Deathlike, on 28 July 2015 - 01:55 PM, said:
Let's be fair about this... this game started with DX9. As much as I'd suspect the majority of people have at least Vista, there's still a performance/compatibility aspect that DX9 affords many players over DX11 and removing it will only get people really angry for whatever legit reason. It's less about XP than it is "breaking" what most people are comfortable with.
It's not as if DX11 is providing anything that DX9 is not. It's just "another (checkbox) option" in marketing MWO to the masses and still is for the most part true.
This is very true - though I don't think a whole lot of time was spent leveraging the additional functionality DX11 brought to the table - and from all the tech investigationing and articles I read about DX11, it wasn't that huge an improvement over 9 anyway.
From all i've read though, DX12 is set to bring some staggering improvements. Normally, the hype train likes to throw around huge performance increase numbers, that in reality are only achieved in very specific circumstances. The development talk I've seen around DX12 though has all pointed towards getting some fairly huge and legitimate performance gains with only moderate investment in actual DX12 optimization - especially where draw calls are concerned.
I've no idea how or if it could be applied to the MWO version of cryengine, but i'd be very interested in finding out if the devs are interested in it.