Kubernetes, on 28 July 2015 - 09:49 AM, said:
Owning the volcano actually gives you a huge tactical advantage because you can reinforce any entrance very quickly by shifting over. If the team outside tries to send a flanking force, they can't support each other or reinforce because the distance they have to traverse is huge. Splitting up risks each force getting overwhelmed by superior numbers in turn. Also, the team outside is usually down in numbers (there's a reason they got pushed out), so just waiting it out is not an option in that case.
so you basically say that being in the center allows you defend the center well
it's obvious, but there is no need to push that center at all from the very beginning; well, the only real need you may have to push it if it's skirmish, time is ending and you have less mechs
teams which hold center lose conquest all the time, i saw it multiple times, silly players on my team storm the center and die die die while smart ones cap and then hop, enemy rushes from the center but it's too late, they lost, they lose assault too if pugs are willing to cap the base, for skirmish, it's very hard to make pugs wait and don't push the center yeah
Edited by bad arcade kitty, 28 July 2015 - 09:57 AM.