree, Nascar sucks. I too am sick of it and I don't even take assaults that often, just sick of leaving 1/3 of the firepower behind.

#56 Dingo Battler

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Posted 27 July 2015 - 10:06 PM

This is why there is a 40%-60% heavy queue at all times. They can play NASCAR, kill lights, fight an injured dire. Everything else is a nightmare to play on PUG, especially assaults.

They call this a thinking man's shooter, but most people switch off their brains at the start. They see the blue dorito of their light lance scouting, and unthinkingly follow it, while the assaults on the opposite side of the light lance struggle to keep up.

Caustic is especially bad. If you roll caustic on an assault, don't even bother running round the crater. Either hop from rock to rock on the side of the crater, hide, AFK or basecamp. There is no "going in the crater" or "cutting corners" Everyone knows NASCAR is happening. If they don't catch your tail, they know you're in the crater - their seismic tells them you're in it.

Heavies can kill all classes. Mediums can kill lights and assaults. Lights can kill assaults. Assault can kill nothing. Assaults are truly the hardest class to play.

#57 ChewBaka

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Posted 27 July 2015 - 11:26 PM

I feel you. Its one of the reasons why I hate playing assaults and regret adding the Dire Whales to be collection. Used to be the only assaults I had were the speedy Victors and Banshees that won't get left behind.

I'm probably one of the few non-assault pilots who still make an effort to point out where the assault lance is in maps where I expect them to be abandoned. Most of the time, people just don't listen though. But when people do, it usually works out well and results in a win.

#58 Radbane

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Posted 27 July 2015 - 11:37 PM

View PostxXBagheeraXx, on 27 July 2015 - 11:48 AM, said:

Nascar has made me consider trying to make XL Battlemasters. Something I said I would never get caught DEAD doing...lol


I said something like that myself with my newly acquired King Crab. Well, a day later I put a 360 XL into that thing. Now I'm charging in at 64-somthing km/h while still packing my dual AC20's and two LPL's. The increased speed and agility really did wonders and I get less hit, which means less chance for sidetorso explosion.

#59 Steinar Bergstol

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Posted 28 July 2015 - 12:03 AM

View PostFlyby215, on 27 July 2015 - 12:28 PM, said:

I never realy considered it assaults "left" behind rather they "fell" behind.

"He who falls behind, is left behind."



This is, honestly, nonsense. It's not the responsibility of the slower mechs to catch up with the quick, little gnats running at full tilt _away_ from them because that is in fact physically impossible. The only thing NASCAR gets you is at best trading your Assaults for the enemy Assaults, and that is only if the enemy lights and mediums make the same mistake of having bloodlust tunnelvision and only thinking about padding their stats With easy kills rather than actually winning the match. At worst your enemy will be smart and not leave their Assaults behind, and you're up a creek without a paddle when your team runs single file into their firing line like good little targets.

Don't leave your assaults behind.

#60 El Bandito

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Posted 28 July 2015 - 01:29 AM

Good thing I have SSD on my rig. I start up my Whale and get going before my other lancemates stir.





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