Yes or No option you can add why/why not below if you see fit to do so.
Vote HERE
These two images just by adding DX 12 support show how much they can improve our well known CPU bottleneck issues that we currently have with MWO.
This is how DX 11 works
This is how DX 12 works compared notice the load is shared between the CPU
From THIS article
Adding feature levels and implementing them as part of DX12 means that millions of people will see significant benefits from adopting the new API in the here and now. No, older GPUs may not support every single DX12 feature, but no one is going to end up having to choose between a game that looks great in DX11 or a half-assed DX12 version due to graphics card implementation issues. When AMD, Nvidia, and Intel talk about supporting DirectX 12 on older hardware, they’re talking about the features that matter most — lower-overhead APIs, better CPU utilization, and multi-GPU functionality. The actual feature levels that define 12_1 as being different from 11_0 are interesting and useful in certain scenarios, but they aren’t the capabilities that will truly shape how gamers experience gaming with the API.
Edited by Imperius, 28 July 2015 - 07:12 PM.