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Shadow Cat . . . !


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#81 Navid A1

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Posted 30 July 2015 - 08:30 PM

So, can anyone suggest any decent shadowcat builds?

first, ERPPC and non-ecm builds are out-right disqualified.

2LPLs + stuff runs way too hot (this build usually racks up more damage than the rest... but no more than mid 500)

3ERLLs works if everyone ignores you. geological scale laser burn time and ghost heat. (5% quirks really helps... yeah.. :angry: )

2ERLLs+ERML+srm6 works as well, but again cyan tickle beams do very little.

UAC10 + ERMLs works for some lols, the true lol will come when you lose your right side though

LPL+2ERML+srms also nets around 400 damage but lacks punch and range.


I think i've reached the dead end with this thing. this mech is just bad in every role.


Shadowcat needs to be able to remove masc. It also needs some major quirks... badly. quirks like -20% less burn time, -20% less heat (and thats just for the start).

#82 Deathlike

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Posted 31 July 2015 - 08:31 AM

View PostNavid A1, on 30 July 2015 - 08:30 PM, said:

So, can anyone suggest any decent shadowcat builds?

first, ERPPC and non-ecm builds are out-right disqualified.

2LPLs + stuff runs way too hot (this build usually racks up more damage than the rest... but no more than mid 500)

3ERLLs works if everyone ignores you. geological scale laser burn time and ghost heat. (5% quirks really helps... yeah.. :angry: )

2ERLLs+ERML+srm6 works as well, but again cyan tickle beams do very little.

UAC10 + ERMLs works for some lols, the true lol will come when you lose your right side though

LPL+2ERML+srms also nets around 400 damage but lacks punch and range.


I think i've reached the dead end with this thing. this mech is just bad in every role.


Shadowcat needs to be able to remove masc. It also needs some major quirks... badly. quirks like -20% less burn time, -20% less heat (and thats just for the start).



Well, I had a ERPPC+2 CEMED suggestion, but you are going to ignore it outright anyways... :P

Just focus on SRMs.

2 SPL+3ASRM6 is actually my current favorite... if hitreg agrees with me.

Still trying to figure out other combos, but you have to base your builds significantly around SRMs as at least 50% of the firepower.

#83 Throat Punch

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Posted 31 July 2015 - 08:58 AM

View PostNavid A1, on 30 July 2015 - 08:30 PM, said:

So, can anyone suggest any decent shadowcat builds?

first, ERPPC and non-ecm builds are out-right disqualified.

2LPLs + stuff runs way too hot (this build usually racks up more damage than the rest... but no more than mid 500)

3ERLLs works if everyone ignores you. geological scale laser burn time and ghost heat. (5% quirks really helps... yeah.. :angry: )

2ERLLs+ERML+srm6 works as well, but again cyan tickle beams do very little.

UAC10 + ERMLs works for some lols, the true lol will come when you lose your right side though

LPL+2ERML+srms also nets around 400 damage but lacks punch and range.


I think i've reached the dead end with this thing. this mech is just bad in every role.


Shadowcat needs to be able to remove masc. It also needs some major quirks... badly. quirks like -20% less burn time, -20% less heat (and thats just for the start).



SHC-Prime- UA/C 10 and 2x cML w/ ECM
SHC-B - 3x SRM6+Artemis and 2x cSMP w/ECM.

Both builds are excellent on heat and are great hit and run pest skirmishers. I usually do decent damage in them and have almost hit the 800 damage mark a few times. My goal is that so far unreachable 1000 damage mark. It's silly maneuverable so if you keep moving and taking shots as you go you can easily get behind unwary Heavies and Assaults who take you for granted. But the key is you have to keep moving. Don't let multiple lights lock you down (or other mediums) because you dont have the armor to hold up well. Use them JJ liberally and make MASC work for you by hitting it just as you land to get that initial burst of speed you lose from jumping and take advantage of its maneuverability. I know its not the most awesome or powerful 'mech to play, but It's a lot of damn fun.

#84 Aresye

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Posted 31 July 2015 - 11:34 AM

View PostBishop Steiner, on 28 July 2015 - 11:31 AM, said:

successful poptarting is all about being where they don't expect you. The era of near stationary, nonstop pogosticking is pretty much over, except against the Underhive. To jumpsnipe successfully, IMO, requires it to be used while highly mobile, and as a supplemental tactic, not a primary.


3-dimensional movement = hard to hit target.

#85 Bishop Steiner

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Posted 31 July 2015 - 11:36 AM

View PostAresye Kerensky, on 31 July 2015 - 11:34 AM, said:


3-dimensional movement = hard to hit target.

depends a lot on the type of movement employed, but yeah, generally better than standing still or 2D movement. Except for those goodyear blimps out there.

#86 Moldur

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Posted 31 July 2015 - 12:17 PM

with 2 LPL I can squeeze 600+ damage out of it on the regular, but I definitely don't kill a whole lot.

#87 meteorol

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Posted 31 July 2015 - 01:06 PM

Can't decide if i should call it shitow cat or shadow bad. Not complaining though, i knew what i would get.

#88 STEF_

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Posted 31 July 2015 - 01:11 PM

Untill now the truly fun SHC I pilot is the 2er-ppc with 4dhs.

Sniping, poptarting, and heat inefficient enough to be challenging.





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