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Pugs Leaving Assaults Behind

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#1 Lucifaust

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Posted 27 July 2015 - 11:22 AM

I'm sick of it. I play nothing but a Dire Whale assault and public lemmings consistently leave our assault lance behind and follow whichever mech is in front of them... it's pissing me off. Our lance has the most firepower in the game, the most expensive chassis, the most tonnage, armor in the game, but the rest of the pug mechs consistently ignore us. All we desire is to fight at the front lines. That's what we exist for. Yet here, we are doomed to trek half across the map in the vain hope of trying to rendezvous with our team before we are pounced on from behind by lights and mediums looking for easy pickings.

Edited by Lucifaust, 27 July 2015 - 11:27 AM.


#2 xXBagheeraXx

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Posted 27 July 2015 - 11:24 AM

Yeah playing whales in Pubs is a crapshoot. Why i usually switch to my FastLas when this starts to happen. 57-60 KPH 100 tonners can usually keep up with the Nascar groups. The only issue then is getting close.

Warhawks are also great for Nascar. 71khp with 4 erppcs and a whole mess of double heatsinks

#3 TheArisen

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Posted 27 July 2015 - 11:35 AM

This is why mechs like the Wubshee are better for NASCAR maps. Slow assaults just can't keep up.

#4 FrontGuard

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Posted 27 July 2015 - 11:45 AM

This has been a topic since day one.
You have to type "Don't forget your Assault Mechs" a few times.
It gets old though, fast.

#5 Lorian Sunrider

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Posted 27 July 2015 - 11:45 AM

The worst is when your Assault mech (usually a cocky Direwhale) goes off on his own. Its not even that they get left behind its that they move out of position to boot. I usually try to assist in my light mechs because I can get there fast enough but as soon as they get swarmed I'm out of there.

#6 Slow and Decrepit

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Posted 27 July 2015 - 11:46 AM

This has been going on for a very long time, way before the clans even. The 2nd release of wave 3 is just adding to it. Sometimes if you let the team know that your trying really hard to catch up, the older players will wait for you. Just got to let them know. Once all the new little clan mechs are leveled up then things should get better. Good luck and hang in there as I feel your pain being a assault guy meself! :ph34r:

#7 xXBagheeraXx

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Posted 27 July 2015 - 11:48 AM

Nascar has made me consider trying to make XL Battlemasters. Something I said I would never get caught DEAD doing...lol

#8 Narcissistic Martyr

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Posted 27 July 2015 - 11:49 AM

I play lights almost exclusively. I agree that it's horrible to leave the assaults behind. Personally I tend to rush to one of the decent vantage points on the map, figure out where they are, call out the location, and then come back and protect the fatties until they get to the main battleline.

Otherwise your Direwolf ends up going down to 3 or 4 alphas from a light mech. Yeah the Dire Wolf can instagib the light but the thing turns so slow that 90% of Dire Wolf pilots just can't turn fast enough to kill a good light pilot before they core out the RCT or lopp off a ST.

#9 xXBagheeraXx

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Posted 27 July 2015 - 11:52 AM

View PostNarcissistic Martyr, on 27 July 2015 - 11:49 AM, said:

I play lights almost exclusively. I agree that it's horrible to leave the assaults behind. Personally I tend to rush to one of the decent vantage points on the map, figure out where they are, call out the location, and then come back and protect the fatties until they get to the main battleline.

Otherwise your Direwolf ends up going down to 3 or 4 alphas from a light mech. Yeah the Dire Wolf can instagib the light but the thing turns so slow that 90% of Dire Wolf pilots just can't turn fast enough to kill a good light pilot before they core out the RCT or lopp off a ST.


Give me atlases, Cataphracts...Wolverines, id ont care what when im driving my Whale...I will hurt them...

But God help me if a freaking Firestarter comes after me. I might as well go back to hanger....

#10 Sarlic

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Posted 27 July 2015 - 11:52 AM

It's because of the new ridiculous gameplay speed. Frankly all these waves made it worse. Just as the TTK.

It's already hard enough to keep up and remind people not to instant push W all the time.

Remember: most of the times it's poor map design as well. I noticed the NASCAR is way less on new River City due excellent flanking and cover positions. The centralized points is much less dominant.

Edited by Sarlic, 27 July 2015 - 11:53 AM.


#11 Slow and Decrepit

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Posted 27 July 2015 - 11:52 AM

View PostNarcissistic Martyr, on 27 July 2015 - 11:49 AM, said:

I play lights almost exclusively. I agree that it's horrible to leave the assaults behind. Personally I tend to rush to one of the decent vantage points on the map, figure out where they are, call out the location, and then come back and protect the fatties until they get to the main battleline.

Otherwise your Direwolf ends up going down to 3 or 4 alphas from a light mech. Yeah the Dire Wolf can instagib the light but the thing turns so slow that 90% of Dire Wolf pilots just can't turn fast enough to kill a good light pilot before they core out the RCT or lopp off a ST.


Sooooo true! Thank you! I wish there were more like you!

#12 Percimes

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Posted 27 July 2015 - 11:53 AM

First thing I do in every match is to get to the assault lance to escort them, and I often regret I did so soon after.

#13 Willard Phule

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Posted 27 July 2015 - 11:55 AM

Dude.

It's all about the RED TRIANGLES!!!

When new players see a red triangle, they charge toward it....they have to get within 1000m of it to launch their LRMs. If you don't want the assaults left behind, don't lock targets until they get into position.

#14 chewie

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Posted 27 July 2015 - 11:56 AM

Play a different mech?

Don't always be THAT guy in the dakka whale?


just a thought....

#15 Armored Yokai

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Posted 27 July 2015 - 11:57 AM

They always go around in circles while the heaviest get picked off trying to stay with the group
sometimes i just want to leg the crap out of them and leave them behind like they leave me

#16 Lucifaust

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Posted 27 July 2015 - 11:57 AM

View PostLorian Sunrider, on 27 July 2015 - 11:45 AM, said:

The worst is when your Assault mech (usually a cocky Direwhale) goes off on his own.


Posted Image

#17 Arle Vox

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Posted 27 July 2015 - 11:59 AM

It's true; pugs have ALWAYS been more about personal kills and less about teamplay. Playing Assaults in a pug is difficult for the one reason that either nobody knows how to or nobody cares to play like a team. Team play is just a better experience because of this.

I play lights and mediums in pugs for this reason as well. I get wins more consistently with a lighter team, because everybody is in it for themselves. That being said I enjoy teamplay much more, as the game is more challenging when you're just a single piece of a bigger puzzle, and the team that you're a part of has to work together in unison to destroy the enemy with any success. You have to work with your team when you have a team and pugs have never been very heavily team-based. That's just the way it is.

#18 TheStrider

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Posted 27 July 2015 - 11:59 AM

First thing I suggest in a match is to form up on the assaults. That usually gets people to at least consider where the assault lance IS relative to them. Seems to work often enough.


Counterpoint: If you are an assault, don't be off doing dishes when the match starts. You should be the first one moving, and you should not stop moving until you are within a safe distance of the team mob.

If you DO get left behind, and there are mechs pushing towards you. At BARE minimum be moving backwards towards the team. There is nothing much we can do if you call out being left behind then move away from us trying to deal with the opponents.

(That last bit was straight from today's games...)

#19 o0cipher0o

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Posted 27 July 2015 - 12:01 PM

Yeah, guess that's one of the reasons i'm liking more and more my wubshee and my zeus 6t and 9s chassis. They're fast enough to keep up with the nascaring, while retaining high armor values and decent to high firepower.

Edited by o0cipher0o, 27 July 2015 - 12:05 PM.


#20 KHETTI

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Posted 27 July 2015 - 12:09 PM

In Puglandia you don't need to be the fastest mech on your team, just faster than your teams direwolf.





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